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dusk/src/duskgl/display/shader/entityshader/entity_frag.glsl

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GLSL

// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../fragments/header.glsl"
#include "../data/entities.glsl"
#include "../data/tilesets.glsl"
// Inputs from vertex shader
in vec2 v_TextureCoord;
// Frag pixel color
out vec4 FragColor;
void main() {
vec4 tColor = tilesetGetColor(0, v_TextureCoord);
FragColor = vec4(1, 1, 1, 1) * tColor;
}