Lots of localization setup, added controller BBCode stuff also.
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@@ -0,0 +1,58 @@
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@tool
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extends PanelContainer
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signal path_selected(path: String)
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@onready var n_tab_container := %TabContainer
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@onready var n_input_action := %"Input Action"
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@onready var n_joypad_path := %"Joypad Path"
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@onready var n_specific_path := %"Specific Path"
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var input_action_populated := false
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var joypad_path_populated := false
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var specific_path_populated := false
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var editor_interface : EditorInterface
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func populate(editor_interface: EditorInterface) -> void:
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self.editor_interface = editor_interface
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input_action_populated = false
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joypad_path_populated = false
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specific_path_populated = false
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n_tab_container.current_tab = 0
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func get_icon_path() -> String:
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return n_tab_container.get_current_tab_control().get_icon_path()
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func _on_tab_container_tab_selected(tab = null) -> void:
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match n_tab_container.get_current_tab_control():
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n_input_action:
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if not input_action_populated:
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input_action_populated = true
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n_input_action.populate(editor_interface)
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n_joypad_path:
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if not joypad_path_populated:
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joypad_path_populated = true
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n_joypad_path.populate(editor_interface)
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n_specific_path:
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if not specific_path_populated:
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specific_path_populated = true
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n_specific_path.populate(editor_interface)
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await get_tree().process_frame
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n_tab_container.get_current_tab_control().grab_focus()
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func _on_input_action_done() -> void:
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path_selected.emit(n_input_action.get_icon_path())
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func _on_joypad_path_done() -> void:
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path_selected.emit(n_joypad_path.get_icon_path())
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func _on_specific_path_done() -> void:
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path_selected.emit(n_specific_path.get_icon_path())
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