Files
dusk/tools/mapcompile/mapcompile.py
2025-06-15 09:49:02 -05:00

259 lines
8.5 KiB
Python

import sys, os
import argparse
from datetime import datetime
import json
import math
# Values defined within C
CHUNK_WIDTH = 8
CHUNK_HEIGHT = 8
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT
CHUNK_ENTITY_COUNT_MAX = 8
ENTITY_TYPE_MAP = {
"npc": "ENTITY_TYPE_NPC",
}
# Check if the script is run with the correct arguments
parser = argparse.ArgumentParser(description="Generate chunk header files")
parser.add_argument('--output', required=True, help='Dir to output headers')
parser.add_argument('--input', required=True, help='Input JSON file from tiled')
args = parser.parse_args()
# Ensure outdir exists
outputDir = args.output
os.makedirs(outputDir, exist_ok=True)
# Create world directory if it does not exist
worldDir = os.path.join(outputDir, "world")
os.makedirs(worldDir, exist_ok=True)
# Create chunks directory if it does not exist
chunksDir = os.path.join(worldDir, "chunk")
os.makedirs(chunksDir, exist_ok=True)
# Some vars used during printing
now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
# Read the input JSON file
inputFile = args.input
if not os.path.isfile(inputFile):
print(f"Error: Input file '{inputFile}' does not exist.")
sys.exit(1)
with open(inputFile, 'r') as f:
data = json.load(f)
# Data should have height key
if 'height' not in data or 'width' not in data:
print(f"Error: Input file '{inputFile}' does not contain 'height' or 'width' key.")
sys.exit(1)
if 'tilewidth' not in data or 'tileheight' not in data:
print(f"Error: Input file '{inputFile}' does not contain 'tilewidth' or 'tileheight' key.")
sys.exit(1)
if 'infinite' not in data or not isinstance(data['infinite'], bool):
print(f"Error: Input file '{inputFile}' does not contain 'infinite' key.")
sys.exit(1)
# Need layers
if 'layers' not in data or not isinstance(data['layers'], list):
print(f"Error: Input file '{inputFile}' does not contain 'layers' key.")
sys.exit(1)
layers = data['layers']
if len(layers) == 0:
print(f"Error: Input file '{inputFile}' does not contain any layers.")
sys.exit(1)
# First layer
firstLayer = layers[0]
if 'width' not in firstLayer or 'height' not in firstLayer:
print(f"Error: First layer in '{inputFile}' does not contain 'width' or 'height' key.")
sys.exit(1)
if 'chunks' not in firstLayer or not isinstance(firstLayer['chunks'], list):
print(f"Error: First layer in '{inputFile}' does not contain 'chunks' key.")
sys.exit(1)
if len(firstLayer['chunks']) == 0:
print(f"Error: First layer in '{inputFile}' does not contain any chunks.")
sys.exit(1)
firstLayerFirstChunk = firstLayer['chunks'][0]
inputLayerWidthInTiles = firstLayerFirstChunk['width']
inputLayerHeightInTiles = firstLayerFirstChunk['height']
mapWidthInTiles = firstLayer['width']
mapHeightInTiles = firstLayer['height']
mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
sys.exit(1)
# For each output chunk.
worldWidth = 0
worldHeight = 0
chunksDone = set()
for chunkY in range(mapHeightInRealChunks):
for chunkX in range(mapWidthInRealChunks):
# Top left X/Y based on real chunk size
topLeftTileX = chunkX * CHUNK_WIDTH
topLeftTileY = chunkY * CHUNK_HEIGHT
# Top left coordinates based on input layer size
inputTopLeftTileX = math.floor(float(topLeftTileX) / float(inputLayerWidthInTiles)) * inputLayerWidthInTiles
inputTopLeftTileY = math.floor(float(topLeftTileY) / float(inputLayerHeightInTiles)) * inputLayerHeightInTiles
chunkLayers = []
# For each layer...
for layerIndex, layer in enumerate(layers):
foundChunk = None
if 'chunks' not in layer or not isinstance(layer['chunks'], list):
print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
sys.exit(1)
chunks = layer['chunks']
for chunk in chunks:
if 'x' not in chunk or 'y' not in chunk:
print(f"Error: Chunk in layer {layerIndex} does not contain 'x' or 'y' key.")
