Files
dusk/archive/rpg/entity/entitydir.c
Dominic Masters af5bf987c8
All checks were successful
Build Dusk / run-tests (push) Successful in 2m12s
Build Dusk / build-linux (push) Successful in 1m49s
Build Dusk / build-psp (push) Successful in 1m52s
Add inventory.
2026-01-06 07:47:16 -06:00

51 lines
1.1 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entitydir.h"
#include "assert/assert.h"
entitydir_t entityDirGetOpposite(const entitydir_t dir) {
switch(dir) {
case ENTITY_DIR_NORTH: return ENTITY_DIR_SOUTH;
case ENTITY_DIR_SOUTH: return ENTITY_DIR_NORTH;
case ENTITY_DIR_EAST: return ENTITY_DIR_WEST;
case ENTITY_DIR_WEST: return ENTITY_DIR_EAST;
default: return dir;
}
}
void entityDirGetRelative(
const entitydir_t from,
worldunits_t *outX,
worldunits_t *outY
) {
assertValidEntityDir(from, "Invalid direction provided");
assertNotNull(outX, "Output X pointer cannot be NULL");
assertNotNull(outY, "Output Y pointer cannot be NULL");
switch(from) {
case ENTITY_DIR_NORTH:
*outX = 0;
*outY = -1;
break;
case ENTITY_DIR_EAST:
*outX = 1;
*outY = 0;
break;
case ENTITY_DIR_SOUTH:
*outX = 0;
*outY = 1;
break;
case ENTITY_DIR_WEST:
*outX = -1;
*outY = 0;
break;
}
}