Files
Dawn-Godot/scripts/Cutscene/Cutscene.gd

40 lines
673 B
GDScript

class_name Cutscene
const CutsceneEvent = preload("res://scripts/Cutscene/CutsceneEvent.gd");
var queue:Array[CutsceneEvent] = [];
func setupCutscene() -> void:
print_debug("Cutscene setup has not been overriden");
pass
func update(delta:float) -> void:
if queue.size() == 0:
return
var item = queue[0]
if !item.started:
item.start()
item.started = true
item.update(delta)
if item.isDone():
item.end()
queue.erase(item)
pass
func add(items:Array[CutsceneEvent]) -> void:
queue.append_array(items)
func clear() -> void:
if queue.size() == 0:
return
var item = queue[0]
if item.started:
item.end()
item.started = false
queue.clear()