Files
dusk/tools/editortool/map/chunk.py
Dominic Masters 1668c4b0d2
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Bit more rendering
2025-11-19 09:52:31 -06:00

91 lines
2.4 KiB
Python

import json
import os
from dusk.event import Event
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX
from editortool.map.tile import Tile
from editortool.map.vertexbuffer import VertexBuffer
from OpenGL.GL import *
class Chunk:
def __init__(self, map, x, y, z):
self.map = map
self.x = x
self.y = y
self.z = z
self.current = {}
self.original = {}
self.onChunkData = Event()
self.dirty = False
self.tiles = {}
self.vertexBuffer = VertexBuffer()
tileIndex = 0
for tz in range(CHUNK_DEPTH):
for ty in range(CHUNK_HEIGHT):
for tx in range(CHUNK_WIDTH):
self.tiles[tileIndex] = Tile(self, tx, ty, tz, tileIndex)
tileIndex += 1
# Update vertices
self.tileUpdateVertices()
def tileUpdateVertices(self):
self.vertexBuffer.clear()
for tile in self.tiles.values():
tile.buffer(self.vertexBuffer)
self.vertexBuffer.buildData()
def load(self):
fname = self.getFilename()
if not fname or not os.path.exists(fname):
self.new()
return
try:
with open(fname, 'r') as f:
data = json.load(f)
if not 'shapes' in data:
data['shapes'] = []
# For each tile.
for tile in self.tiles.values():
tile.load(data)
self.tileUpdateVertices()
self.dirty = False
self.onChunkData.invoke(self.current)
except Exception as e:
raise RuntimeError(f"Failed to load chunk file: {e}")
def save(self):
fname = self.getFilename()
if not fname:
raise ValueError("No filename specified for saving chunk.")
try:
with open(fname, 'w') as f:
json.dump(self.current, f, indent=2)
self.dirty = False
except Exception as e:
raise RuntimeError(f"Failed to save chunk file: {e}")
def new(self):
self.current = {}
self.original = {}
self.onChunkData.invoke(self.current)
def isDirty(self):
return False
# return json.dumps(self.current, sort_keys=True) != json.dumps(self.original, sort_keys=True)
def getFilename(self):
if not self.map or not hasattr(self.map, 'getMapDirectory'):
return None
dir_path = self.map.getMapDirectory()
if dir_path is None:
return None
return f"{dir_path}/{self.x}_{self.y}_{self.z}.json"
def draw(self):
glColor3f(0.0, 1.0, 1.0)
self.vertexBuffer.draw()