YourWishesandClaude Sonnet 5 7e932e67a2 Compile .ds scripts under assets/ to .dsb before packing into dusk.dsk
tools/asset/pack now special-cases .ds files: each one is compiled with
duskscriptcc to a temp .dsb (no .map, nothing reads one yet) and that gets
packed under the same path with the extension swapped - the raw .ds source
never ends up in the archive. Every other asset type is unchanged, packed
byte for byte as before.

CMake passes --duskscriptcc "$<TARGET_FILE:duskscriptcc>" and adds a DEPENDS
on it, but only on the linux/knulli host target where duskscriptcc is
actually built (see its own gating in src/CMakeLists.txt) - a cross-compiled
console target has no host-built compiler to point at, so for now it can
only pack an assets/ with no .ds in it; the packer raises a clear error
rather than silently skipping or mis-packing one if it finds one anyway.

The manifest's cache-skip check also now folds in duskscriptcc's own mtime,
so a compiler rebuild invalidates every .ds's cached result even when none
of their own source files changed.

Verified by hand: a .ds under assets/scripts/ packs as the matching .dsb
(confirmed by unzipping the resulting dusk.dsk), an unrelated rebuild
correctly skips re-packing, touching duskscriptcc correctly forces a
re-pack, and a syntax error in the .ds fails the build loudly with
duskscriptcc's own error message rather than silently succeeding.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-14 14:21:20 -05:00
2026-07-02 19:20:17 -05:00
2026-05-07 17:38:41 -05:00
2026-09-02 18:49:12 -05:00
2026-09-02 18:49:12 -05:00

Dusk

RPG Game Project, small and able to run on a PSP.

Building

Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;

Fedora;

sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel

libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the RPM Fusion free repository rather than Fedora's base repos - make sure RPM Fusion is enabled first.

Ubuntu;

sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev

Arch Linux;

sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
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