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dusk/src/duskpsp/input/inputpsp.c

30 lines
2.0 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "input/input.h"
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = NULL }
};