1d73b9d224
EBOOT.PBP packing was a POST_BUILD step with no dependency on the asset pak, so an assets-only rebuild could silently leave a stale dusk.dsk embedded. cmake/targets/psp.cmake now repacks EBOOT.PBP via a properly tracked custom command depending on the executable, PARAM.SFO, and dusk.dsk (and correctly embeds Dusk.prx rather than the raw ELF when BUILD_PRX is on). Separately, libzip's zip_source_filep_create (lazy seeked FILE* reads) proved unreliable on real PSP hardware, corrupting reads of the embedded PSAR (first EINVAL, then zlib data errors) even though the packaged data was verified byte-perfect. assetInitPBP now reads the whole PSAR into memory once and uses zip_source_buffer_create instead. Confirmed working on real hardware. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
123 lines
3.8 KiB
CMake
123 lines
3.8 KiB
CMake
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
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set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
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set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
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set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
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set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
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${SDL2_LIBRARIES}
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SDL2
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pthread
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OpenGL::GL
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zip
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bz2
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z
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mbedtls
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mbedcrypto
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lzma
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m
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pspdebug
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pspdisplay
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pspge
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pspctrl
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pspgu
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pspaudio
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pspaudiolib
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psputility
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pspvfpu
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pspvram
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psphprm
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pspnet
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pspnet_inet
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pspnet_apctl
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psphttp
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pspssl
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)
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target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
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${SDL2_INCLUDE_DIRS}
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)
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target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
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DUSK_SDL2
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DUSK_OPENGL
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DUSK_PSP
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DUSK_INPUT_GAMEPAD
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_OPENGL_LEGACY
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DUSK_DISPLAY_WIDTH=480
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DUSK_DISPLAY_HEIGHT=272
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DUSK_THREAD_PTHREAD
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DUSK_TIME_DYNAMIC
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DUSK_DISPLAY_OVERSCAN=6
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)
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
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DUSK_ASSERTIONS_FAKED
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)
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endif()
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# Generate PARAM.SFO as a normal tracked build output (instead of letting
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# create_pbp_file() auto-generate + delete it) so it can be reused below by
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# a properly dependency-tracked EBOOT.PBP repack step.
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set(DUSK_PSP_PARAM_SFO "${DUSK_BUILD_DIR}/PARAM.SFO")
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add_custom_command(
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OUTPUT "${DUSK_PSP_PARAM_SFO}"
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COMMAND "$ENV{PSPDEV}/bin/mksfoex" "-d" "MEMSIZE=1" "-s" "APP_VER=01.00"
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"${DUSK_BINARY_TARGET_NAME}" "${DUSK_PSP_PARAM_SFO}"
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COMMENT "Generating PARAM.SFO for ${DUSK_BINARY_TARGET_NAME}"
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VERBATIM
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)
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add_custom_target(DuskPspParamSfo DEPENDS "${DUSK_PSP_PARAM_SFO}")
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# create_pbp_file()'s own POST_BUILD chain (below) also consumes
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# DUSK_PSP_PARAM_SFO, so make sure it exists before that chain runs.
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add_dependencies(${DUSK_BINARY_TARGET_NAME} DuskPspParamSfo)
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# Postbuild, create .pbp file for PSP.
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create_pbp_file(
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TARGET "${DUSK_BINARY_TARGET_NAME}"
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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TITLE "${DUSK_BINARY_TARGET_NAME}"
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PSAR_PATH ${DUSK_ASSETS_ZIP}
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VERSION 01.00
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SFO_PATH "${DUSK_PSP_PARAM_SFO}"
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OUTPUT_DIR "${DUSK_BUILD_DIR}"
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)
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# CreatePBP.cmake's pack-pbp step is a POST_BUILD command tied to the
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# executable target, so it only reruns when the ELF itself relinks. That
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# means regenerating dusk.dsk (assets) alone, without touching any C
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# source, silently leaves EBOOT.PBP embedding a stale asset pak. Repack it
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# here as a normal file-tracked custom command depending on both the
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# executable and the asset zip, so EBOOT.PBP always reflects the current
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# assets even when nothing else about the build changed.
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set(DUSK_PSP_EBOOT "${DUSK_BUILD_DIR}/EBOOT.PBP")
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if(BUILD_PRX)
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set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>.prx")
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else()
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set(DUSK_PSP_EXECUTABLE "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>")
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endif()
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add_custom_command(
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OUTPUT "${DUSK_PSP_EBOOT}"
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COMMAND "$ENV{PSPDEV}/bin/pack-pbp" "${DUSK_PSP_EBOOT}" "${DUSK_PSP_PARAM_SFO}"
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"NULL" "NULL" "NULL" "NULL" "NULL"
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"${DUSK_PSP_EXECUTABLE}" "${DUSK_ASSETS_ZIP}"
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DEPENDS
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"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
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"${DUSK_PSP_PARAM_SFO}"
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"${DUSK_ASSETS_ZIP}"
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COMMENT "Repacking EBOOT.PBP (tracks executable + asset pak freshness)"
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VERBATIM
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)
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add_custom_target(DuskPspEbootRepack ALL DEPENDS "${DUSK_PSP_EBOOT}") |