21 Commits
vita ... main

Author SHA1 Message Date
4cd3355ef1 Fix memory tests 2026-04-04 19:45:29 -05:00
98d70b96d1 Added proper plural support 2026-04-04 15:21:27 -05:00
64735bdf43 Implemented lua locale gettext 2026-04-04 11:32:46 -05:00
7b87347b77 Fixed small bug with parsing plurals 2026-04-04 10:19:07 -05:00
b5b29d7061 locale parsing done 2026-04-04 10:11:46 -05:00
9ec21f85a0 Asset moved some code around 2026-04-03 14:41:38 -05:00
da1a5a3f1b Asset refactor 2026-04-03 12:56:04 -05:00
0885da8d44 Fixed dynamic updates on scene rendering 2026-03-29 19:08:58 -05:00
8af961c6d3 Fixed knulli rendering 2026-03-29 18:53:42 -05:00
ef5febdde3 Fixed dolphin rendering. 2026-03-29 18:42:59 -05:00
6d7fbd3926 Change to square only 2026-03-29 17:58:13 -05:00
2680d373d8 Fixed boot.dol in wii 2026-03-29 16:51:54 -05:00
2b2ddb3cf2 Fixed spritebatch flickering on Dolphin 2026-03-29 16:10:39 -05:00
85ff95296b Fix Linux again 2026-03-29 15:19:15 -05:00
314a2de41a Fixed text on PSP 2026-03-29 14:45:40 -05:00
26fafab47a Fix copy issues 2026-03-29 14:25:10 -05:00
e56ff20e2d Attempting to fix PSP alpha textures 2026-03-29 13:38:55 -05:00
55d44f229d Fixed crash on PSP 2026-03-29 10:35:57 -05:00
1c5e50cc4d Test text rendering 2026-03-29 10:15:22 -05:00
ea898da6c2 Fix compile 2026-03-28 21:52:52 -05:00
dbb7e9f53c Getting shaders working with lua. 2026-03-28 21:50:59 -05:00
138 changed files with 3409 additions and 1274 deletions

View File

@@ -106,7 +106,7 @@ jobs:
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary

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@@ -10,6 +10,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
assettileset.c
assetlanguage.c
assetscript.c
assetmap.c
assetmapchunk.c
)

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@@ -0,0 +1,78 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettexture.h"
#include "asset/assettype.h"
#include "assert/assert.h"
#include "display/texture/texture.h"
#include "util/endian.h"
errorret_t assetTextureLoad(assetentire_t entire) {
assertNotNull(entire.data, "Data pointer cannot be NULL.");
assertNotNull(entire.output, "Output pointer cannot be NULL.");
assettexture_t *assetData = (assettexture_t *)entire.data;
texture_t *texture = (texture_t *)entire.output;
// Read header and version (first 4 bytes)
if(
assetData->header[0] != 'D' ||
assetData->header[1] != 'T' ||
assetData->header[2] != 'X'
) {
errorThrow("Invalid texture header");
}
// Version (can only be 1 atm)
if(assetData->version != 0x01) {
errorThrow("Unsupported texture version");
}
// Fix endian
assetData->width = endianLittleToHost32(assetData->width);
assetData->height = endianLittleToHost32(assetData->height);
// Check dimensions.
if(
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
) {
errorThrow("Invalid texture dimensions");
}
// Validate format
textureformat_t format;
texturedata_t data;
switch(assetData->type) {
case 0x00: // RGBA8888
format = TEXTURE_FORMAT_RGBA;
data.rgbaColors = (color_t *)assetData->data;
break;
// case 0x01:
// format = TEXTURE_FORMAT_RGB;
// break;
// case 0x02:
// format = TEXTURE_FORMAT_RGB565;
// break;
// case 0x03:
// format = TEXTURE_FORMAT_RGB5A3;
// break;
default:
errorThrow("Unsupported texture format");
}
errorChain(textureInit(
texture, assetData->width, assetData->height, format, data
));
errorOk();
}

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@@ -7,6 +7,7 @@
#pragma once
#include "error/error.h"
#include "display/color.h"
#define ASSET_TEXTURE_WIDTH_MAX 2048
#define ASSET_TEXTURE_HEIGHT_MAX 2048
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
typedef struct {
char_t header[3];
uint8_t version;
uint8_t type;
uint32_t width;
uint32_t height;
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
} assettexture_t;
#pragma pack(pop)

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@@ -70,8 +70,9 @@ elseif LINUX then
inputBind("mouse_x", INPUT_ACTION_POINTERX)
inputBind("mouse_y", INPUT_ACTION_POINTERY)
end
else
print("Unknown platform, no default input bindings set.")
end
sceneSet('scene/minesweeper.lua')
sceneSet('scene/main_menu/main_menu.lua')

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@@ -1,9 +1,60 @@
#
msgid ""
msgstr ""
"Language: en_US\n"
"Project-Id-Version: ExampleApp 1.0\n"
"Language: en\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
msgid "ui.test"
msgstr "Hello this is a test."
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Welcome"
#: ui/user.c:22
msgid "ui.greeting"
msgstr "Hello, %s!"
#: ui/files.c:40
msgid "ui.file_status"
msgstr "%s has %d files."
#: ui/cart.c:55
msgid "cart.item_count"
msgid_plural "cart.item_count"
msgstr[0] "%d item"
msgstr[1] "%d items (dual)"
msgstr[2] "%d items (few)"
msgstr[3] "%d items (many)"
#: ui/notifications.c:71
msgid ""
"ui.multiline_help"
msgstr ""
"Line one of the help text.\n"
"Line two continues here.\n"
"Line three ends here."
#: ui/errors.c:90
msgid ""
"error.upload_failed.long"
msgstr ""
"Upload failed for file \"%s\".\n"
"Please try again later or contact support."
#: ui/messages.c:110
msgid ""
"user.invite_status"
msgid_plural ""
"user.invite_status"
msgstr[0] ""
"%s invited %d user.\n"
"Please review the request."
msgstr[1] ""
"%s invited %d users (dual).\n"
"Please review the requests."
msgstr[2] ""
"%s invited %d users (few).\n"
"Please review the requests."
msgstr[3] ""
"%s invited %d users (many).\n"
"Please review the requests."

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@@ -0,0 +1,46 @@
module('spritebatch')
module('camera')
module('color')
module('ui')
module('screen')
module('time')
module('text')
module('tileset')
module('texture')
module('input')
module('shader')
module('locale')
screenSetBackground(colorCornflowerBlue())
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
text = localeGetText('cart.item_count', 52, 2)
function sceneDispose()
end
function sceneUpdate()
end
function sceneRender()
-- Update camera
camera.top = screenGetHeight()
camera.right = screenGetWidth()
shaderBind(SHADER_UNLIT)
proj = cameraGetProjectionMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
view = cameraGetViewMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
-- shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
-- spriteBatchPush(
-- 32, 32,
-- 64, 64,
-- colorWhite()
-- )
-- spriteBatchFlush()
textDraw(10, 10, text, colorWhite())
spriteBatchFlush()
end

