6c8e4d5cbd
Main menu buttons, the confirm dialog, battle menu/HUD text, backpack tab labels, the loading/autosave indicators, and the settings tab placeholders were all raw English literals bypassing translation. Loads each through assetLocaleGetString like the rest of the UI, adding new Init hooks for uibattlehud/uiautosave/uiloading where none existed, and adds the corresponding message ids to en_US/es_MX/jp_JP.po. Also widens the settings placeholder buffers to 64 bytes - the es_MX and jp_JP translations overflowed the previous 32-byte size. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
190 lines
4.6 KiB
Plaintext
190 lines
4.6 KiB
Plaintext
msgid ""
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msgstr ""
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"Project-Id-Version: ExampleApp 1.0\n"
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"Language: en\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
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#: ui/menu.c:10
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msgid "ui.title"
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msgstr ""
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"Welcome"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.general"
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msgstr "General"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.input"
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msgstr "Input"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.display"
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msgstr "Display"
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.tabs.audio"
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msgstr "Audio"
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msgid "ui.settings.input.deadzone"
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msgstr "Deadzone"
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#: src/dusk/ui/frame/settings/uisettingsgeneral.c
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msgid "ui.settings.general.language"
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msgstr "Language"
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msgid "ui.settings.general.language_detail"
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msgstr "Takes effect after restarting the application."
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#: src/dusk/ui/frame/settings/uisettings.c
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msgid "ui.settings.apply"
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msgstr "Apply"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.discard_changes"
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msgstr "Discard unsaved changes?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.characters"
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msgstr "Characters"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.items"
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msgstr "Items"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.settings"
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msgstr "Settings"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save"
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msgstr "Save"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_success"
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msgstr "Game saved."
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_cancelled"
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msgstr "Save cancelled."
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_unavailable"
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msgstr "Can't save - no save device found."
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_temporary"
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msgstr "This session is temporary - no save device was found, so saving is disabled."
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_create_confirm"
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msgstr "No save data found. Create a new save?"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_failed_format"
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msgstr "Save failed: %s"
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#: src/dusk/ui/frame/game/uigamemenu.c
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msgid "ui.game_menu.save_check_failed_format"
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msgstr "Can't save: %s"
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.message"
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msgstr "No save device found. You can continue, but\nprogress will not be saved."
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.retry"
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msgstr "Retry"
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#: src/dusk/ui/frame/initial/uiinitialnocard.c
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msgid "ui.initial.no_card.continue"
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msgstr "Continue Anyway"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.message"
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msgstr "No save data found. Create a new save?"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.yes"
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msgstr "Yes"
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#: src/dusk/ui/frame/initial/uiinitialcreatesave.c
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msgid "ui.initial.create_save.no"
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msgstr "No"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.new_game"
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msgstr "New Game"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.load_game"
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msgstr "Load Game"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.options"
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msgstr "Options"
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#: src/dusk/ui/frame/mainmenu/uimainmenu.c
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msgid "ui.main_menu.quit"
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msgstr "Quit Game"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.confirm"
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msgstr "Confirm"
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#: src/dusk/ui/frame/uiconfirm.c
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msgid "ui.confirm.cancel"
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msgstr "Cancel"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.attack"
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msgstr "Attack"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.flee"
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msgstr "Flee"
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#: src/dusk/ui/frame/battle/uibattlemenu.c
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msgid "ui.battle.menu.target_format"
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msgstr "Enemy %u (%u/%u HP)"
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#: src/dusk/ui/frame/battle/uibattlehud.c
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msgid "ui.battle.hud.hp_format"
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msgstr "HP %u/%u"
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#: src/dusk/ui/frame/battle/uibattlehud.c
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msgid "ui.battle.hud.mp_format"
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msgstr "MP %u/%u"
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#: src/dusk/ui/frame/settings/uisettingsaudio.c
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msgid "ui.settings.audio.placeholder"
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msgstr "No audio settings yet"
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#: src/dusk/ui/frame/settings/uisettingsdisplay.c
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msgid "ui.settings.display.placeholder"
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msgstr "No display settings yet"
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#: src/dusk/ui/frame/settings/uisettingsinput.c
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msgid "ui.settings.input.placeholder"
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msgstr "No input settings yet"
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#: src/dusk/ui/frame/backpack/uibackpack.c
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msgid "ui.backpack.category_format"
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msgstr "Category %u"
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#: src/dusk/ui/overlay/uiloading.c
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msgid "ui.loading.text"
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msgstr "loading"
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#: src/dusk/ui/overlay/uiautosave.c
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msgid "ui.autosave.saving"
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msgstr "SAVING"
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msgid "item.potion.name"
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msgstr "Potion"
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msgid "item.potato.name"
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msgstr "Potato"
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msgid "item.apple.name"
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msgstr "Apple" |