sys.exit(1)
if chunk['x'] == inputTopLeftTileX and chunk['y'] == inputTopLeftTileY:
foundChunk = chunk
break
if foundChunk is None:
chunkLayers.append(None)
continue
# Is this chunk layer just empty?
layerEmpty = True
for tile in foundChunk.get('data', []):
if tile == 0:
continue
layerEmpty = False
break
if layerEmpty:
chunkLayers.append(None)
continue
chunkLayers.append(foundChunk)
# Now we have a chunkLayers list with the found chunks for each layer.
if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
continue
if len(chunkLayers) > 2:
print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
sys.exit(1)
def getInputLocalTileX(absoluteTileX):
return absoluteTileX % inputLayerWidthInTiles
def getInputLocalTileY(absoluteTileY):
return absoluteTileY % inputLayerHeightInTiles
layerBase = chunkLayers[0]
layerBaseData = []
for y in range(CHUNK_HEIGHT):
for x in range(CHUNK_WIDTH):
absoluteTileX = topLeftTileX + x
absoluteTileY = topLeftTileY + y
inputLocalTileX = getInputLocalTileX(absoluteTileX)
inputLocalTileY = getInputLocalTileY(absoluteTileY)
inputTileIndex = inputLocalTileY * inputLayerWidthInTiles + inputLocalTileX
outputTileIndex = y * CHUNK_WIDTH + x
layerBaseData.append(layerBase['data'][inputTileIndex])
if len(layerBaseData) != CHUNK_TILE_COUNT:
print(f"Error: Layer base data length {len(layerBaseData)} does not match expected chunk tile count {CHUNK_TILE_COUNT}.")
sys.exit(1)
# This is a valid chunk.
worldWidth = max(worldWidth, chunkX + 1)
worldHeight = max(worldHeight, chunkY + 1)
chunksDone.add((chunkX, chunkY))
chunkHeaderPath = os.path.join(chunksDir, f"chunk_{chunkX}_{chunkY}.h")
with open(chunkHeaderPath, 'w') as f:
f.write(f"// Generated chunk header for chunk at position ({chunkX}, {chunkY})\n")
f.write(f"// Generated at {now}\n")
f.write("#pragma once\n")
f.write("#include \"world/chunkdata.h\"\n\n")
f.write(f"static const chunkdata_t CHUNK_{chunkX}_{chunkY} = {{\n")
f.write(f" .layerBase = {{\n")
for y in range(CHUNK_HEIGHT):
f.write(f" ")
for x in range(CHUNK_WIDTH):
i = y * CHUNK_WIDTH + x
byte = layerBaseData[i]
f.write(f"0x{byte:02x}, ")
f.write(f"\n")
f.write(" },\n\n")
f.write(f" .layerOverlay = {{}},\n")
f.write(f" .entities = {{}},\n")
f.write("};\n\n")
# f.write(f" .entities = {{\n")
# for entity in entities:
# if 'id' in entity:
# entityId = entity['id']
# else:
# entityId = entityIdNext
# entityIdNext += 1
# if 'type' not in entity:
# print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.")
# exit(1)
# if 'x' not in entity or 'y' not in entity:
# print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.")
# exit(1)
# f.write(" {\n")
# f.write(f" .id = {entityId},\n")
# f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
# f.write(f" .x = {entity['x']},\n")
# f.write(f" .y = {entity['y']},\n")
# f.write(f" }},\n")
# pass
# f.write(" },\n\n")
# f.write("};\n\n")
# pass
# Output header file.
headerPath = os.path.join(worldDir, "world.h")
with open(headerPath, 'w') as f:
f.write(f"// Generated chunks file. Generated at {now}\n\n")
f.write("#pragma once\n")
f.write("#include \"dusk.h\"\n")
# Now, for each chunk, include its header file
for (x, y) in chunksDone:
chunk_header = f"world/chunk/chunk_{x}_{y}.h"
f.write(f"#include \"{chunk_header}\"\n")
f.write("\n")
f.write(f"#define WORLD_WIDTH {worldWidth}\n")
f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
for i in range(worldHeight):
f.write(" ")
for j in range(worldWidth):
if (j, i) in chunksDone:
f.write(f"&CHUNK_{j}_{i}, ")
else:
f.write("NULL, ")
f.write("\n")
f.write("};\n\n")
print(f"chunks.h generated at: {headerPath}")