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@@ -1,256 +0,0 @@
module('spritebatch')
module('camera')
module('color')
module('ui')
module('screen')
module('time')
module('glm')
module('text')
module('tileset')
module('texture')
module('input')
CELL_STATE_DEFAULT = 0
CELL_STATE_HOVER = 1
CELL_STATE_DOWN = 2
CELL_STATE_DISABLED = 3
screenSetBackground(colorCornflowerBlue())
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
-- tilesetUi = tilesetGetByName("ui")
-- textureUi = textureLoad(tilesetUi.texture)
-- tilesetBorder = tilesetGetByName("border")
-- textureBorder = textureLoad(tilesetBorder.texture)
-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
-- tilesetCell = tilesetGetByName("cell")
-- textureCell = textureLoad(tilesetCell.texture)
-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
-- sweepwerCols = 10
-- sweeperRows = 14
-- mouseX = -1
-- mouseY = -1
-- centerX = 0
-- centerY = 0
-- boardWidth = sweepwerCols * tilesetCell.tileWidth
-- boardHeight = sweeperRows * tilesetCell.tileHeight
-- i = 0
-- cells = {}
-- for y = 1, sweeperRows do
-- for x = 1, sweepwerCols do
-- cells[i] = CELL_STATE_DEFAULT
-- i = i + 1
-- end
-- end
function cellDraw(x, y, type)
local slice = cellSliceDefault
if type == CELL_STATE_HOVER then
slice = cellSliceHover
elseif type == CELL_STATE_DOWN then
slice = cellSliceDown
elseif type == CELL_STATE_DISABLED then
slice = cellSliceDisabled
end
spriteBatchPush(textureCell,
x, y,
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
colorWhite(),
slice.u0, slice.v0,
slice.u1, slice.v1
)
end
function backgroundDraw()
local t = (TIME.time / 40) % 1
local scaleX = screenGetWidth() / textureGrid.width
local scaleY = screenGetHeight() / textureGrid.height
local u0 = t * scaleX
local v0 = t * scaleY
local u1 = scaleX + u0
local v1 = scaleY + v0
spriteBatchPush(textureGrid,
0, 0,
screenGetWidth(), screenGetHeight(),
colorWhite(),
u0, v0,
u1, v1
)
end
function borderDraw(x, y, innerWidth, innerHeight)
-- Top Left
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
x, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
spriteBatchPush(textureBorder,
x + innerWidth, y - tilesetBorder.tileHeight,
x + innerWidth + tilesetBorder.tileWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y + innerHeight,
x, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
spriteBatchPush(textureBorder,
x + innerWidth, y + innerHeight,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
spriteBatchPush(textureBorder,
x, y - tilesetBorder.tileHeight,
x + innerWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
spriteBatchPush(textureBorder,
x, y + innerHeight,
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y,
x, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
spriteBatchPush(textureBorder,
x + innerWidth, y,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
end
x = 0
y = 0
function sceneDispose()
end
function sceneUpdate()
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
end
function sceneRender()
-- Update camera
cameraPushMatrix(camera)
camera.bottom = screenGetHeight()
camera.right = screenGetWidth()
spriteBatchPush(
nil,
x, y, x + 32, y + 32,
colorWhite()
)
-- Update mouse position
-- if INPUT_POINTER then
-- mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
-- mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
-- -- Draw cursor
-- spriteBatchPush(
-- nil,
-- mouseX - 2, mouseY - 2,
-- mouseX + 2, mouseY + 2,
-- colorRed(),
-- 0, 0,
-- 1, 1
-- )
-- end
-- textDraw(10, 10, "Hello World")
-- centerX = math.floor(screenGetWidth() / 2)
-- centerY = math.floor(screenGetHeight() / 2)
-- Draw elements
-- backgroundDraw()
-- borderDraw(
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
-- boardWidth, boardHeight
-- )
-- i = 0
-- -- Foreach cell
-- local offX = centerX - (boardWidth / 2)
-- local offY = centerY - (boardHeight / 2)
-- for y = 0, sweeperRows - 1 do
-- for x = 0, sweepwerCols - 1 do
-- i = y * sweepwerCols + x
-- -- Hovered
-- if
-- cells[i] == CELL_STATE_DEFAULT and
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
-- then
-- cells[i] = CELL_STATE_HOVER
-- else
-- cells[i] = CELL_STATE_DEFAULT
-- end
-- cellDraw(
-- x * tilesetCell.tileWidth + offX,
-- y * tilesetCell.tileHeight + offY,
-- cells[i]
-- )
-- end
-- end
spriteBatchFlush()
cameraPopMatrix()
end

19
assets/test.json Normal file
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@@ -0,0 +1,19 @@
{
"name": "Dominic",
"age": 31,
"likes": [
"thing1",
"thing2"
],
"options": {
"someParam": true,
"someSubObject": {
"someSubSubParam": 52
},
"someArray": [
1,
2,
3
]
}
}

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assets/ui/minogram.png Normal file

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After

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@@ -1,17 +0,0 @@
include(FetchContent)
set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_DOC OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(LIBZIP_DO_INSTALL OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
libzip
GIT_REPOSITORY https://github.com/nih-at/libzip.git
GIT_TAG v1.11.4
)
FetchContent_MakeAvailable(libzip)

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@@ -1,20 +0,0 @@
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)

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@@ -1,43 +1,17 @@
# Allow user to manually specify libzip paths
# LIBZIP_ROOT: root directory for libzip (optional)
# LIBZIP_INCLUDE_DIR: path to zip.h (optional)
# LIBZIP_LIBRARY: path to libzip library (optional)
find_package(ZLIB REQUIRED)
if(NOT LIBZIP_INCLUDE_DIR AND LIBZIP_ROOT)
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h HINTS "${LIBZIP_ROOT}/include")
endif()
if(NOT LIBZIP_INCLUDE_DIR)
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
endif()
mark_as_advanced(LIBZIP_INCLUDE_DIR)
if(NOT LIBZIP_LIBRARY AND LIBZIP_ROOT)
find_library(LIBZIP_LIBRARY NAMES zip HINTS "${LIBZIP_ROOT}/lib")
endif()
if(NOT LIBZIP_LIBRARY)
find_library(LIBZIP_LIBRARY NAMES zip)
endif()
mark_as_advanced(LIBZIP_LIBRARY)
if(LIBZIP_LIBRARY)
get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
endif()
if(NOT _libzip_pkgcfg AND LIBZIP_ROOT)
find_file(_libzip_pkgcfg libzip.pc
HINTS "${LIBZIP_ROOT}/lib/pkgconfig" "${LIBZIP_ROOT}/libdata/pkgconfig"
NO_DEFAULT_PATH
)
endif()
if(NOT _libzip_pkgcfg AND LIBZIP_LIBRARY)
find_file(_libzip_pkgcfg libzip.pc
HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
NO_DEFAULT_PATH
)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(

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@@ -0,0 +1,31 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(FetchContent)
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb.git
)
# Fetch stb if not already done
FetchContent_MakeAvailable(stb)
# Find the stb_image.h header
set(STB_INCLUDE_DIR "${stb_SOURCE_DIR}")
set(STB_IMAGE_HEADER "${stb_SOURCE_DIR}/stb_image.h")
if(EXISTS "${STB_IMAGE_HEADER}")
add_library(stb_image INTERFACE)
target_include_directories(stb_image INTERFACE "${STB_INCLUDE_DIR}")
set(STB_IMAGE_FOUND TRUE)
else()
set(STB_IMAGE_FOUND FALSE)
endif()
# Standard CMake variables
set(STB_IMAGE_INCLUDE_DIRS "${STB_INCLUDE_DIR}")
set(STB_IMAGE_LIBRARIES stb_image)
mark_as_advanced(STB_IMAGE_INCLUDE_DIRS STB_IMAGE_LIBRARIES STB_IMAGE_FOUND)

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@@ -0,0 +1,18 @@
include(FetchContent)
if(NOT TARGET yyjson)
FetchContent_Declare(
yyjson
GIT_REPOSITORY https://github.com/ibireme/yyjson.git
GIT_TAG 0.12.0
)
FetchContent_MakeAvailable(yyjson)
endif()
# Provide an imported target if not already available
if(NOT TARGET yyjson::yyjson)
add_library(yyjson::yyjson ALIAS yyjson)
endif()
# Mark yyjson as found for find_package compatibility
set(yyjson_FOUND TRUE)

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@@ -21,7 +21,26 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED)
include(cmake/modules/CompileLua.cmake)
# Compile lua
include(FetchContent)
FetchContent_Declare(
liblua
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
)
FetchContent_MakeAvailable(liblua)
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
set(LUA_C_FILES
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
)
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
add_library(liblua STATIC ${LUA_C_FILES})
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE

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@@ -1,62 +0,0 @@
include("${VITASDK}/share/vita.cmake" REQUIRED)
# Manually define libzip for Vita
set(LIBZIP_LIBRARY "${VITASDK}/lib/libzip.a" CACHE FILEPATH "libzip library for Vita")
set(LIBZIP_INCLUDE_DIR "${VITASDK}/include" CACHE PATH "libzip include dir for Vita")
set(VITA_APP_NAME "Red Rectangle")
set(VITA_TITLEID "VSDK00017")
set(VITA_VERSION "01.00")
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
mathneon
vitashark
kubridge_stub
SceAppMgr_stub
SceAudio_stub
SceCtrl_stub
SceCommonDialog_stub
SceDisplay_stub
SceKernelDmacMgr_stub
SceGxm_stub
SceShaccCg_stub
SceSysmodule_stub
ScePower_stub
SceTouch_stub
SceVshBridge_stub
SceIofilemgr_stub
SceShaccCgExt
SDL2-static
libtaihen_stub.a
lua::lua
zip
pthread
m
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_VITA
DUSK_INPUT_GAMEPAD
DUSK_PLATFORM_ENDIAN_LITTLE
DUSK_DISPLAY_WIDTH=960
DUSK_DISPLAY_HEIGHT=544
)
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME})
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
# FILE sce_sys/icon0.png sce_sys/icon0.png
# FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
# FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
# FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
)

