47 lines
1.3 KiB
Markdown
47 lines
1.3 KiB
Markdown
# Platform -- Windows
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`DUSK_TARGET_SYSTEM`: `windows`
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Source layer: `src/duskwindows/` (planned, does not exist yet)
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Status: **Planned -- not yet implemented**
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---
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## Overview
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Windows desktop is a planned target. No source layer, CMake target file,
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or toolchain exists yet. The intended architecture closely mirrors Linux:
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SDL2 for windowing/input, desktop OpenGL for rendering, pthreads (via
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MinGW or MSVC pthreads shim) for threading.
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---
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## Expected macros (when implemented)
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| Macro | Expected |
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|-------|---------|
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| `DUSK_WINDOWS` | yes |
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| `DUSK_SDL2` | yes |
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| `DUSK_OPENGL` | yes |
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| `DUSK_DISPLAY_SIZE_DYNAMIC` | yes |
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| `DUSK_INPUT_KEYBOARD` | yes |
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| `DUSK_INPUT_POINTER` | yes |
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| `DUSK_INPUT_GAMEPAD` | yes |
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| `DUSK_PLATFORM_ENDIAN_LITTLE` | yes |
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| `DUSK_TIME_DYNAMIC` | yes |
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| `DUSK_THREAD_PTHREAD` | yes |
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---
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## Notes
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- Will be little-endian (x86-64 Windows).
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- Expected to share `src/dusksdl2/` and `src/duskgl/` with Linux and
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Knulli; only a thin `src/duskwindows/` layer for OS-specific
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functionality (save paths, system dialogs) should be needed.
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- Save files will likely live in `%APPDATA%` or a sibling `saves/`
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directory.
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- No cross-compiler needed; MSVC or MinGW-w64 on Windows or a
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cross-compile from Linux.
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Update this document when the Windows target is implemented.
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