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dusk/.claude/script-promises.md
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# Script -- Async Promises (`scriptpromisepend_t`)
Source: `src/dusk/script/scriptpromisepend.h`
See also: `.claude/script.md`
---
## Overview
When a C module needs to resolve a JS `Promise` from an asynchronous
C event (e.g. an asset finishing loading, a network response arriving),
use `scriptpromisepend_t`. The pattern avoids heap allocation by using
a fixed-size pending slot array declared in the module.
---
## Declaring the pending array
```c
#define MY_MODULE_PENDING_MAX 8
static scriptpromisepend_t MY_PENDING[MY_MODULE_PENDING_MAX];
static uint32_t MY_PENDING_COUNT = 0;
```
---
## Add a pending promise
Called from the JS-facing function that returns the Promise:
```c
jerry_value_t promise = jerry_create_promise();
scriptPromisePendAdd(
MY_PENDING, &MY_PENDING_COUNT, MY_MODULE_PENDING_MAX,
key, // opaque void * used to match the resolve/reject later
promise
);
return jerry_acquire_value(promise); // return a copy to the caller
```
The `key` should be a stable pointer that uniquely identifies the
async operation -- e.g. an `assetentry_t *`, a network request handle,
or a pointer to a fixed-size slot in the module.
---
## Resolve or reject
Called when the C event fires, typically from `moduleUpdate` or an
event callback:
```c
// On success:
scriptPromisePendResolve(
MY_PENDING, &MY_PENDING_COUNT,
key, jerry_undefined() // or a result value
);
// On failure:
jerry_value_t err = jerry_create_error(
JERRY_ERROR_COMMON, (const jerry_char_t *)"reason"
);
scriptPromisePendReject(MY_PENDING, &MY_PENDING_COUNT, key, err);
jerry_release_value(err);
```
Both macros remove the slot from the pending array after settling.
---
## Guard against double-submit
```c
if(scriptPromisePendHas(MY_PENDING, MY_PENDING_COUNT, key)) {
// already waiting -- return the existing promise or an error
}
```
---
## Module teardown
Free all pending promises before cleaning up events or other state:
```c
scriptPromisePendFreeAll(MY_PENDING, &MY_PENDING_COUNT);
```
This rejects all still-pending promises and resets the count to 0.
Call it from the module's `Dispose` function, **before** any backing
data (asset entries, event subscriptions) is torn down.
---
## Design notes
- `MY_MODULE_PENDING_MAX` sets a hard cap on concurrent async ops.
Exceeding it is a runtime assertion -- size the array to the maximum
realistic concurrency for the module.
- The key is opaque (`void *`); the system does not dereference it.
A raw integer cast to `void *` is fine if no pointer is available.
- `scriptUpdate()` runs the JerryScript microjob queue each frame,
which is what processes `.then()` chains after a resolve/reject.