Basically putting all the translation stuff together before I refactor things to use it.
This commit is contained in:
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locale/en_AU.mo
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locale/en_AU.mo
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99
locale/en_AU.po
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99
locale/en_AU.po
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@@ -0,0 +1,99 @@
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# Dawn Translation Strings
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# Copyright (C) 2025 Dominic Masters
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# This file is distributed under the same license as the Dawn Godot project.
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# FIRST AUTHOR dominic@domsplace.com, 2025.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Dawn\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: en_AU\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 3.4.4\n"
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#
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# UI
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#
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msgid "ui.debug_menu.main_menu"
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msgstr "Go to main menu"
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msgid "ui.debug_menu.overworld"
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msgstr "Go to overworld"
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msgid "ui.debug_menu.quest"
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msgstr "View Quests"
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msgid "ui.debug_menu.inventory"
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msgstr "View Inventory"
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msgid "ui.debug_menu.event"
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msgstr "Debug Events"
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msgid "ui.debug_menu.cutscene"
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msgstr "Debug Cutscenes"
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msgid "ui.debug_menu.cooking"
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msgstr "Debug Cooking"
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msgid "ui.debug_menu.battle"
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msgstr "Debug Battle"
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#
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# QUESTS
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#
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msgid "quest.test_quest.title"
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msgstr "Test Quest"
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msgid "quest.test_quest.objective_onion.title"
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msgstr "Savenge an Onion"
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#
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# ITEMS
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#
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msgid "item.onion.title"
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msgid_plural "item.onion.title_plural"
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msgstr[0] "Onion"
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msgstr[1] "Onions"
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msgid "item.onion.description"
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msgstr "An onion, a staple of many dishes. It can be used in cooking or eaten raw."
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msgid "item.sweet_potato.name"
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msgid_plural "item.sweet_potato.name_plural"
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msgstr[0] "Sweet Potato"
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msgstr[1] "Sweet Potatoes"
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msgid "item.sweet_potato.description"
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msgstr "A sweet potato, a nutritious and versatile vegetable. It can be used in cooking or eaten raw."
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msgid "item.potion.name"
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msgid_plural "item.potion.name_plural"
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msgstr[0] "Potion"
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msgstr[1] "Potions"
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msgid "item.potion.description"
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msgstr "A potion that restores health. It can be consumed to regain vitality."
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msgid "item.baked_sweet_potato.name"
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msgid_plural "item.baked_sweet_potato.name_plural"
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msgstr[0] "Baked Sweet Potato"
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msgstr[1] "Baked Sweet Potatoes"
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msgid "item.baked_sweet_potato.description"
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msgstr "A sweet potato that has been baked to perfection. It is warm and comforting, perfect for a chilly day."
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#
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# SCENES
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#
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msgid "main_menu.label"
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msgstr ""
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"Thyme and Fire\n"
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"\n"
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"Press {inputIcon} to open the debug menu"
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locale/en_US.mo
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locale/en_US.mo
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# LANGUAGE translation for Dawn Godot for the following files:
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# res://scenes/UI/DebugMenu.tscn
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#
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Dawn Godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: en_US\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 3.4.4\n"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.main_menu"
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msgstr "Main Menu"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.overworld"
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msgstr "Overworld"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.quest"
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msgstr "Quest"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.inventory"
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msgstr "Inventory"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.event"
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msgstr "Event"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cutscene"
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msgstr "Cutscene"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cooking"
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msgstr "Cooking"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.battle"
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msgstr "Battle"
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#~ msgid "UI_DEBUG_MAIN_MENU"
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#~ msgstr "Main Menu"
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#~ msgid "UI_DEBUG_OVERWORLD"
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#~ msgstr "Overworld"
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#~ msgid "UI_DEBUG_QUESTS"
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#~ msgstr "Quests"
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#~ msgid "UI_DEBUG_INVENTORY"
