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dusk/.claude/platform-windows.md
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2026-06-16 10:15:59 -05:00

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Platform -- Windows

DUSK_TARGET_SYSTEM: windows
Source layer: src/duskwindows/ (planned, does not exist yet)
Status: Planned -- not yet implemented


Overview

Windows desktop is a planned target. No source layer, CMake target file, or toolchain exists yet. The intended architecture closely mirrors Linux: SDL2 for windowing/input, desktop OpenGL for rendering, pthreads (via MinGW or MSVC pthreads shim) for threading.


Expected macros (when implemented)

Macro Expected
DUSK_WINDOWS yes
DUSK_SDL2 yes
DUSK_OPENGL yes
DUSK_DISPLAY_SIZE_DYNAMIC yes
DUSK_INPUT_KEYBOARD yes
DUSK_INPUT_POINTER yes
DUSK_INPUT_GAMEPAD yes
DUSK_PLATFORM_ENDIAN_LITTLE yes
DUSK_TIME_DYNAMIC yes
DUSK_THREAD_PTHREAD yes

Notes

  • Will be little-endian (x86-64 Windows).
  • Expected to share src/dusksdl2/ and src/duskgl/ with Linux and Knulli; only a thin src/duskwindows/ layer for OS-specific functionality (save paths, system dialogs) should be needed.
  • Save files will likely live in %APPDATA% or a sibling saves/ directory.
  • No cross-compiler needed; MSVC or MinGW-w64 on Windows or a cross-compile from Linux.

Update this document when the Windows target is implemented.