59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/camera.h"
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#include "rpg/rpg.h"
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#include "error/error.h"
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typedef struct {
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camera_t camera;
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} sceneoverworld_t;
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extern sceneoverworld_t SCENE_OVERWORLD;
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/**
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* Initialize the overworld scene.
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*/
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errorret_t sceneOverworldInit(void);
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/**
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* Update the overworld scene.
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*/
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void sceneOverworldUpdate(void);
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/**
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* Render the overworld scene.
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*/
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void sceneOverworldRender(void);
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/**
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* Render a map in the overworld scene.
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*
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* @param map Pointer to the map to render.
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*/
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void sceneOverworldRenderMap(const map_t *map);
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/**
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* Render an entity in the overworld scene.
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*
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* @param entity Pointer to the entity to render.
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*/
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void sceneOverworldRenderEntity(const entity_t *entity);
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/**
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* Render a map layer in the overworld scene.
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*
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* @param map Pointer to the map the layer belongs to.
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* @param layer Pointer to the map layer to render.
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*/
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void sceneOverworldRenderMapLayer(const map_t *map, const maplayer_t *layer);
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/**
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* Dispose of the overworld scene.
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*/
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void sceneOverworldDispose(void); |