import sys, os import argparse from datetime import datetime import json import math # Values defined within C CHUNK_WIDTH = 8 CHUNK_HEIGHT = 8 CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT CHUNK_ENTITY_COUNT_MAX = 8 ENTITY_TYPE_MAP = { "npc": "ENTITY_TYPE_NPC", } # Check if the script is run with the correct arguments parser = argparse.ArgumentParser(description="Generate chunk header files") parser.add_argument('--output', required=True, help='Dir to output headers') parser.add_argument('--input', required=True, help='Input JSON file from tiled') args = parser.parse_args() # Ensure outdir exists outputDir = args.output os.makedirs(outputDir, exist_ok=True) # Create world directory if it does not exist worldDir = os.path.join(outputDir, "world") os.makedirs(worldDir, exist_ok=True) # Create chunks directory if it does not exist chunksDir = os.path.join(worldDir, "chunk") os.makedirs(chunksDir, exist_ok=True) # Some vars used during printing now = datetime.now().strftime("%Y-%m-%d %H:%M:%S") # Read the input JSON file inputFile = args.input if not os.path.isfile(inputFile): print(f"Error: Input file '{inputFile}' does not exist.") sys.exit(1) with open(inputFile, 'r') as f: data = json.load(f) # Data should have height key if 'height' not in data or 'width' not in data: print(f"Error: Input file '{inputFile}' does not contain 'height' or 'width' key.") sys.exit(1) if 'tilewidth' not in data or 'tileheight' not in data: print(f"Error: Input file '{inputFile}' does not contain 'tilewidth' or 'tileheight' key.") sys.exit(1) if 'infinite' not in data or not isinstance(data['infinite'], bool): print(f"Error: Input file '{inputFile}' does not contain 'infinite' key.") sys.exit(1) # Need layers if 'layers' not in data or not isinstance(data['layers'], list): print(f"Error: Input file '{inputFile}' does not contain 'layers' key.") sys.exit(1) layers = data['layers'] if len(layers) == 0: print(f"Error: Input file '{inputFile}' does not contain any layers.") sys.exit(1) # First layer firstLayer = layers[0] if 'width' not in firstLayer or 'height' not in firstLayer: print(f"Error: First layer in '{inputFile}' does not contain 'width' or 'height' key.") sys.exit(1) if 'chunks' not in firstLayer or not isinstance(firstLayer['chunks'], list): print(f"Error: First layer in '{inputFile}' does not contain 'chunks' key.") sys.exit(1) if len(firstLayer['chunks']) == 0: print(f"Error: First layer in '{inputFile}' does not contain any chunks.") sys.exit(1) firstLayerFirstChunk = firstLayer['chunks'][0] inputLayerWidthInTiles = firstLayerFirstChunk['width'] inputLayerHeightInTiles = firstLayerFirstChunk['height'] mapWidthInTiles = firstLayer['width'] mapHeightInTiles = firstLayer['height'] mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH)) mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT)) if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT: print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.") sys.exit(1) # For each output chunk. worldWidth = 0 worldHeight = 0 chunksDone = set() for chunkY in range(mapHeightInRealChunks): for chunkX in range(mapWidthInRealChunks): # Top left X/Y based on real chunk size topLeftTileX = chunkX * CHUNK_WIDTH topLeftTileY = chunkY * CHUNK_HEIGHT # Top left coordinates based on input layer size inputTopLeftTileX = math.floor(float(topLeftTileX) / float(inputLayerWidthInTiles)) * inputLayerWidthInTiles inputTopLeftTileY = math.floor(float(topLeftTileY) / float(inputLayerHeightInTiles)) * inputLayerHeightInTiles chunkLayers = [] # For each layer... for layerIndex, layer in enumerate(layers): foundChunk = None if 'chunks' not in layer or not isinstance(layer['chunks'], list): print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.") sys.exit(1) chunks = layer['chunks'] for