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@@ -1,64 +0,0 @@
FROM ubuntu:22.04
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y \
cmake \
git \
curl \
sudo \
wget \
libarchive-tools \
python3 \
python3-pip \
python3-dotenv \
python3-polib \
python3-pil \
python3-pyqt5 \
python3-opengl \
&& rm -rf /var/lib/apt/lists/*
RUN git clone https://github.com/vitasdk/vdpm /vdpm
WORKDIR /vdpm
RUN ./bootstrap-vitasdk.sh
ENV VITASDK=/usr/local/vitasdk
ENV PATH="${VITASDK}/bin:${PATH}"
RUN git clone https://github.com/vitasdk/packages.git /vitapackages
WORKDIR /vitapackages
RUN bash -lc '\
dir_array=( \
zlib \
bzip2 \
henkaku \
taihen \
kubridge \
openal-soft \
openssl \
curl \
curlpp \
expat \
opus \
opusfile \
glm \
kuio \
vitaShaRK \
libmathneon \
vitaGL \
SceShaccCgExt \
sdl2 \
libzip \
luajit \
); \
curdir=$(pwd); \
for d in "${dir_array[@]}"; do \
echo "${curdir}/${d}"; \
cd "${curdir}/${d}"; \
vita-makepkg; \
vdpm *-arm.tar.xz; \
done \
'
WORKDIR /workdir

View File

@@ -1,5 +1,6 @@
#!/bin/bash
cmake -S . -B build-knulli -G Ninja \
-DDUSK_BUILD_TESTS=ON \
-DDUSK_TARGET_SYSTEM=knulli \
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
-DCMAKE_BUILD_TYPE=Release

View File

@@ -1,3 +0,0 @@
#!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"

View File

@@ -1,6 +0,0 @@
#!/bin/bash
cd /workdir
cmake -S . -B build-vita \
-DDUSK_TARGET_SYSTEM=vita \
-DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake"
cmake --build build-vita -- -j$(nproc)

View File

@@ -4,8 +4,10 @@
# https://opensource.org/licenses/MIT
add_subdirectory(dusk)
# add_subdirectory(duskrpg)
add_subdirectory(dusktrivia)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli" OR DUSK_TARGET_SYSTEM STREQUAL "vita")
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(dusklinux)
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)

View File

@@ -14,6 +14,24 @@ if(NOT libzip_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
endif()
if(NOT stb_image_FOUND)
find_package(stb REQUIRED)
if(STB_IMAGE_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
else()
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
endif()
endif()
if(NOT yyjson_FOUND)
find_package(yyjson REQUIRED)
if(yyjson_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
else()
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
endif()
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
@@ -52,12 +70,9 @@ add_subdirectory(engine)
add_subdirectory(error)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(item)
add_subdirectory(locale)
add_subdirectory(map)
add_subdirectory(scene)
add_subdirectory(script)
add_subdirectory(story)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(util)

View File

@@ -7,7 +7,8 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
asset.c
assetfile.c
)
# Subdirs
add_subdirectory(type)
add_subdirectory(loader)

View File

@@ -9,7 +9,6 @@
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
#include "engine/engine.h"
#include "util/string.h"
@@ -33,107 +32,20 @@ bool_t assetFileExists(const char_t *filename) {
return true;
}
errorret_t assetLoad(const char_t *filename, void *output) {
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
assertNotNull(loader, "Asset file loader cannot be NULL.");
// Determine the asset type by reading the extension
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
assertNotNull(cmp, "Asset type definition cannot be NULL.");
if(cmp->extension == NULL) continue;
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
def = cmp;
break;
}
if(def == NULL) {
errorThrow("Unknown asset type for file: %s", filename);
}
// Get file size of the asset.
zip_stat_t st;
zip_stat_init(&st);
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
zip_int64_t fileSize = (zip_int64_t)st.size;
if(fileSize <= 0) {
errorThrow("Asset file is empty: %s", filename);
}
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Load the asset data
switch(def->loadStrategy) {
case ASSET_LOAD_STRAT_ENTIRE:
assertNotNull(def->entire, "Asset load function cannot be NULL.");
// Must have more to read
if(fileSize <= 0) {
zip_fclose(file);
errorThrow("No data remaining to read for asset: %s", filename);
}
if(fileSize > def->dataSize) {
zip_fclose(file);
errorThrow(
"Asset file has too much data remaining after header: %s",
filename
);
}
// Create space to read the entire asset data
void *data = memoryAllocate(fileSize);
if(!data) {
zip_fclose(file);
errorThrow(
"Failed to allocate memory for asset data of file: %s", filename
);
}
// Read in the asset data.
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
if(bytesRead == 0 || bytesRead > fileSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
fileSize -= bytesRead;
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
assetentire_t entire = {
.data = data,
.output = output
};
errorret_t ret = def->entire(entire);
memoryFree(data);
errorChain(ret);
break;
case ASSET_LOAD_STRAT_CUSTOM:
assertNotNull(def->custom, "Asset load function cannot be NULL.");
assetcustom_t customData = {
.zipFile = file,
.output = output
};
errorChain(def->custom(customData));
break;
default:
assertUnreachable("Unknown asset load strategy.");
}
assetfile_t file;
errorChain(assetFileInit(&file, filename, params, output));
errorChain(loader(&file));
errorChain(assetFileDispose(&file));
errorOk();
}

View File

@@ -7,8 +7,8 @@
#pragma once
#include "error/error.h"
#include "assettype.h"
#include "asset/assetplatform.h"
#include "assetfile.h"
#ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function."
@@ -20,7 +20,7 @@
#define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3
typedef struct {
typedef struct asset_s {
zip_t *zip;
assetplatform_t platform;
} asset_t;
@@ -41,13 +41,20 @@ errorret_t assetInit(void);
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename, the output type depends on the asset type.
* Loads an asset by its filename,
*
* @param filename The filename of the asset to retrieve.
* @param loader Loader to use for loading the asset file.
* @param params Parameters to pass to the loader.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
*/
errorret_t assetLoad(const char_t *filename, void *output);
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
);
/**
* Disposes/cleans up the asset system.

