Lots of localization setup, added controller BBCode stuff also.

This commit is contained in:
2025-05-25 14:09:40 -05:00
parent f5cb84e0c9
commit 6a39e1f2df
825 changed files with 16497 additions and 18 deletions

View File

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@tool
extends EditorProperty
var selector : ConfirmationDialog
var line_edit : LineEdit
func _init(editor_interface: EditorInterface):
add_child(build_tree(editor_interface))
func build_tree(editor_interface: EditorInterface):
selector = preload("res://addons/controller_icons/objects/ControllerIconPathSelectorPopup.tscn").instantiate()
selector.editor_interface = editor_interface
selector.visible = false
selector.path_selected.connect(
func(path: String):
if not path.is_empty():
emit_changed(get_edited_property(), path)
)
var root := HBoxContainer.new()
line_edit = LineEdit.new()
line_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
line_edit.text_changed.connect(func(text):
emit_changed(get_edited_property(), text)
)
var button := Button.new()
# UPGRADE: In Godot 4.2, there's no need to have an instance to
# EditorInterface, since it's now a static call:
# button.icon = EditorInterface.get_base_control().get_theme_icon("ListSelect", "EditorIcons")
button.icon = editor_interface.get_base_control().get_theme_icon("ListSelect", "EditorIcons")
button.tooltip_text = "Select an icon path"
button.pressed.connect(func():
selector.populate()
selector.popup_centered()
)
root.add_child(line_edit)
root.add_child(button)
root.add_child(selector)
return root
func _update_property():
var new_text = get_edited_object()[get_edited_property()]
if line_edit.text != new_text:
line_edit.text = new_text