chunk in chunks: if 'x' not in chunk or 'y' not in chunk: print(f"Error: Chunk in layer {layerIndex} does not contain 'x' or 'y' key.") sys.exit(1) if chunk['x'] == inputTopLeftTileX and chunk['y'] == inputTopLeftTileY: foundChunk = chunk break if foundChunk is None: chunkLayers.append(None) continue # Is this chunk layer just empty? layerEmpty = True for tile in foundChunk.get('data', []): if tile == 0: continue layerEmpty = False break if layerEmpty: chunkLayers.append(None) continue chunkLayers.append(foundChunk) # Now we have a chunkLayers list with the found chunks for each layer. if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0: continue if len(chunkLayers) > 2: print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.") sys.exit(1) def getInputLocalTileX(absoluteTileX): return absoluteTileX % inputLayerWidthInTiles def getInputLocalTileY(absoluteTileY): return absoluteTileY % inputLayerHeightInTiles layerBase = chunkLayers[0] layerBaseData = [] for y in range(CHUNK_HEIGHT): for x in range(CHUNK_WIDTH): absoluteTileX = topLeftTileX + x absoluteTileY = topLeftTileY + y inputLocalTileX = getInputLocalTileX(absoluteTileX) inputLocalTileY = getInputLocalTileY(absoluteTileY) inputTileIndex = inputLocalTileY * inputLayerWidthInTiles + inputLocalTileX outputTileIndex = y * CHUNK_WIDTH + x layerBaseData.append(layerBase['data'][inputTileIndex]) if len(layerBaseData) != CHUNK_TILE_COUNT: print(f"Error: Layer base data length {len(layerBaseData)} does not match expected chunk tile count {CHUNK_TILE_COUNT}.") sys.exit(1) # This is a valid chunk. worldWidth = max(worldWidth, chunkX + 1) worldHeight = max(worldHeight, chunkY + 1) chunksDone.add((chunkX, chunkY)) chunkHeaderPath = os.path.join(chunksDir, f"chunk_{chunkX}_{chunkY}.h") with open(chunkHeaderPath, 'w') as f: f.write(f"// Generated chunk header for chunk at position ({chunkX}, {chunkY})\n") f.write(f"// Generated at {now}\n") f.write("#pragma once\n") f.write("#include \"world/chunkdata.h\"\n\n") f.write(f"static const chunkdata_t CHUNK_{chunkX}_{chunkY} = {{\n") f.write(f" .layerBase = {{\n") for y in range(CHUNK_HEIGHT): f.write(f" ") for x in range(CHUNK_WIDTH): i = y * CHUNK_WIDTH + x byte = layerBaseData[i] f.write(f"0x{byte:02x}, ") f.write(f"\n") f.write(" },\n\n") f.write(f" .layerOverlay = {{}},\n") f.write(f" .entities = {{}},\n") f.write("};\n\n") # f.write(f" .entities = {{\n") # for entity in entities: # if 'id' in entity: # entityId = entity['id'] # else: # entityId = entityIdNext # entityIdNext += 1 # if 'type' not in entity: # print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.") # exit(1) # if 'x' not in entity or 'y' not in entity: # print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.") # exit(1) # f.write(" {\n") # f.write(f" .id = {entityId},\n") # f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"), # f.write(f" .x = {entity['x']},\n") # f.write(f" .y = {entity['y']},\n") # f.write(f" }},\n") # pass # f.write(" },\n\n") # f.write("};\n\n") # pass # Output header file. headerPath = os.path.join(worldDir, "world.h") with open(headerPath, 'w') as f: f.write(f"// Generated chunks file. Generated at {now}\n\n") f.write("#pragma once\n") f.write("#include \"dusk.h\"\n") # Now, for each chunk, include its header file for (x, y) in chunksDone: chunk_header = f"world/chunk/chunk_{x}_{y}.h" f.write(f"#include \"{chunk_header}\"\n") f.write("\n") f.write(f"#define WORLD_WIDTH {worldWidth}\n") f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n") f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n") for i in range(worldHeight): f.write(" ") for j in range(worldWidth): if (j, i) in chunksDone: f.write(f"&CHUNK_{j}_{i}, ") else: f.write("NULL, ") f.write("\n") f.write("};\n\n") print(f"chunks.h generated at: {headerPath}")