Replaces the ansnd-based backend (a third-party library with a custom DSP ucode Dolphin's HLE audio emulation doesn't recognize, requiring -a LLE as a workaround) with libogc's own asndlib - the standard, HLE-supported audio API most GC/Wii homebrew already uses. Also fixes three real bugs found while getting a large (41MB) WAV asset actually playing on Dolphin: - audiostreamdolphin.c previously buffered a stream's entire loop segment into one allocation up front (inherited from the ansnd design) - fine for a short test tone, but an out-of-memory crash for a real multi-minute track on GameCube's 24MB (or even Wii's 88MB) total RAM. Rewritten to stream bounded windows via ASND's real double-buffer primitives (ASND_SetVoice + ASND_AddVoice, polled from the main thread - never from an interrupt callback), matching how Linux/PSP already work. - ASND_TestVoiceBufferReady() returns SND_OK (0) when ready and SND_BUSY (1) when not, in the actual toolchain fork (extremscorner/libogc2) this project builds against - opposite of a plain boolean. Treating the raw result as one meant a genuinely ready voice's SND_OK read as false, silently skipping every ASND_AddVoice() call forever after a stream's first buffered window. - audioStreamPcmRead()'s 16-bit fast path read WAV's little-endian sample bytes straight into the output buffer with no byte-swap - correct by coincidence on every little-endian platform this engine targets (Linux, PSP), but reversed every sample's bytes on Dolphin/GameCube/Wii's big-endian PowerPC. libmad is GPL-licensed (see audiostreammp3decodersw.h's own note from the prior MP3 change); libogc's asndlib is under a permissive BSD-style license, so this doesn't add another such dependency. Co-Authored-By: Claude Sonnet 5 <[email protected]>
82 lines
2.9 KiB
CMake
82 lines
2.9 KiB
CMake
# Build type: DOL (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
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set(DUSK_DOLPHIN_BUILD_TYPE "DOL" CACHE STRING "Dolphin asset source: DOL (SD/USB) or ISO (DVD disc)")
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set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "DOL" "ISO")
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# Numeric tokens so #if DUSK_DOLPHIN_BUILD_TYPE == DOL works in C.
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# DUSK_DOLPHIN_BUILD_TYPE is passed without quotes so it expands to the identifier.
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_DOLPHIN
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DUSK_INPUT_GAMEPAD
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# DUSK_DISPLAY_WIDTH=640
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# DUSK_DISPLAY_HEIGHT=480
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DUSK_DISPLAY_WIDTH=320
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DUSK_DISPLAY_HEIGHT=240
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DUSK_DISPLAY_OVERSCAN=16
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DUSK_THREAD_PTHREAD
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DOL=1
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ISO=2
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DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
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# GameCube/Wii PowerPC is always big-endian; declare it at compile time
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# like every other target instead of relying on endian.h's runtime probe.
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DUSK_PLATFORM_ENDIAN_BIG
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)
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# Custom compiler flags
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
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# Disable all warnings
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target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
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# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
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find_package(cglm REQUIRED)
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# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
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# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
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# rather than an unresolvable IMPORTED target that the PPC linker rejects.
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if(NOT TARGET ZLIB::ZLIB)
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add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
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set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
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endif()
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# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
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# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
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# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
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set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
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# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
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find_path(_dusk_zip_inc NAMES zip.h)
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if(_dusk_zip_inc)
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
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endif()
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# Link libraries.
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# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
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# resolution - pkg-config-generated targets for these carry ZLIB::ZLIB in
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# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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cglm
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m
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zip
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bz2
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zstd
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z
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lzma
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asnd
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mad
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)
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if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
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else()
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
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endif()
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# Postbuild: ELF -> DOL
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set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
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add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
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COMMAND elf2dol
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"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
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"${DUSK_BINARY_TARGET_NAME_DOL}"
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COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
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)
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