309
src/dusk/asset/assetfile.c Normal file
View File

@@ -0,0 +1,309 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
) {
memoryZero(file, sizeof(assetfile_t));
file->filename = filename;
file->params = params;
file->output = output;
// Stat the file
zip_stat_init(&file->stat);
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
file->size = (zip_int64_t)file->stat.size;
if(file->size <= 0) {
errorThrow("Invalid asset file size: %s", filename);
}
errorOk();
}
errorret_t assetFileRewind(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before rewinding.");
if(file->position == 0) {
errorOk();
}
errorChain(assetFileClose(file));
errorChain(assetFileOpen(file));
errorOk();
}
errorret_t assetFileOpen(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
assertNull(file->zipFile, "Asset file already open.");
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
if(file->zipFile == NULL) {
errorThrow("Failed to open asset file: %s", file->filename);
}
file->position = 0;
errorOk();
}
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before reading.");
// I assume zip_fread takes buffer NULL for skipping?
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
if(bytesRead < 0) {
errorThrow("Failed to read from asset file: %s", file->filename);
}
file->position += bytesRead;
file->lastRead = bytesRead;
errorOk();
}
errorret_t assetFileClose(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
if(zip_fclose(file->zipFile) != 0) {
errorThrow("Failed to close asset file: %s", file->filename);
}
file->zipFile = NULL;
file->position = 0;
errorOk();
}
errorret_t assetFileDispose(assetfile_t *file) {
if(file->zipFile != NULL) {
errorChain(assetFileClose(file));
}
memoryZero(file, sizeof(assetfile_t));
errorOk();
}
// Line Reader;
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
) {
assertNotNull(reader, "Line reader cannot be NULL.");
assertNotNull(file, " File cannot be NULL.");
assertNotNull(readBuffer, "Read buffer cannot be NULL.");
assertNotNull(outBuffer, "Output buffer cannot be NULL.");
assertTrue(readBufferSize > 0, "Read buffer size must be greater than 0.");
assertTrue(outBufferSize > 0, "Output buffer size must be greater than 0.");
memoryZero(reader, sizeof(assetfilelinereader_t));
reader->file = file;
reader->readBuffer = readBuffer;
reader->readBufferSize = readBufferSize;
reader->outBuffer = outBuffer;
reader->outBufferSize = outBufferSize;
}
size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertTrue(reader->bufferEnd >= reader->bufferStart, "Invalid buffer state.");
return reader->bufferEnd - reader->bufferStart;
}
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
return reader->readBuffer + reader->bufferStart;
}
static errorret_t assetFileLineReaderAppend(
assetfilelinereader_t *reader,
const uint8_t *src,
size_t srcLength
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
if(srcLength == 0) {
errorOk();
}
/* reserve room for optional NUL terminator */
if (reader->lineLength + srcLength >= reader->outBufferSize) {
errorThrow("Line length exceeds output buffer size.");
}
memoryCopy(reader->outBuffer + reader->lineLength, src, srcLength);
reader->lineLength += srcLength;
errorOk();
}
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
reader->outBuffer[reader->lineLength] = '\0';
}
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
size_t i;
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
for (i = reader->bufferStart; i < reader->bufferEnd; ++i) {
if (reader->readBuffer[i] == '\n') {
return (ssize_t)i;
}
}
return -1;
}
errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
if(reader->eof) errorOk();
errorret_t ret;
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
/* If buffer is fully consumed, refill from start. */
if (unreadBytes == 0) {
reader->bufferStart = 0;
reader->bufferEnd = 0;
errorChain(assetFileRead(
reader->file,
reader->readBuffer,
reader->readBufferSize
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferStart = 0;
reader->bufferEnd = reader->file->lastRead;
errorOk();
}
/*
* There are unread bytes left but no newline in them.
* If bufferStart > 0, slide unread bytes to front so we can read more.
* This only happens when necessary to make space.
*/
if(reader->bufferEnd == reader->readBufferSize) {
if(reader->bufferStart == 0) {
/*
* Entire read buffer is unread and contains no newline.
* Caller must have a large enough outBuffer to accumulate across fills,
* so we consume these bytes into outBuffer before refilling.
*/
errorOk();
}
memoryMove(
reader->readBuffer,
reader->readBuffer + reader->bufferStart,
unreadBytes
);
reader->bufferStart = 0;
reader->bufferEnd = unreadBytes;
}
errorChain(assetFileRead(
reader->file,
reader->readBuffer + reader->bufferEnd,
reader->readBufferSize - reader->bufferEnd
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferEnd += reader->file->lastRead;
errorOk();
}
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
reader->lineLength = 0;
for (;;) {
ssize_t newlineIndex = assetFileLineReaderFindNewline(reader);
if (newlineIndex >= 0) {
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
errorret_t ret;
/* strip CR in CRLF */
if (chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
chunkLength--;
}
errorChain(assetFileLineReaderAppend(
reader,
reader->readBuffer + reader->bufferStart,
chunkLength
));
reader->bufferStart = (size_t)newlineIndex + 1;
assetFileLineReaderTerminate(reader);
errorOk();
}
if (assetFileLineReaderUnreadBytes(reader) > 0) {
errorChain(assetFileLineReaderAppend(
reader,
assetFileLineReaderUnreadPtr(reader),
assetFileLineReaderUnreadBytes(reader)
));
reader->bufferStart = reader->bufferEnd;
}
if(reader->eof) {
if(reader->lineLength > 0) {
assetFileLineReaderTerminate(reader);
errorOk();
}
errorThrow("End of file reached.");
}
errorChain(assetFileLineReaderFill(reader));
}
}

138
src/dusk/asset/assetfile.h Normal file
View File

@@ -0,0 +1,138 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <zip.h>
typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
typedef struct assetfile_s {
const char_t *filename;
void *params;
void *output;
zip_stat_t stat;
zip_int64_t size;
zip_int64_t position;
zip_int64_t lastRead;
zip_file_t *zipFile;
} assetfile_t;
/**
* Initializes the asset file structure in preparation for loading. This will
* stat the file but not open the handle.
*
* @param file The asset file structure to initialize.
* @param filename The name of the asset file to load.
* @param params Optional loader params.
* @param output Output pointer for the loader.
* @return Error indicating success or failure.
*/
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
);
/**
* Opens the asset file for reading. After opening the loader is responsible
* for closing the file.
*
* @param file The asset file to open.
* @return An error code if the file could not be opened.
*/
errorret_t assetFileOpen(assetfile_t *file);
/**
* Rewind the file to the initial position.
*
* @param file The asset file to rewind.
*/
errorret_t assetFileRewind(assetfile_t *file);
/**
* Read bytes from the asset file. Assumes the file has already been opened
* prior to trying to read anything.
*
* @param file File to read from.
* @param buffer Buffer to read the file data into., or NULL to skip bytes.
* @param size Size of the buffer to read into.
*/
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
);
/**
* Closes the asset file and releases any resources associated with it.
*
* @param file The asset file to close.
* @return An error code if the file could not be closed properly.
*/
errorret_t assetFileClose(assetfile_t *file);
/**
* Disposes the asset file structure, closing any open handles and zeroing
* out the structure.
*
* @param file The asset file to dispose.
* @return An error code if the file could not be disposed properly.
*/
errorret_t assetFileDispose(assetfile_t *file);
typedef struct {
assetfile_t *file;
uint8_t *readBuffer;
size_t readBufferSize;
uint8_t *outBuffer;
size_t outBufferSize;
// A
size_t bufferStart;
size_t bufferEnd;
bool_t eof;//?
// Updated each reach:
size_t lineLength;
} assetfilelinereader_t;
/**
* Initializes a line reader for the given asset file. The line reader will read
* lines from the file into the provided line buffer, using the provided buffer
* for reading chunks of the file.
*
* @param file The asset file to read from. Must already be opened.
* @param readBuffer Buffer to use for reading chunks of the file.
* @param readBufferSize Size of the read buffer.
* @param outBuffer Buffer to read lines into. Lines will be null-terminated.
* @param outBufferSize Size of the output buffer.
* @return An initialized line reader structure.
*/
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
);
/**
* Reads the next line from the asset file into the line buffer. The line
* buffer is null-terminated and does not include the newline character.
*
* @param reader The line reader to read from.
* @return An error code if a failure occurs, or errorOk() if a line was read
* successfully. If the end of the file is reached, errorEndOfFile() is
* returned.
*/
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader);

View File

@@ -1,106 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "type/assettexture.h"
// #include "type/assetpalette.h"
#include "type/assettileset.h"
#include "type/assetlanguage.h"
#include "type/assetscript.h"
#include "type/assetmap.h"
#include "type/assetmapchunk.h"
#include <zip.h>
typedef enum {
ASSET_TYPE_NULL,
ASSET_TYPE_TEXTURE,
// ASSET_TYPE_PALETTE,
ASSET_TYPE_TILESET,
ASSET_TYPE_LANGUAGE,
ASSET_TYPE_SCRIPT,
ASSET_TYPE_MAP,
ASSET_TYPE_MAP_CHUNK,
ASSET_TYPE_COUNT,
} assettype_t;
typedef enum {
ASSET_LOAD_STRAT_ENTIRE,
ASSET_LOAD_STRAT_CUSTOM
} assetloadstrat_t;
typedef struct assetentire_s {
void *data;
void *output;
} assetentire_t;
typedef struct assetcustom_s {
zip_file_t *zipFile;
void *output;
} assetcustom_t;
typedef struct {
const char_t *extension;
const size_t dataSize;
const assetloadstrat_t loadStrategy;
union {
errorret_t (*entire)(assetentire_t entire);
errorret_t (*custom)(assetcustom_t custom);
};
} assettypedef_t;
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_NULL] = {
0
},
[ASSET_TYPE_TEXTURE] = {
.extension = "dpt",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettexture_t),
.entire = assetTextureLoad
},
// [ASSET_TYPE_PALETTE] = {
// .extension = "dpf",
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
// .dataSize = sizeof(palette_t),
// .entire = assetPaletteLoad
// },
[ASSET_TYPE_TILESET] = {
.extension = "dtf",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettileset_t),
.entire = assetTilesetLoad
},
[ASSET_TYPE_LANGUAGE] = {
.extension = "DLF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetLanguageHandler
},
[ASSET_TYPE_SCRIPT] = {
.extension = "lua",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetScriptHandler
},
// [ASSET_TYPE_MAP] = {
// .extension = "DMF",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapHandler
// },
// [ASSET_TYPE_MAP_CHUNK] = {
// .extension = "DMC",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapChunkHandler
// },
};

View File

@@ -0,0 +1,12 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
# Subdirs
add_subdirectory(display)
add_subdirectory(locale)
add_subdirectory(script)
add_subdirectory(json)

View File

@@ -0,0 +1,11 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assettextureloader.c
assettilesetloader.c
)

