3c3dc35e1dd40e88448bfd96ef608e3254982f8a
Wii NAND save storage is blocked by Dolphin's IOS ticket-rights check for homebrew (documented earlier this session as a known, non-code limitation), so Wii now defaults DUSK_SAVE_WII_METHOD to SD instead of NAND. Also: asset_t gains ASSET.baseDirectory, populated by each platform's asset loader with the real directory dusk.dsk was opened from (or, on PSP, the directory EBOOT.PBP itself lives in, since dusk.dsk is embedded inside it). Wii SD and PSP now write their single combined save file directly into that directory instead of a separate hardcoded path, and no longer need to create it (it's already known to exist). Linux now uses a `saves/` subdirectory of that same directory instead of ~/.dusk/saves, since it keeps multiple files (settings + one per slot). Wii NAND and GameCube/Wii memory-card storage are unaffected - neither has a real filesystem-path concept this applies to. Built and verified on Linux, PSP (Docker), GameCube (Docker) and Wii (Docker) - confirmed via the compiler invocation that Wii now compiles with DUSK_SAVE_WII_METHOD_SD. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the
RPM Fusion free repository rather than Fedora's
base repos - make sure RPM Fusion is enabled first.
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%