083deb835797492174eab35fb2644e93cf0d55f6
cutsceneitemtype_t moves from cutsceneitem.h into cutsceneitembase.h, alongside a new CUTSCENE_ITEM(TYPE, UNION_NAME, ...) shorthand that fills in a cutsceneitem_t literal's .type and union member together. Every CUTSCENE_* authoring macro (CUTSCENE_WAIT, CUTSCENE_TEXT, CUTSCENE_AUDIO_PLAY, etc.) moves out of the single, ever-growing cutscene.h into the header of the item type it actually authors, built on top of CUTSCENE_ITEM. cutscene.h now only holds cutscene_t itself plus the CUTSCENE/CUTSCENE_REFERENCE/CUTSCENE_CUTSCENE macros, which aren't tied to any one item type. Every relocated macro also gained a proper JSDoc-style comment block with @param tags. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel libmad-devel
libmad-devel (used for MP3 decoding) is GPL-licensed and ships in the
RPM Fusion free repository rather than Fedora's
base repos - make sure RPM Fusion is enabled first.
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl libmad0-dev
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl libmad
Languages
C
89.7%
JavaScript
3.5%
CMake
3.1%
Python
2.1%
HTML
0.8%
Other
0.7%