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#~ msgstr "Inventory"
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#~ msgid "UI_DEBUG_EVENTS"
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#~ msgstr "Events"
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#~ msgid "UI_DEBUG_CUTSCENES"
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#~ msgstr "Cutscenes"
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#~ msgid "UI_DEBUG_COOKING"
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#~ msgstr "Cooking"
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#~ msgid "UI_DEBUG_BATTLE"
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#~ msgstr "Battle"
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#~ msgid "SOME_STRING_TRANSLATED"
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#~ msgstr "This is english"
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locale/ja_JP.mo
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locale/ja_JP.mo
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@@ -1,77 +0,0 @@
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# LANGUAGE translation for Dawn Godot for the following files:
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# res://scenes/UI/DebugMenu.tscn
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#
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Dawn Godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: ja_JP\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 3.4.4\n"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.main_menu"
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msgstr "メインメニュー"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.overworld"
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msgstr "オーバーワールド"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.quest"
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msgstr "クエスト"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.inventory"
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msgstr "インベントリ"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.event"
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msgstr "イベント"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cutscene"
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msgstr "カットシーン"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cooking"
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msgstr "料理"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.battle"
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msgstr "バトル"
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#~ msgid "UI_DEBUG_MAIN_MENU"
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#~ msgstr "メインメニュー"
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#~ msgid "UI_DEBUG_OVERWORLD"
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#~ msgstr "オーバーワールド"
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#~ msgid "UI_DEBUG_QUESTS"
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#~ msgstr "クエスト"
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#~ msgid "UI_DEBUG_INVENTORY"
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#~ msgstr "インベントリ"
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#~ msgid "UI_DEBUG_EVENTS"
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#~ msgstr "イベント"
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#~ msgid "UI_DEBUG_CUTSCENES"
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#~ msgstr "カットシーン"
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#~ msgid "UI_DEBUG_COOKING"
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#~ msgstr "料理"
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#~ msgid "UI_DEBUG_BATTLE"
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#~ msgstr "バトル"
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#~ msgid "SOME_STRING_TRANSLATED"
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#~ msgstr "これは英語です"
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@@ -1,44 +0,0 @@
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# LANGUAGE translation for Dawn Godot for the following files:
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# res://scenes/UI/DebugMenu.tscn
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#
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Dawn Godot\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8-bit\n"
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.main_menu"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.overworld"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.quest"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.inventory"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.event"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cutscene"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.cooking"
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msgstr ""
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#: scenes/UI/DebugMenu.tscn
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msgid "ui.debug_menu.battle"
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msgstr ""
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@@ -19,8 +19,8 @@ config/icon="res://icon.svg"
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BATTLE="*res://scripts/Singleton/Battle.gd"
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COOKING="*res://scripts/Singleton/Cooking.gd"
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ITEM="*res://scripts/Singleton/Item.gd"
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OVERWORLD="*res://scripts/Singleton/Overworld.gd"
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ITEM="*res://scenes/Singletons/Item.tscn"
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PAUSE="*res://scripts/Singleton/Pause.gd"
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QUEST="*res://scenes/Singletons/Quest.tscn"
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SCENE_MANAGER="*res://scripts/Singleton/SceneManager.gd"
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@@ -111,8 +111,7 @@ run={
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[internationalization]
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locale/translations=PackedStringArray("res://locale/en_US.mo", "res://locale/ja_JP.mo")
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locale/translations_pot_files=PackedStringArray("res://scenes/UI/DebugMenu.tscn")
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locale/translations=PackedStringArray("res://locale/en_AU.mo")
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locale/language_filter=["ja"]
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locale/country_filter=["JP"]
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@@ -1,6 +1,9 @@
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[gd_scene format=3 uid="uid://w1q5eoiejmy3"]
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[gd_scene load_steps=2 format=3 uid="uid://w1q5eoiejmy3"]
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[ext_resource type="Script" uid="uid://cak4lch21nq30" path="res://scripts/Scene/MainMenuScene.gd" id="1_yqorp"]
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[node name="MainMenu" type="Node"]
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script = ExtResource("1_yqorp")
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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@@ -10,7 +13,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="Control"]
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[node name="Label" type="RichTextLabel" parent="Control"]
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auto_translate_mode = 2
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@@ -23,7 +27,6 @@ offset_right = 133.5
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offset_bottom = 37.5
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grow_horizontal = 2
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grow_vertical = 2
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text = "Thyme and Magic - Prototype
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Press tab to bring up debug menu."
