1646e964b59c8a819929f14d9cf16b396ce6e375
CUTSCENE(...)/CUTSCENE_REFERENCE/CUTSCENE_CUTSCENE/CUTSCENE_INSERT existed to build a cutscene_t and its item array directly in C; real cutscenes are now authored exclusively as .jsonc files parsed via cutsceneParseDoc, so these are dead weight in production. Deletes the demo scene that still used them (testcutscene.h, wired to NPC #3) along with its now-dead include in npc.c. test_cutscenesystem.c - the only other user, building cutscenes in-memory for tests - now writes the equivalent struct literals directly, matching the convention already used by test_battle.c/test_entityinteract.c. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the
RPM Fusion free repository rather than Fedora's
base repos - make sure RPM Fusion is enabled first.
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%