// Copyright (c) 2025 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "../fragments/header.glsl" #include "../data/entities.glsl" #include "../data/tilesets.glsl" // Inputs from vertex shader in vec2 v_TextureCoord; // Frag pixel color out vec4 FragColor; void main() { vec4 tColor = tilesetGetColor(0, v_TextureCoord); FragColor = vec4(1, 1, 1, 1) * tColor; }