Files
Dawn-Godot/scripts/Cutscene/TestCutscene.gd

10 lines
367 B
GDScript

class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
const CutscenePrintEvent = preload("res://scripts/Cutscene/Event/CutscenePrintEvent.gd");
const CutsceneWaitEvent = preload("res://scripts/Cutscene/Event/CutsceneWaitEvent.gd");
func setupCutscene() -> void:
add([
CutsceneWaitEvent.new(4.0),
CutscenePrintEvent.new("Hello, World!")
]);
pass