Started cutscene system
This commit is contained in:
39
scripts/Cutscene/Cutscene.gd
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39
scripts/Cutscene/Cutscene.gd
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class_name Cutscene
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const CutsceneEvent = preload("res://scripts/Cutscene/CutsceneEvent.gd");
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var queue:Array[CutsceneEvent] = [];
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func setupCutscene() -> void:
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print_debug("Cutscene setup has not been overriden");
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pass
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func update(delta:float) -> void:
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if queue.size() == 0:
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return
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var item = queue[0]
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if !item.started:
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item.start()
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item.started = true
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item.update(delta)
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if item.isDone():
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item.end()
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queue.erase(item)
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pass
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func add(items:Array[CutsceneEvent]) -> void:
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queue.append_array(items)
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func clear() -> void:
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if queue.size() == 0:
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return
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var item = queue[0]
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if item.started:
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item.end()
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item.started = false
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queue.clear()
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18
scripts/Cutscene/CutsceneEvent.gd
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18
scripts/Cutscene/CutsceneEvent.gd
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class_name CutsceneEvent
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var started:bool = false;
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func _init() -> void:
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pass
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func start() -> void:
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pass
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func update(delta:float) -> void:
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pass
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func isDone() -> bool:
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return true
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func end() -> void:
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pass
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9
scripts/Cutscene/Event/CutscenePrintEvent.gd
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9
scripts/Cutscene/Event/CutscenePrintEvent.gd
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class_name CutscenePrintEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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var text:String = ""
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func _init(text:String) -> void:
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self.text = text
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func start() -> void:
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print(self.text)
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12
scripts/Cutscene/Event/CutsceneWaitEvent.gd
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12
scripts/Cutscene/Event/CutsceneWaitEvent.gd
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class_name CutsceneWaitEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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var wait:float = 0.0
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func _init(wait:float) -> void:
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self.wait = wait
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func update(delta:float) -> void:
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self.wait -= delta
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func isDone() -> bool:
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return self.wait <= 0.0
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10
scripts/Cutscene/TestCutscene.gd
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10
scripts/Cutscene/TestCutscene.gd
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class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
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const CutscenePrintEvent = preload("res://scripts/Cutscene/Event/CutscenePrintEvent.gd");
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const CutsceneWaitEvent = preload("res://scripts/Cutscene/Event/CutsceneWaitEvent.gd");
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func setupCutscene() -> void:
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add([
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CutsceneWaitEvent.new(4.0),
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CutscenePrintEvent.new("Hello, World!")
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]);
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pass
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@@ -1,8 +1,10 @@
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class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd"
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const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd")
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func interact(interactor) -> void:
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var systems = getSystems();
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systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
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systems.CUTSCENE.setCurrentCutscene(TestCutscene.new())
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#systems.ITEM.addItem(systems.ITEM.ITEM_POTION, 1);
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#var itemSystem = (get_node("Systems") as Systems).ITEM;
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#itemSystem.addItem(itemSystem.ITEM_POTION, 1);
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#pass
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19
scripts/Systems/CutsceneSystem.gd
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19
scripts/Systems/CutsceneSystem.gd
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class_name CutsceneSystem extends Node
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const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
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var currentCutscene:Cutscene = null;
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func _process(delta: float) -> void:
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if currentCutscene != null:
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currentCutscene.update(delta);
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func _exit_tree() -> void:
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if currentCutscene != null:
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currentCutscene.clear();
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func setCurrentCutscene(cutscene:Cutscene) -> void:
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if currentCutscene != null:
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currentCutscene.clear();
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currentCutscene = cutscene;
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currentCutscene.setupCutscene();
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@@ -1,4 +1,4 @@
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class_name ItemSystem
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class_name ItemSystem extends Node
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const Item = preload("res://scripts/Items/Item.gd");
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const ItemStack = preload("res://scripts/Items/ItemStack.gd");
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@@ -17,7 +17,7 @@ class ItemStackTypeComparator:
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# Constants
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const ITEM_STACK_SIZE_MAX = 99;
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var ITEM_POTION = preload("res://scripts/Items/Potion.gd").new()
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var ITEM_POTION = preload("res://scripts/Items/Potion.gd").new();
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var inventory:Array[ItemStack] = [];
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# Methods
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class_name Systems extends Node
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const ItemSystem = preload("res://scripts/Systems/ItemSystem.gd");
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const CutsceneSystem = preload("res://scripts/Systems/CutsceneSystem.gd")
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var ITEM = preload("res://scripts/Systems/ItemSystem.gd").new()
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var ITEM:ItemSystem;
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var CUTSCENE:CutsceneSystem;
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func _ready():
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ITEM = $Item;
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CUTSCENE = $Cutscene;
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pass
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func _process(delta):
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pass
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