fd5bcfae90b25d8d89af139546097bd5aab33683
minimp3's sliding-window frame confirmation could spuriously discard real frames near the tail of a not-yet-full window, losing ~5.5% of a real VBR file's content even at a tuned 256KB window (~0.3% residual) - audible as the whole track finishing early with stutters at each drop. libmad's mad_stream/mad_frame/mad_synth API reports "need more data" (MAD_ERROR_BUFLEN) and "genuinely bad data" separately rather than overloading one return value, which was the actual ambiguity minimp3 couldn't resolve. Verified against the same real file with a 32KB window (vs minimp3's 256KB): frame count and duration match the Xing header exactly. Confirmed building for Linux, GameCube, and Wii (the latter two via the project's real devkitPPC/libogc Docker toolchain) - libmad ships inside libogc itself on Dolphin, no separate fetch needed there. libmad is GPL-licensed, unlike the rest of this MIT project - a deliberate tradeoff, noted at each site that pulls it in. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%