7aeffac9fc4cf336933d7a356fde62550cc09798
BATTLE_FIGHTER_DAMAGE/BATTLE_FIGHTER_HEAL let a move's own cutscene apply damage/healing to "target" or "user", resolved from BATTLE_FIGHTER_POS_TARGET/USER sentinels against the current action by battleStateExecutingInit. fire/slash now call BATTLE_FIGHTER_DAMAGE on their target. BATTLE_POST_MOVE checks fighter health after each move and sets BATTLE.result (now a real field, previously commented out) to win/loss, transitioning into BATTLE_STATE_WON/LOST; fleeing sets BATTLE_RESULT_FLED. All three end states now show a textbox before moving on to BATTLE_STATE_ENDING. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the
RPM Fusion free repository rather than Fedora's
base repos - make sure RPM Fusion is enabled first.
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%