Files
dusk/src/duskraylib/display/draw/drawentity.c
2025-06-11 09:42:20 -05:00

63 lines
1.5 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "drawentity.h"
#include "rpg/world/map.h"
void drawEntities() {
uint8_t x, y;
entity_t *ent = MAP.entities;
do {
if(ent->type == ENTITY_TYPE_NULL) {
ent++;
continue;
}
x = ent->x * ENTITY_WIDTH + ent->subX;
y = ent->y * ENTITY_HEIGHT + ent->subY;
switch(ent->dir) {
case ENTITY_DIR_UP:
DrawTriangle(
(Vector2){ x, y + ENTITY_HEIGHT },
(Vector2){ x + ENTITY_WIDTH, y + ENTITY_HEIGHT },
(Vector2){ x + ENTITY_WIDTH / 2, y },
RED
);
break;
case ENTITY_DIR_DOWN:
DrawTriangle(
(Vector2){ x, y },
(Vector2){ x + ENTITY_WIDTH / 2, y + ENTITY_HEIGHT },
(Vector2){ x + ENTITY_WIDTH, y },
RED
);
break;
case ENTITY_DIR_LEFT:
DrawTriangle(
(Vector2){ x + ENTITY_WIDTH, y },
(Vector2){ x, y + ENTITY_HEIGHT / 2 },
(Vector2){ x + ENTITY_WIDTH, y + ENTITY_HEIGHT },
RED
);
break;
case ENTITY_DIR_RIGHT:
DrawTriangle(
(Vector2){ x, y },
(Vector2){ x, y + ENTITY_HEIGHT },
(Vector2){ x + ENTITY_WIDTH, y + ENTITY_HEIGHT / 2 },
RED
);
break;
default:
break;
}
ent++;
} while(ent->type != ENTITY_TYPE_NULL);
}