Files
dusk/assets/testscene.js
T
2026-06-07 12:59:17 -05:00

49 lines
1.1 KiB
JavaScript

var scene = {};
// var assets = AssetBatch([
// { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
// ]);
var cam;
var camPos;
var testEntity;
var testPos;
var testRenderable;
var texEntry;
scene.init = function() {
// assets.lock();
// await assets.loaded();
Console.print('Scene Init');
// texEntry = assets.entry(0);
// Camera at (3, 3, 3) looking at origin
cam = Entity.create();
camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity with textured quad at origin
testEntity = Entity.create();
testPos = testEntity.add(Component.POSITION);
testRenderable = testEntity.add(Component.RENDERABLE);
// testRenderable.texture = texEntry.texture;
// testRenderable.type = Renderable.SPRITEBATCH;
// testRenderable.sprites = [
// [0, 0, 1, 1, 0, 1, 1, 0]
// ];
// testPos.localPosition = new Vec3(0, 0, 0);
}
scene.dispose = function() {
Console.print('Scene Dispose');
Entity.dispose(cam);
Entity.dispose(testEntity);
// assets.unlock();
};
module.exports = scene;