YourWishesandClaude Sonnet 5 5d8337af7e Always build and init duskscript, remove the DUSK_SCRIPT option
Scripting is now a standard part of the engine rather than an optional
feature: removes the DUSK_SCRIPT CMake option and its compile definition,
makes src/dusk/CMakeLists.txt add_subdirectory(script) unconditionally, and
drops the #ifdef DUSK_SCRIPT guards around scriptInit()/scriptDispose() in
engine.c. duskscriptcc and its test still only build on the linux/knulli
host target (it's a dev tool, not part of the runtime), now gated on that
alone instead of DUSK_SCRIPT AND that.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-10-14 13:54:02 -05:00
2026-07-02 19:20:17 -05:00
2026-05-07 17:38:41 -05:00
2026-09-19 22:30:01 -05:00
2026-09-02 18:49:12 -05:00
2026-09-02 18:49:12 -05:00

Dusk

RPG Game Project, small and able to run on a PSP.

Building

Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;

Fedora;

sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel

libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the RPM Fusion free repository rather than Fedora's base repos - make sure RPM Fusion is enabled first.

Ubuntu;

sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev

Arch Linux;

sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
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