Files
dusk/test/duskscript/fixture_numbers.ds
T
YourWishesandClaude Sonnet 5 c1d6a97293 Port the duskscript language into the engine as src/dusk/script + duskscriptcc
Brings over the duskscript VM and compiler from dusk-vm: the runtime
(core/vm) lives under src/dusk/script, gated by DUSK_SCRIPT and wired into
the engine lifecycle with print()/consolePrint() routed to the console; the
standalone duskscriptcc compiler stays a lean host tool (linux/knulli only).

Collapses int/fixed/bignum into a single float-backed SCRIPT_VALUE_NUMBER
throughout the lexer, compiler, bytecode format and VM, removing the old
int16-rollover fast paths and the type-conversion builtins they needed.

Fixes a real big-endian bug in the bytecode's 32-bit number reader (found
while adding GameCube/Wii endian support via util/endian.h) and converts
src/dusk/script and duskscriptcc to dusk's memory/string/assert utilities,
which surfaced two more latent bugs: a conservative GC stack scan reading
its own local variable's address, and an uninitialized path buffer in
scriptReadScript when the caller path has no directory component.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-14 12:59:46 -05:00

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consolePrint(tostr(3 + 2));
consolePrint(tostr(1.5 + 2.25));
consolePrint(tostr(10 / 4));
consolePrint(tostr(3 < 2));
var i = 0;
var sum = 0;
while(i < 5) {
sum = sum + i;
i = i + 1;
}
consolePrint(tostr(sum));
var arr = [10, 20, 30];
consolePrint(tostr(arr[1]));
consolePrint(tostr(5 & 3));
consolePrint(tostr(1 << 4));
consolePrint(tostr(floor(3.7)));
consolePrint(tostr(tonum("3.5")));