Groups item data under assets/items/ to match the cutscenes/ folder convention, updating itemInit()'s asset path accordingly. Also adds assets/battle/moves.jsonc as a starting point for move data - there's no JSON loader consuming it yet (battleability_t is still just a bare enum), so its field shape is a placeholder rather than a contract. Co-Authored-By: Claude Sonnet 5 <[email protected]>
15 lines
376 B
JSON
15 lines
376 B
JSON
{
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// Keyed by move id. "ability" matches a BATTLE_ABILITY_* enum name
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// (see src/dusk/rpg/battle/battleability.h) - there's no JSON loader
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// consuming this file yet, so field names/shape here are a starting
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// point, not a contract.
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"moves": {
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"fire": {
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"ability": "FIRE",
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"power": 12,
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"mpCost": 4,
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"target": "SINGLE_ENEMY"
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}
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}
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}
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