minimp3's sliding-window frame confirmation could spuriously discard real frames near the tail of a not-yet-full window, losing ~5.5% of a real VBR file's content even at a tuned 256KB window (~0.3% residual) - audible as the whole track finishing early with stutters at each drop. libmad's mad_stream/mad_frame/mad_synth API reports "need more data" (MAD_ERROR_BUFLEN) and "genuinely bad data" separately rather than overloading one return value, which was the actual ambiguity minimp3 couldn't resolve. Verified against the same real file with a 32KB window (vs minimp3's 256KB): frame count and duration match the Xing header exactly. Confirmed building for Linux, GameCube, and Wii (the latter two via the project's real devkitPPC/libogc Docker toolchain) - libmad ships inside libogc itself on Dolphin, no separate fetch needed there. libmad is GPL-licensed, unlike the rest of this MIT project - a deliberate tradeoff, noted at each site that pulls it in. Co-Authored-By: Claude Sonnet 5 <[email protected]>
26 lines
967 B
CMake
26 lines
967 B
CMake
# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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audiodolphin.c
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audiostreamdolphin.c
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)
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# No hardware MP3 decoder used on Dolphin (see audiostreammp3decoder.h's
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# own comment on why libogc's MP3Player wrapper isn't a fit) - use the
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# same shared libmad-based software backend as Linux, sourced directly
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# from src/dusk/audio rather than through its own unconditional
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# CMakeLists.txt so platforms with a hardware decoder (PSP) never pull
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# libmad in at all. Unlike Linux, libmad here comes bundled with the
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# devkitPPC/libogc toolchain itself (see cmake/targets/dolphin.cmake's
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# own "mad" link entry) rather than via find_package() - unnecessary
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# for, and not reliable when cross-compiling.
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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"${DUSK_SOURCES_DIR}/dusk/audio/stream/audiostreammp3decodersw.c"
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)
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