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dusk/archive/rpg/overworld/chunk.h
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Add inventory.
2026-01-06 07:47:16 -06:00

38 lines
955 B
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "rpg/overworld/tile.h"
#include "worldpos.h"
#include "display/mesh/quad.h"
typedef struct chunk_s {
chunkpos_t position;
tile_t tiles[CHUNK_TILE_COUNT];
uint8_t meshCount;
meshvertex_t vertices[CHUNK_VERTEX_COUNT_MAX];
mesh_t meshes[CHUNK_MESH_COUNT_MAX];
uint8_t entities[CHUNK_ENTITY_COUNT_MAX];
} chunk_t;
/**
* Gets the tile index for a tile position within a chunk.
*
* @param position The position within the chunk.
* @return The tile index within the chunk.
*/
uint32_t chunkGetTileIndex(const chunkpos_t position);
/**
* Checks if two chunk positions are equal.
*
* @param a The first chunk position.
* @param b The second chunk position.
* @return true if equal, false otherwise.
*/
bool_t chunkPositionIsEqual(const chunkpos_t a, const chunkpos_t b);