View File

@@ -0,0 +1,115 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettextureloader.h"
#include "assert/assert.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "log/log.h"
#include "util/endian.h"
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
.read = assetTextureReader,
.skip = assetTextureSkipper,
.eof = assetTextureEOF
};
int assetTextureReader(void *user, char *data, int size) {
assertNotNull(data, "Data buffer for stb_image callbacks cannot be NULL.");
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, data, (size_t)size);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
return -1;
}
return file->lastRead;
}
void assetTextureSkipper(void *user, int n) {
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
}
}
int assetTextureEOF(void *user) {
assetfile_t *file = (assetfile_t*)user;
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
return file->position >= file->size;
}
errorret_t assetTextureLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
assertNotNull(file->output, "Asset file output cannot be NULL.");
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
int channelsDesired;
switch(p->format) {
case TEXTURE_FORMAT_RGBA:
channelsDesired = 4;
break;
default:
errorThrow("Bad texture format.");
}
int width, height, channels;
errorChain(assetFileOpen(file));
uint8_t *data = stbi_load_from_callbacks(
&ASSET_TEXTURE_STB_CALLBACKS,
file,
&width,
&height,
&channels,
channelsDesired
);
errorChain(assetFileClose(file));
if(data == NULL) {
const char_t *errorStr = stbi_failure_reason();
errorThrow("Failed to load texture from file %s.", errorStr);
}
// Fixes a specific bug probably with Dolphin but for now just assuming endian
if(!isHostLittleEndian()) {
stbi__vertical_flip(data, width, height, channelsDesired);
}
errorChain(textureInit(
(texture_t*)file->output,
(int32_t)width, (int32_t)height,
p->format,
(texturedata_t){
.rgbaColors = (color_t*)data
}
));
stbi_image_free(data);
errorOk();
}
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
) {
assettextureloaderparams_t params = {
.format = format
};
return assetLoad(path, assetTextureLoader, &params, out);
}

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "display/texture/texture.h"
typedef struct {
textureformat_t format;
} assettextureloaderparams_t;
/**
* STB image read callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param data Buffer to read the file data into.
* @param size Size of the buffer to read into.
* @return Number of bytes read, or -1 on error.
*/
int assetTextureReader(void *user, char *data, int size);
void assetTextureSkipper(void *user, int n);
int assetTextureEOF(void *user);
/**
* Handler for texture assets.
*
* @param file Asset file to load the texture from.
* @return Any error that occurs during loading.
*/
errorret_t assetTextureLoader(assetfile_t *file);
/**
* Loads a texture from the specified path.
*
* @param path Path to the texture asset.
* @param out Output texture to load into.
* @param format Format of the texture to load.
* @return Any error that occurs during loading.
*/
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
);

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettilesetloader.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/endian.h"
errorret_t assetTilesetLoader(assetfile_t *file) {
assertNotNull(file, "Asset file pointer for tileset loader is null.");
tileset_t *out = (tileset_t *)file->output;
assertNotNull(out, "Output pointer for tileset loader is null.");
uint8_t *entire = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
errorChain(assetFileRead(file, entire, file->size));
errorChain(assetFileClose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
if(
entire[0] != 'D' ||
entire[1] != 'T' ||
entire[2] != 'F'
) {
errorThrow("Invalid tileset header");
}
if(entire[3] != 0x00) {
errorThrow("Unsupported tileset version");
}
// Fix endianness
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
if(out->tileWidth == 0) {
errorThrow("Tile width cannot be 0");
}
if(out->tileHeight == 0) {
errorThrow("Tile height cannot be 0");
}
if(out->columns == 0) {
errorThrow("Column count cannot be 0");
}
if(out->rows == 0) {
errorThrow("Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
errorThrow("Invalid v0 value in tileset");
}
// Setup tileset
out->tileCount = out->columns * out->rows;
memoryFree(entire);
errorOk();
}
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
) {
return assetLoad(path, assetTilesetLoader, NULL, out);
}

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "display/texture/tileset.h"
/**
* Handler for tileset assets.
*
* @param file Asset file to load the tileset from.
* @return Any error that occurs during loading.
*/
errorret_t assetTilesetLoader(assetfile_t *file);
/**
* Loads a tileset from the specified path.
*
* @param path Path to the tileset asset.
* @param out Output tileset to load into.
* @return Any error that occurs during loading.
*/
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
);

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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetjsonloader.c
)

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetjsonloader.h"
#include "util/memory.h"
#include "assert/assert.h"
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
assertNotNull(file, "Asset file pointer for JSON loader is null.");
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
errorThrow("JSON exceeds maximum allowed size");
}
// Create buffer
uint8_t *buffer = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
// Read entire file
errorChain(assetFileRead(file, buffer, file->size));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
errorChain(assetFileClose(file));
*outDoc = yyjson_read(
buffer,
file->size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
if(!*outDoc) errorThrow("Failed to parse JSON");
errorOk();
}
errorret_t assetJsonLoader(assetfile_t *file) {
yyjson_doc **outDoc = (yyjson_doc **)file->output;
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
return assetJsonLoadFileToDoc(file, outDoc);
}
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
) {
return assetLoad(path, assetJsonLoader, NULL, outDoc);
}

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "yyjson.h"
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
typedef struct {
void *nothing;
} assetjsonloaderparams_t;
/**
* Loads a JSON document from the specified asset file.
*
* @param file Asset file to load the JSON document from.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
/**
* Handler for locale assets.
*
* @param file Asset file to load the locale from.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoader(assetfile_t *file);
/**
* Loads a locale from the specified path.
*
* @param path Path to the locale asset.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
);

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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetlocaleloader.c
)

