8049e90853f1a39661e9435a2c9d79084069b284
ansnd_configure_pcm_voice requires frame_data_ptr to be a physical address - it rejects cached virtual pointers (0x8xxxxxxx) as ANSND_ERROR_INVALID_MEMORY. Convert via MEM_VIRTUAL_TO_PHYSICAL and flush the CPU cache first so the DSP's DMA read sees what was actually written. Root-caused by disassembling libansnd's ansnd_configure_pcm_voice (no source available, only the static lib) and confirming via a temporary debug print that frame_data_ptr's top bit being set was what tripped the check. Confirmed fixed by running the Wii DOL build in Dolphin under -a LLE - voice configure/start now succeed with no errors.
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
87.2%
JavaScript
4.1%
Python
3.4%
CMake
3.4%
HTML
0.9%
Other
1%