e47a2c3e5c697674fa531e8213178d2196f14ef3
Splits the asset archive into a compressed (DEFLATE) zip and an uncompressed (STORED) zip back to back behind a small header, instead of one plain zip. DEFLATE-compressed zip entries aren't reliably seekable in libzip, which caused locale string lookups (repeated rewind/reopen of the same entry) to silently skip content on Dolphin specifically. Uncompressed entries don't have that problem, so locale files now go in the stored archive without needing to buffer the whole thing in memory. Adds tools/asset/pack as the new packer (replacing the plain `tar --format=zip`), a shared assetdsk.h/.c opener used by all platforms, and a second ASSET.zipStored handle with fallback lookup in assetfile.c. Confirmed working: Linux, PSP (PPSSPP), and Dolphin-FAT (Wii DOL under -a LLE) - the original Dolphin locale lookup failure no longer reproduces.
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
87.2%
JavaScript
4.1%
Python
3.4%
CMake
3.4%
HTML
0.9%
Other
1%