Moving files pre-refactor
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27
InteractableArea.gd
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27
InteractableArea.gd
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class_name InteractableArea extends Area3D
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signal interactEvent(playerEntity:Player)
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signal interactable(playerEntity:Player)
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signal notInteractable(playerEntity:Player)
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func _enter_tree() -> void:
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area_entered.connect(onAreaEntered)
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area_exited.connect(onAreaExited)
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func _exit_tree() -> void:
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area_entered.disconnect(onAreaEntered)
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area_exited.disconnect(onAreaExited)
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func onAreaEntered(area:Area3D) -> void:
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if !area.get_parent() or !(area.get_parent() is Player):
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return
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var player:Player = area.get_parent() as Player
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interactable.emit(player)
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func onAreaExited(area:Area3D) -> void:
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if !area.get_parent() or !(area.get_parent() is Player):
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return
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var player:Player = area.get_parent() as Player
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notInteractable.emit(player)
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