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dusk/assets/init.lua
Dominic Masters 9544d15a18
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Dynamically assign script values for items and inputs
2026-01-26 08:48:17 -06:00

41 lines
1.2 KiB
Lua

module('platform')
module('input')
module('scene')
-- Default Input bindings.
if PLATFORM == "psp" then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("circle", INPUT_ACTION_CANCEL)
inputBind("cross", INPUT_ACTION_ACCEPT)
inputBind("select", INPUT_ACTION_RAGEQUIT)
inputBind("lstick_up", INPUT_ACTION_UP)
inputBind("lstick_down", INPUT_ACTION_DOWN)
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
else
if INPUT_KEYBOARD then
inputBind("w", INPUT_ACTION_UP)
inputBind("s", INPUT_ACTION_DOWN)
inputBind("a", INPUT_ACTION_LEFT)
inputBind("d", INPUT_ACTION_RIGHT)
inputBind("left", INPUT_ACTION_LEFT)
inputBind("right", INPUT_ACTION_RIGHT)
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("enter", INPUT_ACTION_ACCEPT)
inputBind("e", INPUT_ACTION_ACCEPT)
inputBind("escape", INPUT_ACTION_CANCEL)
inputBind("q", INPUT_ACTION_CANCEL)
inputBind("z", INPUT_ACTION_RAGEQUIT)
end
end
-- sceneSet('map')
-- mapLoad('map/testmap/testmap.dmf')