Files
dusk/tools/editortool/map/selectbox.py
Dominic Masters cf59989167
All checks were successful
Build Dusk / build-linux (push) Successful in 50s
Build Dusk / build-psp (push) Successful in 59s
Closer to actually editing
2025-11-16 10:40:20 -06:00

46 lines
1.4 KiB
Python

import OpenGL.GL as gl
from dusk.defs import defs
import colorsys
from editortool.map.map import map
hue = [0.0] # Mutable container for static hue
def drawSelectBox():
w = float(defs.get('TILE_WIDTH'))
h = float(defs.get('TILE_HEIGHT'))
d = float(defs.get('TILE_DEPTH'))
position = [
map.position[0] * w - (w / 2.0),
map.position[1] * h - (h / 2.0),
map.position[2] * d - (d / 2.0)
]
# Define the 8 vertices of the cube with w=h=d=1
vertices = [
(position[0], position[1], position[2]), # 0: min corner
(position[0]+w, position[1], position[2]), # 1
(position[0]+w, position[1]+h, position[2]), # 2
(position[0], position[1]+h, position[2]), # 3
(position[0], position[1], position[2]+d), # 4
(position[0]+w, position[1], position[2]+d), # 5
(position[0]+w, position[1]+h, position[2]+d), # 6
(position[0], position[1]+h, position[2]+d) # 7
]
# List of edges as pairs of vertex indices
edges = [
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(4, 5), (5, 6), (6, 7), (7, 4), # top face
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
]
# Cycle hue
hue[0] = (hue[0] + 0.01) % 1.0
r, g, b = colorsys.hsv_to_rgb(hue[0], 1.0, 1.0)
gl.glColor3f(r, g, b)
gl.glLineWidth(2.0)
gl.glBegin(gl.GL_LINES)
for edge in edges:
for vertex in edge:
gl.glVertex3f(*vertices[vertex])
gl.glEnd()