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bbcode_enabled = true
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text = "main_menu.label"
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horizontal_alignment = 1
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45
scenes/Singletons/Item.tscn
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45
scenes/Singletons/Item.tscn
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[gd_scene load_steps=5 format=3 uid="uid://mfxht4d8pvjj"]
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[ext_resource type="Script" uid="uid://1vd57s0j3b2o" path="res://scripts/Singleton/Item.gd" id="1_sv510"]
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[ext_resource type="Script" uid="uid://dipe47ljyvycv" path="res://scripts/Item/ingredients/ItemOnion.gd" id="2_w2ka5"]
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[ext_resource type="Script" uid="uid://b6v2o563casay" path="res://scripts/Item/medicine/ItemPotion.gd" id="3_q4yin"]
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[ext_resource type="Script" uid="uid://c6t5tprnd23t0" path="res://scripts/Item/Item.gd" id="3_v1lpn"]
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[node name="Item" type="Node"]
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script = ExtResource("1_sv510")
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metadata/_custom_type_script = "uid://1vd57s0j3b2o"
|
||||
|
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[node name="Ingredients" type="Node" parent="."]
|
||||
|
||||
[node name="Onion" type="Node" parent="Ingredients"]
|
||||
script = ExtResource("2_w2ka5")
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||||
title = "item.onion.title"
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||||
description_text = "item.onion.description"
|
||||
type = 2
|
||||
metadata/_custom_type_script = "uid://b6v2o563casay"
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||||
|
||||
[node name="Item" type="Node" parent="Ingredients"]
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||||
script = ExtResource("3_v1lpn")
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||||
title = "item.sweet_potato.name"
|
||||
description_text = "item.sweet_potato.description"
|
||||
type = 3
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||||
metadata/_custom_type_script = "uid://c6t5tprnd23t0"
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||||
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||||
[node name="Medicine" type="Node" parent="."]
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||||
|
||||
[node name="Item" type="Node" parent="Medicine"]
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||||
script = ExtResource("3_q4yin")
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||||
title = "item.potion.name"
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||||
description_text = "item.potion.description"
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||||
category = 0
|
||||
metadata/_custom_type_script = "uid://b6v2o563casay"
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||||
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||||
[node name="Food" type="Node" parent="."]
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||||
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||||
[node name="Item" type="Node" parent="Food"]
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||||
script = ExtResource("3_v1lpn")
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||||
title = "item.baked_sweet_potato.name"
|
||||
description_text = "item.baked_sweet_potato.description"
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||||
type = 4
|
||||
category = 3
|
||||
metadata/_custom_type_script = "uid://c6t5tprnd23t0"
|
@@ -6,13 +6,16 @@
|
||||
|
||||
[node name="QuestSystem" type="Node"]
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||||
script = ExtResource("1_v2h4q")
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||||
metadata/_custom_type_script = "uid://d0060jeyftia7"
|
||||
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||||
[node name="Quests" type="Node" parent="."]
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||||
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||||
[node name="Some Quest" type="Node" parent="Quests"]
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||||
[node name="Test Quest" type="Node" parent="Quests"]
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||||
script = ExtResource("2_n4ii1")
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||||
title = "quest.test_quest.title"
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||||
metadata/_custom_type_script = "uid://dn0kxbe85n40f"
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||||
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||||
[node name="Find Onion" type="Node" parent="Quests/Some Quest"]
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||||
[node name="Find Onion" type="Node" parent="Quests/Test Quest"]
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||||
script = ExtResource("3_l8p7p")
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||||
objectiveName = "Find Onions"
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||||
itemType = 1
|
||||
title = "quest.test_quest.objective_onion.title"
|
||||
metadata/_custom_type_script = "uid://de1ao4huhy0hm"
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||||
|
@@ -22,7 +22,6 @@ metadata/_custom_type_script = "uid://j87s6jrx8unn"
|
||||
|
||||
[node name="Ash-Baked Sweet Potato" type="Node" parent="."]
