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dusk/.claude/display.md
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2026-06-16 12:29:36 -05:00

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# Display System
Source: `src/dusk/display/`
## Overview
The display system is a platform-abstracted rendering layer. Each
subsystem (texture, shader, framebuffer, screen) is defined by a core
header that requires the platform layer to provide concrete types and
hook macros. The OpenGL implementation lives in `src/duskgl/`; the
Dolphin (GX) implementation in `src/duskdolphin/`.
## Subsystem documentation
| Subsystem | Reference |
|-----------|-----------|
| Screen size modes, framebuffer, screen | `.claude/display-core.md` |
| Texture, tileset, font | `.claude/display-texture.md` |
| Shader, shader material, display state | `.claude/display-shader.md` |
| Mesh, vertex format, primitive generators | `.claude/display-mesh.md` |
| SpriteBatch (2D quad renderer) | `.claude/display-spritebatch.md` |
| Text rendering, font, FONT_DEFAULT | `.claude/display-text.md` |
| Color types, macros, named constants | `.claude/display-color.md` |