83e646cba94420ade66e40d1862174d6885646c4
New games now go through saveSlotNewGame (starting party + default map name) instead of the empty saveSlotInit, and selecting a save loads its stored map instead of the hardcoded boot-time overworld. Save loading now requires an in-use slot to have a non-empty map name, treating a blank one as corruption instead of silently faking a default. Also fixes a real off-by-one in the readString save-JSON macro: it passed its maxLength (documented as excluding the null terminator) straight through as stringCopy's destSize, which needs +1 for the terminator - so a string exactly at the length limit (e.g. "overworld", 9 chars) always asserted "src is too long". Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the
RPM Fusion free repository rather than Fedora's
base repos - make sure RPM Fusion is enabled first.
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%