|
||||
script = ExtResource("2_f5akq")
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||||
recipe_text = "Ash-Baked Sweet Potato"
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||||
ingredients = Array[ExtResource("3_b8y03")]([SubResource("Resource_3dxl6")])
|
||||
outputs = Array[ExtResource("3_b8y03")]([SubResource("Resource_b8y03")])
|
||||
metadata/_custom_type_script = "uid://dipvg4uwjv6p2"
|
||||
|
@@ -1,6 +1,6 @@
|
||||
class_name Recipe extends Node
|
||||
|
||||
@export var recipe_text:String = ""
|
||||
@export var title:String = ""
|
||||
@export var ingredients:Array[ItemResource] = []
|
||||
@export var outputs:Array[ItemResource] = []
|
||||
|
||||
|
@@ -18,9 +18,9 @@ func start() -> void:
|
||||
var text:String = "";
|
||||
match getType:
|
||||
GetType.FOUND:
|
||||
text = "Found " + str(quantity) + " " + Item.getItemName(itemType, quantity) + ".";
|
||||
text = "Found " + str(quantity) + " " + ITEM.getItemName(itemType, quantity) + ".";
|
||||
GetType.GIVEN:
|
||||
text = "Received " + str(quantity) + " " + Item.getItemName(itemType, quantity) + ".";
|
||||
text = "Received " + str(quantity) + " " + ITEM.getItemName(itemType, quantity) + ".";
|
||||
_:
|
||||
pass
|
||||
VN.getTextbox().setText(text);
|
||||
|
@@ -1,13 +0,0 @@
|
||||
class_name Onion extends "res://scripts/Item/Item.gd"
|
||||
|
||||
func getName() -> String:
|
||||
return "Onion"
|
||||
|
||||
func getCategory() -> ItemCategory:
|
||||
return ItemCategory.MEDICINE;
|
||||
|
||||
func isConsumable() -> bool:
|
||||
return true;
|
||||
|
||||
func consume() -> void:
|
||||
print("Consuming Potion");
|
@@ -1 +0,0 @@
|
||||
uid://bmfaw3kid1pqx
|
@@ -7,7 +7,7 @@ enum ItemSortType {
|
||||
|
||||
class ItemStackNameComparator:
|
||||
static func _sort(a, b):
|
||||
return Item.getItemName(a).to_lower() < Item.getItemName(b).to_lower()
|
||||
return ITEM.getItemName(a).to_lower() < ITEM.getItemName(b).to_lower()
|
||||
|
||||
class ItemStackTypeComparator:
|
||||
static func _sort(a, b):
|
||||
@@ -22,7 +22,7 @@ func isPlayerInventory() -> bool:
|
||||
return self == ITEM.PLAYER_INVENTORY
|
||||
|
||||
func addItem(type:Item.Type, quantity: int = 1) -> void:
|
||||
if !Item.isStackable(type):
|
||||
if !ITEM.isStackable(type):
|
||||
# Item cannot be stacked, add each item to inv
|
||||
for i in range(quantity):
|
||||
contents.append(ItemStack.new(type, 1))
|
||||
|
@@ -1,4 +1,4 @@
|
||||
class_name Item
|
||||
class_name Item extends Node
|
||||
|
||||
enum Type {
|
||||
# Items
|
||||
@@ -9,7 +9,7 @@ enum Type {
|
||||
SWEET_POTATO = 3,
|
||||
|
||||
# Recipe outputs
|
||||
ASH_BAKED_SWEET_POTATO = 4,
|
||||
BAKED_SWEET_POTATO = 4,
|
||||
};
|
||||
|
||||
enum Category {
|
||||
@@ -19,70 +19,8 @@ enum Category {
|
||||
FOOD
|
||||
};
|
||||
|
||||
static func isStackable(itemType:Type) -> bool:
|
||||
match itemType:
|
||||
|
||||
_:
|
||||
return true
|
||||
|
||||
static func getItemName(itemType:Type, count:int = 1) -> String:
|
||||
match itemType:
|
||||
Type.POTION:
|
||||
if count != 1:
|
||||
return "Potions"
|
||||
return "Potion"
|
||||
|
||||
Type.ONION:
|
||||
if count != 1:
|
||||
return "Onions"
|
||||
return "Onion"
|
||||
|
||||
Type.SWEET_POTATO:
|
||||
if count != 1:
|
||||
return "Sweet Potatoes"
|
||||
return "Sweet Potato"
|
||||
|
||||
Type.ASH_BAKED_SWEET_POTATO:
|
||||
if count != 1:
|
||||
return "Ash-Baked Sweet Potatoes"
|
||||
return "Ash-Baked Sweet Potato"
|
||||
|
||||
_:
|
||||
assert(false, "Invalid item type")
|
||||
return ""
|
||||
|
||||
static func getItemDescription(itemType:Type) -> String:
|
||||
match itemType:
|
||||
Type.POTION:
|
||||
return "A potent healing drink, infused with magical properties. Restores health and stamina."
|
||||
|
||||
Type.ONION:
|
||||
return "A common vegetable, known for its strong flavor and aroma. Can be used in cooking."
|
||||
|
||||
Type.SWEET_POTATO:
|
||||
return "A nutritious root vegetable, sweet and starchy. Can be used in cooking."
|
||||
|
||||
Type.ASH_BAKED_SWEET_POTATO:
|
||||
return "Tender, warm, and sweet meal, made by baking a sweet potato in campfire embers. Comforting, simple, and gently filling."
