Files
dusk/test/CMakeLists.txt
T
YourWishesandClaude Sonnet 5 fdfdfa3a66 Fix the build after archiving rpg/ui/scene: drop their last live dependents
rpg/ui/scene moved to archive/ earlier left a handful of otherwise-generic
systems with dead references into them:
- asset/loader/chunk existed solely to load rpg overworld map chunks
  (tile_t, worldpos_t) - deleted outright, along with its
  ASSET_LOADER_TYPE_CHUNK entry in assetloader.c/h.
- save/slot wrapped party_t/storyflagval_t/map-name/cutscene-path, which is
  100% rpg save data - deleted outright (save.c/h, savedevice.c/h and the
  Linux save backend keep their generic settings/device-discovery logic,
  just lose the slot read/write pieces that only existed for it).
- locale/localemanager.c and test/CMakeLists.txt/test/save/* had a few
  stray includes and test cases that only existed for the now-gone code.

Also restores assets/locale/en_US.po (copied back from archive/assets/) -
locale init still needs a real locale file to boot into, even with the
asset-moving/archiving done separately.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-15 09:08:02 -05:00

18 lines
495 B
CMake

# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_subdirectory(animation)
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(console)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(duskscript)
endif()
add_subdirectory(error)
add_subdirectory(thread)
add_subdirectory(display)
add_subdirectory(save)
add_subdirectory(time)
add_subdirectory(util)