3ee0a53688c304a34f0bf9d43d1f4fb1f9715ed9
Reorganizes src/dusk/audio/: individual stream implementations (audiostream, audiostreampcm, audiostreammp3, audiostreammp3decodersw) move into audio/stream/, and a new audio/mixer/ holds a channel-based playback queue (audiomixer.c/.h) for future use - not yet wired into the engine. Fixes needed to keep the tree buildable after the move: - A stray duplicate of audiostreammp3decodersw.c/.h was left at the old flat path; removed in favor of the canonical copy in stream/. - Updated every #include "audio/audiostream*.h" and the two platform CMakeLists.txt (dusklinux, duskdolphin) that still pointed at the old flat location. - audiomixer.c/.h didn't compile: audiomixerqueue_t was referenced but never defined (audiomixerchanneldata_t has the matching fields), a trailing comma in audioMixerPlayLooped's parameter list is illegal in C, and `file` was declared as an array of pointers instead of a char buffer. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%