|
||||
|
||||
_:
|
||||
assert(false, "Invalid item type")
|
||||
return ""
|
||||
|
||||
static func getItemCategory(itemType:Type) -> Category:
|
||||
match itemType:
|
||||
Type.POTION:
|
||||
return Category.MEDICINE
|
||||
|
||||
Type.ONION:
|
||||
return Category.INGREDIENT
|
||||
|
||||
Type.SWEET_POTATO:
|
||||
return Category.INGREDIENT
|
||||
|
||||
Type.ASH_BAKED_SWEET_POTATO:
|
||||
return Category.FOOD
|
||||
|
||||
_:
|
||||
assert(false, "Invalid item type")
|
||||
return Category.KEY_ITEM
|
||||
@export var title:String = ""
|
||||
@export var description_text:String = ""
|
||||
@export var type:Type = Type.POTION
|
||||
@export var category:Category = Category.INGREDIENT
|
||||
@export var stackable:bool = true
|
||||
|
@@ -1,13 +0,0 @@
|
||||
class_name Potion extends "res://scripts/Item/Item.gd"
|
||||
|
||||
func getName() -> String:
|
||||
return "Potion"
|
||||
|
||||
func getCategory() -> ItemCategory:
|
||||
return ItemCategory.MEDICINE;
|
||||
|
||||
func isConsumable() -> bool:
|
||||
return true;
|
||||
|
||||
func consume() -> void:
|
||||
print("Consuming Potion");
|
1
scripts/Item/ingredients/ItemOnion.gd
Normal file
1
scripts/Item/ingredients/ItemOnion.gd
Normal file
@@ -0,0 +1 @@
|
||||
class_name ItemOnion extends "res://scripts/Item/Item.gd"
|
1
scripts/Item/ingredients/ItemOnion.gd.uid
Normal file
1
scripts/Item/ingredients/ItemOnion.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dipe47ljyvycv
|
1
scripts/Item/medicine/ItemPotion.gd
Normal file
1
scripts/Item/medicine/ItemPotion.gd
Normal file
@@ -0,0 +1 @@
|
||||
class_name ItemPotion extends Item
|
1
scripts/Item/medicine/ItemPotion.gd.uid
Normal file
1
scripts/Item/medicine/ItemPotion.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b6v2o563casay
|
@@ -1,6 +1,6 @@
|
||||
class_name Quest extends Node
|
||||
|
||||
@export var questName:String = "Some quest"
|
||||
@export var title:String = ""
|
||||
@export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
|
||||
|
||||
var questStarted:bool = false
|
||||
|
@@ -4,7 +4,7 @@ enum Type {
|
||||
Item,
|
||||
}
|
||||
|
||||
@export var objectiveName:String = "Some objective"
|
||||
@export var title:String = ""
|
||||
@export var objectiveType:Type = Type.Item
|
||||
|
||||
@export var itemType:Item.Type = Item.Type.POTION
|
||||
|
6
scripts/Scene/MainMenuScene.gd
Normal file
6
scripts/Scene/MainMenuScene.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
class_name MainMenuScene extends Node
|
||||
|
||||
func _enter_tree() -> void:
|
||||
$Control/Label.text = tr("main_menu.label").format({
|
||||
inputIcon = "[img=32x32]res://icon.svg[/img]"
|
||||
})
|
@@ -1,9 +1,57 @@
|
||||
extends Node
|
||||
class_name ItemSystem extends Node
|
||||
const Inventory = preload("res://scripts/Item/Inventory.gd")
|
||||
|
||||
# # Item Constants
|
||||
# static var POTION = preload("res://scripts/Item/Potion.gd").new();
|
||||
# static var ONION = preload("res://scripts/Item/Ingredient/Onion.gd").new();
|
||||
|
||||
# Static inventories
|
||||
static var PLAYER_INVENTORY = Inventory.new();
|
||||
static var ITEM_MAP:Dictionary[Item.Type,Item]
|
||||
|
||||
func _addItemRecursively(node:Node) -> void:
|
||||
if node is Item:
|
||||
if ITEM_MAP.has(node.type):
|
||||
assert(false, "Duplicate item type found: " + str(node.type))
|
||||
ITEM_MAP[node.type] = node
|
||||
|
||||
for childIndex in node.get_child_count():
|
||||
_addItemRecursively(node.get_child(childIndex))
|
||||
|
||||
func _enter_tree() -> void:
|
||||
# Add all items
|
||||
ITEM_MAP = {}
|
||||
_addItemRecursively(self)
