Moving files pre-refactor

This commit is contained in:
2025-08-03 21:10:58 -05:00
parent 29ebb68215
commit e0dd14c460
527 changed files with 3337 additions and 3093 deletions

50
MapChangeInteract.gd Normal file
View File

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class_name MapChangeInteract extends Node3D
@export var mapResource:PackedScene
@export var destinationPointNodeName:String
var interactableArea:InteractableArea
var shapeChild:CollisionShape3D
func _enter_tree() -> void:
interactableArea = $InteractableArea
if !mapResource:
push_error("MapChangeInteract must have a mapResource set.")
return
# Needs to be exactly one child.
if get_child_count() != 2:
push_error("MapChangeInteract must have exactly one child InteractableArea node.")
return
var child = get_child(1)
if not (child is CollisionShape3D):
push_error("MapChangeInteract's child must be an CollisionShape3D node.")
shapeChild = child
remove_child(shapeChild)
interactableArea.add_child(shapeChild)
interactableArea.interactEvent.connect(onInteract)
interactableArea.interactable.connect(onInteractable)
interactableArea.notInteractable.connect(onNotInteractable)
func _exit_tree() -> void:
interactableArea.interactEvent.disconnect(onInteract)
interactableArea.interactable.disconnect(onInteractable)
interactableArea.notInteractable.disconnect(onNotInteractable)
interactableArea.remove_child(shapeChild)
add_child(shapeChild)
func onInteract(_ent:Player) -> void:
OVERWORLD.mapChange(mapResource, destinationPointNodeName)
func onInteractable(_ent:Player) -> void:
print("Able to leave map")
pass
func onNotInteractable(_ent:Player) -> void:
print("Not able to leave map")
pass