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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetlocaleloader.h"
#include "util/memory.h"
#include "util/math.h"
#include "util/string.h"
#include "assert/assert.h"
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assertNotNull(path, "Locale file path cannot be NULL.");
memoryZero(localeFile, sizeof(assetlocalefile_t));
// Init the asset file.
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
// Open the file handle
errorChain(assetFileOpen(&localeFile->file));
// Get the blank key, this is basically the header info for po files
char_t buffer[1024];
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
errorOk();
}
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
errorChain(assetFileClose(&localeFile->file));
errorChain(assetFileDispose(&localeFile->file));
errorOk();
}
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
const size_t headerBufferSize
) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assertNotNull(headerBuffer, "Header buffer cannot be NULL.");
assertTrue(headerBufferSize > 0, "Header buffer size must be > 0.");
// Find "Plural-Forms: " line and parse out plural form info
char_t *pluralFormsLine = strstr(headerBuffer, "Plural-Forms:");
if(!pluralFormsLine) {
errorOk();
}
pluralFormsLine += strlen("Plural-Forms:");
// Expect nplurals
char_t *npluralsStr = strstr(pluralFormsLine, "nplurals=");
if(!npluralsStr) {
errorThrow("Failed to find nplurals in Plural-Forms header.");
}
npluralsStr += strlen("nplurals=");
localeFile->pluralStateCount = (uint8_t)atoi(npluralsStr);
if(localeFile->pluralStateCount == 0) {
errorThrow("nplurals must be greater than 0.");
}
if(localeFile->pluralStateCount > ASSET_LOCALE_FILE_PLURAL_FORM_COUNT) {
errorThrow(
"nplurals exceeds maximum supported plural forms: %d > %d",
localeFile->pluralStateCount,
ASSET_LOCALE_FILE_PLURAL_FORM_COUNT
);
}
// Expect plural=
char_t *pluralStr = strstr(pluralFormsLine, "plural=");
if(!pluralStr) {
errorThrow("Failed to find plural in Plural-Forms header.");
}
pluralStr += strlen("plural=");
// Expect ( [expressions] )
char_t *openParen = strchr(pluralStr, '(');
char_t *closeParen = strrchr(pluralStr, ')');
if(!openParen || !closeParen || closeParen < openParen) {
errorThrow("Failed to find plural expression in Plural-Forms header.");
}
// Parse:
// n [op] value ? index : n [op] value ? index : ... : final_index
char_t *ptr = openParen + 1;
uint8_t pluralIndex = 0;
uint8_t definedCount = 0;
while(1) {
while(*ptr == ' ') ptr++;
// Allow grouped subexpressions like:
// (n<7 ? 2 : 3)
// or
// (((3)))
uint8_t parenDepth = 0;
while(*ptr == '(') {
parenDepth++;
ptr++;
while(*ptr == ' ') ptr++;
}
// Final fallback: just an integer
if(*ptr != 'n') {
char_t *endPtr = NULL;
int32_t finalIndex = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected final plural index.");
}
ptr = endPtr;
while(*ptr == ' ') ptr++;
while(parenDepth > 0) {
if(*ptr != ')') {
errorThrow("Expected ')' after final plural index.");
}
ptr++;
parenDepth--;
while(*ptr == ' ') ptr++;
}
if(*ptr != ')') {
errorThrow("Expected ')' at end of plural expression.");
}
if(finalIndex < 0 || finalIndex >= localeFile->pluralStateCount) {
errorThrow(
"Final plural expression index out of bounds: %d (nplurals: %d)",
finalIndex,
localeFile->pluralStateCount
);
}
localeFile->pluralDefaultIndex = (uint8_t)finalIndex;
definedCount++;
break;
}
if(pluralIndex >= localeFile->pluralStateCount - 1) {
errorThrow(
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
localeFile->pluralStateCount - 1,
localeFile->pluralStateCount
);
}
ptr++; // skip 'n'
while(*ptr == ' ') ptr++;
// Determine operator
assetlocalepluraloperation_t op;
if(strncmp(ptr, "==", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_EQUAL;
ptr += 2;
} else if(strncmp(ptr, "!=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_NOT_EQUAL;
ptr += 2;
} else if(strncmp(ptr, "<=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_LESS_EQUAL;
ptr += 2;
} else if(strncmp(ptr, ">=", 2) == 0) {
op = ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL;
ptr += 2;
} else if(*ptr == '<') {
op = ASSET_LOCALE_PLURAL_OP_LESS;
ptr++;
} else if(*ptr == '>') {
op = ASSET_LOCALE_PLURAL_OP_GREATER;
ptr++;
} else {
errorThrow("Unsupported plural operator.");
}
while(*ptr == ' ') ptr++;
// Parse the comparitor value
char_t *endPtr = NULL;
int32_t value = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected value for plural expression.");
}
ptr = endPtr;
while(*ptr == ' ') ptr++;
// Parse ternary operator
if(*ptr != '?') {
errorThrow("Expected '?' after plural expression.");
}
ptr++;
while(*ptr == ' ') ptr++;
// Parse the indice
endPtr = NULL;
int32_t index = (int32_t)strtol(ptr, &endPtr, 10);
if(endPtr == ptr) {
errorThrow("Expected index for plural expression.");
}
ptr = endPtr;
if(index < 0 || index >= localeFile->pluralStateCount) {
errorThrow(
"Plural expression index out of bounds: %d (nplurals: %d)",
index,
localeFile->pluralStateCount
);
}
// Store plural expression.
localeFile->pluralIndices[pluralIndex] = (uint8_t)index;
localeFile->pluralOps[pluralIndex] = op;
localeFile->pluralValues[pluralIndex] = value;
pluralIndex++;
definedCount++;
while(*ptr == ' ') ptr++;
// Close any grouping parens that wrapped this conditional branch
while(parenDepth > 0) {
if(*ptr != ')') {
break;
}
ptr++;
parenDepth--;
while(*ptr == ' ') ptr++;
}
if(*ptr != ':') {
errorThrow("Expected ':' after plural expression.");
}
ptr++;
}
// Must define exactly nplurals outcomes:
// (nplurals - 1) conditional results + 1 final fallback result
if(
pluralIndex != localeFile->pluralStateCount - 1 ||
definedCount != localeFile->pluralStateCount
) {
errorThrow("Plural expression count does not match nplurals.");
}
errorOk();
}
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
) {
assertNotNull(file, "Locale file cannot be NULL.");
assertTrue(pluralCount >= 0, "Plural count cannot be negative.");
for(uint8_t i = 0; i < file->pluralStateCount - 1; i++) {
int32_t value = file->pluralValues[i];
switch(file->pluralOps[i]) {
case ASSET_LOCALE_PLURAL_OP_EQUAL:
if(pluralCount == value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_NOT_EQUAL:
if(pluralCount != value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_LESS:
if(pluralCount < value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_LESS_EQUAL:
if(pluralCount <= value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_GREATER:
if(pluralCount > value) return file->pluralIndices[i];
break;
case ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL:
if(pluralCount >= value) return file->pluralIndices[i];
break;
}
}
return file->pluralDefaultIndex;
}
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
uint8_t *lineBuffer
) {
while(!reader->eof) {
// Skip blank lines
if(lineBuffer[0] == '\0') {
errorChain(assetFileLineReaderNext(reader));
continue;
}
// Skip comment lines
if(lineBuffer[0] == '#') {
errorChain(assetFileLineReaderNext(reader));
continue;
}
// Is line only spaces?
size_t lineLength = strlen((char_t *)lineBuffer);
size_t i;
bool_t onlySpaces = true;
for(i = 0; i < lineLength; i++) {
if(lineBuffer[i] != ' ') {
onlySpaces = false;
break;
}
}
if(onlySpaces) {
errorChain(assetFileLineReaderNext(reader));
continue;
}
break;
}
errorOk();
}
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
uint8_t *lineBuffer,
uint8_t *stringBuffer,
const size_t stringBufferSize
) {
stringBuffer[0] = '\0';
// At the point this funciton is called, we are looking for an opening quote.
char_t *start = strchr((char_t *)lineBuffer, '"');
if(!start) {
errorThrow("Expected open (0) \"");
}
char *end = strchr(start + 1, '"');
if(!end) {
errorThrow("Expected close (0) \"");
}
*end = '\0';
if(strlen(start) >= stringBufferSize) {
errorThrow("String buffer overflow");
}
memoryCopy(stringBuffer, start + 1, strlen(start));
// Now start buffering lines out
while(!reader->eof) {
errorChain(assetFileLineReaderNext(reader));
// Skip blank lines
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
// Skip starting spaces
char_t *ptr = (char_t *)lineBuffer;
while(*ptr == ' ') {
ptr++;
}
// Only consider lines starting with quote
if(*ptr != '"') {
break;
}
ptr++; // move past first quote
bool_t escaping = false;
char_t *dest = (char_t *)stringBuffer + strlen((char_t *)stringBuffer);
while(*ptr) {
if(escaping) {
// Handle escape sequences
switch(*ptr) {
case 'n': *dest++ = '\n'; break;
case 't': *dest++ = '\t'; break;
case '\\': *dest++ = '\\'; break;
case '"': *dest++ = '"'; break;
default:
errorThrow("Unknown escape sequence: \\%c", *ptr);
}
escaping = false;
} else if(*ptr == '\\') {
escaping = true;
} else if(*ptr == '"') {
// End of string
break;
} else {
// Regular character
*dest++ = *ptr;
}
if((size_t)(dest - (char_t *)stringBuffer) >= stringBufferSize) {
errorThrow("String buffer overflow");
}
ptr++;
}
*dest = '\0';
}
errorOk();
}
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *stringBuffer,
const size_t stringBufferSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(messageId, "Message ID cannot be NULL.");
assertTrue(pluralCount >= 0, "Plural index cannot be negative.");
assertNotNull(stringBuffer, "String buffer cannot be NULL.");
assertTrue(stringBufferSize > 0, "String buffer size must be > 0");
assetfilelinereader_t reader;
bool_t msgidFound = false, msgidPluralFound = false, msgstrFound = false;
uint8_t msgidBuffer[256];
uint8_t msgidPluralBuffer[256];
uint8_t readBuffer[1024];
uint8_t lineBuffer[1024];
uint8_t pluralIndex = 0xFF;
msgidBuffer[0] = '\0';
msgidPluralBuffer[0] = '\0';
stringBuffer[0] = '\0';
// Rewind and start reading lines.
errorChain(assetFileRewind(&file->file));
assetFileLineReaderInit(
&reader,
&file->file,
readBuffer,
sizeof(readBuffer),
lineBuffer,
sizeof(lineBuffer)
);
// Skip blanks, comments, etc and start looking for msgid's
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
while(!reader.eof) {
// Is this msgid?
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
errorChain(assetFileLineReaderNext(&reader));
msgidBuffer[0] = '\0';
continue;
}
// Unbuffer the msgid
assetLocaleLineUnbuffer(
&reader, lineBuffer, (uint8_t *)msgidBuffer, sizeof(msgidBuffer)
);
// Is this the needle?
if(memoryCompare(msgidBuffer, messageId, strlen(messageId)) != 0) {
continue;
}
msgidFound = true;
break;
}
if(!msgidFound) {
errorThrow("Failed to find message ID: %s", messageId);
}
// We are either going to see a msgstr or a msgid_plural
while(!reader.eof) {
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
// Is msgid_plural?
if(
!msgidPluralFound &&
memoryCompare(lineBuffer, "msgid_plural", 12) == 0
) {
// Yes, start reading plural ID
assetLocaleLineUnbuffer(
&reader,
lineBuffer,
(uint8_t *)msgidPluralBuffer,
sizeof(msgidPluralBuffer)
);
msgidPluralFound = true;
// At this point we determine the plural index to use by running the
// plural formula
pluralIndex = assetLocaleEvaluatePlural(
file,
pluralCount
);
continue;
}
// Should be msgstr if not plural.
if(memoryCompare(lineBuffer, "msgstr", 6) != 0) {
errorThrow("Expected msgstr after msgid, found: %s", lineBuffer);
continue;
}
// If plural we need an index
if(msgidPluralFound) {
// Skip blank chars
char_t *ptr = (char_t *)lineBuffer + 6;
while(*ptr == ' ') {
ptr++;
}
if(*ptr != '[') {
errorThrow("Expected [ for plural form, found: %s", lineBuffer);
}
ptr++; // move past [
// Parse until ]
char *end = strchr(ptr, ']');
if(!end) {
errorThrow("Expected ] for plural form, found: %s", lineBuffer);
}
*end = '\0';
int32_t index = atoi(ptr);
if(index != pluralIndex) {
// Not the plural form we want, skip to the next useable line
while(!reader.eof) {
errorChain(assetFileLineReaderNext(&reader));
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
if(
lineBuffer[0] == '\"' ||
lineBuffer[0] == '\0' ||
lineBuffer[0] == '#'
) continue;
break;
}
continue;
}
// Undo damage to line buffer from unbuffering.
*end = ']';
}
// Parse out msgstr
errorChain(assetLocaleLineUnbuffer(
&reader, lineBuffer, (uint8_t *)stringBuffer, stringBufferSize
));
msgstrFound = true;
break;
};
if(!msgstrFound) {
errorThrow("Failed to find msgstr for message ID: %s", messageId);
}
errorOk();
}
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralIndex,
char_t *buffer,
const size_t bufferSize,
...
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(messageId, "Message ID cannot be NULL.");
assertNotNull(buffer, "Buffer cannot be NULL.");
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
assertTrue(pluralIndex >= 0, "Plural cannot be negative.");
char_t *tempBuffer;
tempBuffer = memoryAllocate(bufferSize);
errorret_t ret = assetLocaleGetString(
file,
messageId,
pluralIndex,
tempBuffer,
bufferSize
);
if(ret.code != ERROR_OK) {
memoryFree(tempBuffer);
return ret;
}
va_list args;
va_start(args, bufferSize);
int result = vsnprintf(buffer, bufferSize, tempBuffer, args);
va_end(args);
memoryFree(tempBuffer);
if(result < 0) {
errorThrow("Failed to format locale string for ID: %s", messageId);
}
return ret;
}
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
const char_t *id,
const int32_t plural,
char_t *buffer,
const size_t bufferSize,
const assetlocalearg_t *args,
const size_t argCount
) {
assertNotNull(id, "Message ID cannot be NULL.");
assertNotNull(buffer, "Buffer cannot be NULL.");
assertTrue(bufferSize > 0, "Buffer size must be > 0.");
assertTrue(plural >= 0, "Plural cannot be negative.");
assertTrue(
argCount == 0 || args != NULL,
"Args cannot be NULL when argCount > 0."
);
char_t *format = memoryAllocate(bufferSize);
if(format == NULL) {
errorThrow("Failed to allocate format buffer.");
}
errorret_t ret = assetLocaleGetString(
file,
id,
plural,
format,
bufferSize
);
if(ret.code != ERROR_OK) {
memoryFree(format);
return ret;
}
size_t inIndex = 0;
size_t outIndex = 0;
size_t nextArg = 0;
buffer[0] = '\0';
while(format[inIndex] != '\0') {
if(format[inIndex] != '%') {
if(outIndex + 1 >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
buffer[outIndex++] = format[inIndex++];
continue;
}
inIndex++;
/* Escaped percent */
if(format[inIndex] == '%') {
if(outIndex + 1 >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
buffer[outIndex++] = '%';
inIndex++;
continue;
}
if(nextArg >= argCount) {
memoryFree(format);
errorThrow("Not enough locale arguments for ID: %s", id);
}
{
char_t specBuffer[32];
char_t valueBuffer[256];
size_t specLength = 0;
int written = 0;
char_t specifier;
specBuffer[specLength++] = '%';
/* Allow flags / width / precision */
while(format[inIndex] != '\0') {
char_t ch = format[inIndex];
if(
ch == '-' || ch == '+' || ch == ' ' || ch == '#' || ch == '0' ||
ch == '.' || (ch >= '0' && ch <= '9')
) {
if(specLength + 1 >= sizeof(specBuffer)) {
memoryFree(format);
errorThrow("Format specifier too long for ID: %s", id);
}
specBuffer[specLength++] = ch;
inIndex++;
continue;
}
break;
}
if(format[inIndex] == '\0') {
memoryFree(format);
errorThrow("Incomplete format specifier for ID: %s", id);
}
specifier = format[inIndex++];
if(specifier != 's' && specifier != 'd' && specifier != 'f') {
memoryFree(format);
errorThrow(
"Unsupported format specifier '%%%c' for ID: %s",
specifier,
id
);
}
specBuffer[specLength++] = specifier;
specBuffer[specLength] = '\0';
switch(specifier) {
case 's':
if(args[nextArg].type != ASSET_LOCALE_ARG_STRING) {
memoryFree(format);
errorThrow("Expected string locale argument for ID: %s", id);
}
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
args[nextArg].stringValue ? args[nextArg].stringValue : ""
);
break;
case 'd':
if(args[nextArg].type != ASSET_LOCALE_ARG_INT) {
memoryFree(format);
errorThrow("Expected int locale argument for ID: %s", id);
}
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
args[nextArg].intValue
);
break;
case 'f':
if(
args[nextArg].type != ASSET_LOCALE_ARG_FLOAT &&
args[nextArg].type != ASSET_LOCALE_ARG_INT
) {
memoryFree(format);
errorThrow("Expected float or int locale argument for ID: %s", id);
}
float_t floatValue = (
args[nextArg].type == ASSET_LOCALE_ARG_FLOAT ?
args[nextArg].floatValue :
(float_t)args[nextArg].intValue
);
written = snprintf(
valueBuffer,
sizeof(valueBuffer),
specBuffer,
floatValue
);
break;
}
nextArg++;
if(written < 0) {
memoryFree(format);
errorThrow("Failed to format locale string for ID: %s", id);
}
if(outIndex + (size_t)written >= bufferSize) {
memoryFree(format);
errorThrow("Formatted locale string buffer overflow for ID: %s", id);
}
memoryCopy(buffer + outIndex, valueBuffer, (size_t)written);
outIndex += (size_t)written;
}
}
buffer[outIndex] = '\0';
memoryFree(format);
errorOk();
}