|
||||
|
||||
# Check if we are missing any item types.
|
||||
for itemType in Item.Type.values():
|
||||
if !ITEM_MAP.has(itemType):
|
||||
assert(false, "Missing item type: " + Item.Type.find_key(itemType))
|
||||
|
||||
|
||||
static func isStackable(itemType:Item.Type) -> bool:
|
||||
if not ITEM_MAP.has(itemType):
|
||||
return false
|
||||
|
||||
var item:Item = ITEM_MAP[itemType]
|
||||
return item.stackable
|
||||
|
||||
static func getItemName(itemType:Item.Type, count:int = 1) -> String:
|
||||
if not ITEM_MAP.has(itemType):
|
||||
return ""
|
||||
|
||||
var item:Item = ITEM_MAP[itemType]
|
||||
if count > 1:
|
||||
return str(count) + "x " + item.title
|
||||
else:
|
||||
return item.title
|
||||
|
||||
static func getItemDescription(itemType:Item.Type) -> String:
|
||||
if not ITEM_MAP.has(itemType):
|
||||
return ""
|
||||
|
||||
var item:Item = ITEM_MAP[itemType]
|
||||
return item.description_text
|
||||
|
||||
static func getItemCategory(itemType:Item.Type) -> Item.Category:
|
||||
if not ITEM_MAP.has(itemType):
|
||||
return Item.Category.INGREDIENT
|
||||
|
||||
var item:Item = ITEM_MAP[itemType]
|
||||
return item.category
|
||||
|
@@ -36,7 +36,7 @@ var region:Region = -1
|
||||
signal localeChanged
|
||||
|
||||
func _init() -> void:
|
||||
var preferred = OS.get_locale_language()
|
||||
var preferred = OS.get_locale()
|
||||
self.setLocaleFromLocaleString(preferred)
|
||||
|
||||
func setLocaleFromLocaleString(localeString:String) -> void:
|
||||
@@ -77,7 +77,6 @@ func setLocaleFromLocaleString(localeString:String) -> void:
|
||||
self.setLocale(lang, reg)
|
||||
|
||||
func setLocale(language:Language, region:Region) -> void:
|
||||
print("Setting locale to: " + str(language) + "_" + str(region))
|
||||
if self.language == language and self.region == region:
|
||||
return
|
||||
|
||||
|
@@ -1 +1,11 @@
|
||||
class_name RecipeSystem extends Node
|
||||
|
||||
enum Type {
|
||||
ASH_BAKED_SWEET_POTATO,
|
||||
}
|
||||
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
|
||||
pass
|
||||
|
@@ -1,5 +1,5 @@
|
||||
class_name ItemLine extends HBoxContainer
|
||||
|
||||
func setStack(stack:ItemStack) -> void:
|
||||
$ItemName.text = Item.getItemName(stack.type, 1)
|
||||
$ItemName.text = ITEM.getItemName(stack.type, 1)
|
||||
$ItemQuantity.text = str(stack.quantity)
|
||||
|
@@ -9,7 +9,6 @@ class_name QuestMenu extends Panel
|
||||
var currentQuestKey
|
||||
var currentQuestObjective
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
hide()
|
||||
|
||||
@@ -43,11 +42,11 @@ func setQuest(questKey = null):
|
||||
var quest = QUEST.quests[questKey];
|
||||
questList.select(questKey)
|
||||
|
||||
questName.text = quest.questName
|
||||
questName.text = quest.title
|
||||
questObjectiveList.clear()
|
||||
questObjectiveList.deselect_all()
|
||||
for objective in quest.objectives:
|
||||
questObjectiveList.add_item(objective.objectiveName)
|
||||
questObjectiveList.add_item(objective.title)
|
||||
|
||||
|
||||
func setQuestObjective(objective = null):
|
||||
@@ -63,7 +62,7 @@ func setQuestObjective(objective = null):
|
||||
var questObjective = quest.objectives[objective]
|
||||
questObjectiveList.select(objective)
|
||||
|
||||
questObjectiveInfo.text = questObjective.objectiveName + "\n"
|
||||
questObjectiveInfo.text = questObjective.title + "\n"
|
||||
|
||||
|
||||
func open(questKey = null) -> void:
|
||||
@@ -85,7 +84,7 @@ func _updateQuestList():
|
||||
questList.deselect_all()
|
||||
for questKey in QUEST.quests:
|
||||
var q = QUEST.quests[questKey]
|
||||
var n = q.questName;
|
||||
var n = q.title;
|
||||
if q.isCompleted():
|
||||
n += " (Complete)"
|
||||
elif q.isStarted():
|
||||
|
Reference in New Issue
Block a user