af8c0f5ccda08b7727f1ee62f2663fe70eb62fb9
Reserves a hardware channel per stream (64-aligned sample count, mono/stereo format) and outputs through sceAudioOutputPannedBlocking, giving PSP real stereo panning from directionality. Enforces the 44100Hz hardware-channel constraint with a clear error instead of silently mispitching, and drops the shared test tone to 44100Hz to match. Verified via the dusk-psp toolchain and a headless PPSSPP run (correct channel reservation, onEnd firing once, no errors).
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
87.1%
JavaScript
4.3%
CMake
3.4%
Python
3.3%
HTML
0.9%
Other
1%