51 lines
1.1 KiB
JavaScript
51 lines
1.1 KiB
JavaScript
var scene = {
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'test': 'teststring'
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};
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var assets = AssetBatch([
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{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
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]);
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var cam;
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var camPos;
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var testEntity;
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var testPos;
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var testRenderable;
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var texEntry;
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scene.init = function() {
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assets.lock();
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assets.onLoaded[0] = scene.loaded;
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};
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scene.loaded = function() {
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texEntry = assets.entry(0);
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// Camera at (3, 3, 3) looking at origin
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cam = Entity.create();
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camPos = cam.add(Component.POSITION);
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cam.add(Component.CAMERA);
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camPos.localPosition = new Vec3(3, 3, 3);
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camPos.lookAt(new Vec3(0, 0, 0));
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// Test entity with textured quad at origin
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testEntity = Entity.create();
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testPos = testEntity.add(Component.POSITION);
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testRenderable = testEntity.add(Component.RENDERABLE);
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testRenderable.texture = texEntry.texture;
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testRenderable.sprites = [
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[0, 0, 1, 1, 0, 1, 1, 0]
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];
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testPos.localPosition = new Vec3(0, 0, 0);
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}
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scene.dispose = function() {
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Console.print('Scene Dispose');
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Entity.dispose(cam);
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Entity.dispose(testEntity);
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assets.unlock();
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};
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module.exports = scene;
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