View File

@@ -0,0 +1,161 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
typedef enum {
ASSET_LOCALE_PLURAL_OP_EQUAL,
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
ASSET_LOCALE_PLURAL_OP_LESS,
ASSET_LOCALE_PLURAL_OP_LESS_EQUAL,
ASSET_LOCALE_PLURAL_OP_GREATER,
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
} assetlocalepluraloperation_t;
typedef enum {
ASSET_LOCALE_ARG_STRING,
ASSET_LOCALE_ARG_INT,
ASSET_LOCALE_ARG_FLOAT
} assetlocaleargtype_t;
typedef struct {
assetlocaleargtype_t type;
union {
const char_t *stringValue;
int32_t intValue;
float_t floatValue;
};
} assetlocalearg_t;
typedef struct {
assetfile_t file;
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
uint8_t pluralStateCount;
uint8_t pluralDefaultIndex;
} assetlocalefile_t;
/**
* Initialize a locale asset file.
*
* @param localeFile The locale file to initialize.
* @param path The path to the locale file.
* @return An error code if a failure occurs.
*/
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
);
/**
* Dispose of a locale asset file.
*
* @param localeFile The locale file to dispose of.
* @return An error code if a failure occurs.
*/
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
const size_t headerBufferSize
);
/**
* Skips blank lines and comment lines in the line reader.
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @return Any error that occurs during skipping.
*/
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
uint8_t *lineBuffer
);
/**
* Unbuffers a potentially multi-line quoted string from the line reader.
*
* This will read lines until it finds a line that starts with a quote, then
* read until the closing quote.
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @param stringBuffer Buffer to write the unbuffered string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during unbuffering.
*/
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
uint8_t *lineBuffer,
uint8_t *stringBuffer,
const size_t stringBufferSize
);
/**
* Test function for locale asset loading.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param stringBuffer Buffer to write the retrieved string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during testing.
*/
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *stringBuffer,
const size_t stringBufferSize
);
/**
* Test function for locale asset loading with a variable argument list.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param ... Additional arguments for formatting the string.
* @return Any error that occurs during testing.
*/
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *buffer,
const size_t bufferSize,
...
);
/**
* Test function for locale asset loading with a list of arguments.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param args List of arguments for formatting the string.
* @param argCount Number of arguments in the list.
* @return Any error that occurs during testing.
*/
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
const char_t *messageId,
const int32_t pluralCount,
char_t *buffer,
const size_t bufferSize,
const assetlocalearg_t *args,
const size_t argCount
);

View File

@@ -0,0 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetscriptloader.c
)

View File

@@ -0,0 +1,82 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetscriptloader.h"
#include "assert/assert.h"
errorret_t assetScriptLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL");
assertNotNull(file->output, "Asset file output cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output;
// Open the asset for buffering
errorChain(assetFileOpen(file));
// Request loading
if(!lua_load(
script->ctx->luaState,
assetScriptReader,
file,
file->filename,
NULL
) == LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to load Lua script: %s", strErr);
}
// Now loaded, exec
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
lua_pop(script->ctx->luaState, 1);
errorThrow("Failed to execute Lua script: %s", strErr);
}
// Close the file
return assetFileClose(file);
}
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
assertNotNull(path, "Script path cannot be NULL");
assertNotNull(ctx, "Script context cannot be NULL");
assetscript_t script;
script.ctx = ctx;
return assetLoad(
path,
assetScriptLoader,
NULL,
&script
);
}
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
assetfile_t *file = (assetfile_t*)data;
assertNotNull(file, "Script asset file cannot be NULL");
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
assertNotNull(file->output, "Script asset output cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output;
assertNotNull(script, "Script asset output cannot be NULL");
zip_int64_t read = zip_fread(
file->zipFile,
script->buffer,
sizeof(script->buffer)
);
if(read < 0) {
*size = 0;
return NULL;
}
*size = (size_t)read;
return script->buffer;
}

View File

@@ -0,0 +1,48 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/asset.h"
#include "script/scriptcontext.h"
#define ASSET_SCRIPT_BUFFER_SIZE 1024
typedef struct {
void *nothing;
} assetscriptloaderparams_t;
typedef struct {
scriptcontext_t *ctx;
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
} assetscript_t;
/**
* Handler for script assets.
*
* @param file Asset file to load the script from.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoader(assetfile_t *file);
/**
* Loads a script from the specified path.
*
* @param path Path to the script asset.
* @param ctx Script context to load the script into.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
/**
* Reader function for Lua to read script data from the asset.
*
* @param L Lua state.
* @param data Pointer to the scriptcontext_t structure.
* @param size Pointer to store the size of the read data.
* @return Pointer to the read data buffer.
*/
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);

View File

@@ -1,15 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
errorret_t assetMapHandler(assetcustom_t custom) {
printf("Map Loaded from asset!\n");
errorOk();
}

View File

@@ -1,20 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Loads a map asset from the given data pointer into the output map structure.
*
* @param data Pointer to the raw assetmap_t data.
* @param output Pointer to the map_t to load the map into.
* @return An error code.
*/
errorret_t assetMapHandler(assetcustom_t custom);

View File

@@ -1,185 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "map/mapchunk.h"
#include "util/endian.h"
#pragma pack(push, 1)
typedef struct {
uint32_t tileCount;
uint8_t modelCount;
uint8_t entityCount;
} assetchunkheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
maptile_t tile;
} assetchunktiledata_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32_t vertexCount;
} assetchunkmodelheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8_t entityType;
uint8_t localX;
uint8_t localY;
uint8_t localZ;
} assetchunkentityheader_t;
#pragma pack(pop)
errorret_t assetMapChunkHandler(assetcustom_t custom) {
assertNotNull(custom.output, "Output pointer cannot be NULL");
assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
mapchunk_t *chunk = (mapchunk_t *)custom.output;
assertTrue(chunk->meshCount == 0, "Chunk is not in a good state");
// Read header
assetchunkheader_t header;
size_t bytesRead = zip_fread(
custom.zipFile, &header, sizeof(assetchunkheader_t)
);
if(bytesRead != sizeof(assetchunkheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk asset header.");
}
// Fix endianess if necessary
header.tileCount = endianLittleToHost32(header.tileCount);
if(header.tileCount != CHUNK_TILE_COUNT) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has invalid tile count: %d (expected %d).",
header.tileCount,
CHUNK_TILE_COUNT
);
}
if(header.modelCount > CHUNK_MESH_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many models: %d (max %d).",
header.modelCount,
CHUNK_MESH_COUNT_MAX
);
}
if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many entities: %d (max %d).",
header.entityCount,
CHUNK_ENTITY_COUNT_MAX
);
}
chunk->meshCount = header.modelCount;
// Read tile data
bytesRead = zip_fread(
custom.zipFile,
chunk->tiles,
sizeof(assetchunktiledata_t) * header.tileCount
);
if(bytesRead != sizeof(assetchunktiledata_t) * header.tileCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk tile data.");
}
// For each model...
uint32_t vertexIndex = 0;
for(uint8_t i = 0; i < header.modelCount; i++) {
assetchunkmodelheader_t modelHeader;
bytesRead = zip_fread(
custom.zipFile, &modelHeader, sizeof(assetchunkmodelheader_t)
);
if(bytesRead != sizeof(assetchunkmodelheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model header.");
}
// Fix endianess if necessary
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
if(
vertexIndex + modelHeader.vertexCount >
CHUNK_VERTEX_COUNT_MAX
) {
zip_fclose(custom.zipFile);
errorThrow("Chunk model vertex count exceeds maximum.");
}
// Read vertex data.
bytesRead = zip_fread(
custom.zipFile,
&chunk->vertices[vertexIndex],
sizeof(meshvertex_t) * modelHeader.vertexCount
);
if(bytesRead != sizeof(meshvertex_t) * modelHeader.vertexCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model vertex data.");
}
// Init the mesh
if(modelHeader.vertexCount > 0) {
mesh_t *mesh = &chunk->meshes[i];
meshInit(
mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
modelHeader.vertexCount,
&chunk->vertices[vertexIndex]
);
vertexIndex += modelHeader.vertexCount;
} else {
// chunk->meshes[i].vertexCount = 0;
}
}
// Read entity data
// for(uint8_t i = 0; i < header.entityCount; i++) {
// assetchunkentityheader_t entityHeader;
// bytesRead = zip_fread(
// custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
// );
// if(bytesRead != sizeof(assetchunkentityheader_t)) {
// zip_fclose(custom.zipFile);
// errorThrow("Failed to read chunk entity header.");
// }
// uint8_t entityIndex = entityGetAvailable();
// if(entityIndex == 0xFF) {
// zip_fclose(custom.zipFile);
// errorThrow("No available entity slots.");
// }
// entity_t *entity = &ENTITIES[entityIndex];
// entityInit(entity, (entitytype_t)entityHeader.entityType);
// entity->position.x = (
// (chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
// );
// entity->position.y = (
// (chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
// );
// entity->position.z = (
// (chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
// );
// chunk->entities[i] = entityIndex;
// }
errorOk();
}

View File

@@ -1,19 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Handles loading of map chunk data from a map chunk asset file.
*
* @param custom The custom asset loading parameters.
* @return An error code.
*/
errorret_t assetMapChunkHandler(assetcustom_t custom);

View File

@@ -1,61 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assettexture.h"
#include "asset/assettype.h"
#include "assert/assert.h"
#include "display/texture/texture.h"
#include "util/endian.h"
errorret_t assetTextureLoad(assetentire_t entire) {
// assertNotNull(entire.data, "Data pointer cannot be NULL.");
// assertNotNull(entire.output, "Output pointer cannot be NULL.");
// assettexture_t *assetData = (assettexture_t *)entire.data;
// texture_t *texture = (texture_t *)entire.output;
// // Read header and version (first 4 bytes)
// if(
// assetData->header[0] != 'D' ||
// assetData->header[1] != 'P' ||
// assetData->header[2] != 'T'
// ) {
// errorThrow("Invalid texture header");
// }
// // Version (can only be 1 atm)
// if(assetData->version != 0x01) {
// errorThrow("Unsupported texture version");
// }
// // Fix endian
// assetData->width = endianLittleToHost32(assetData->width);
// assetData->height = endianLittleToHost32(assetData->height);
// // Check dimensions.
// if(
// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
// ) {
// errorThrow("Invalid texture dimensions");
// }
// textureInit(
// texture,
// assetData->width,
// assetData->height,
// TEXTURE_FORMAT_PALETTE,
// (texturedata_t){
// .paletted = {
// .indices = NULL,
// .palette = NULL
// }
// }
// );
// errorOk();
}

View File

@@ -35,9 +35,9 @@ void cameraInitOrthographic(camera_t *camera) {
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
camera->orthographic.left = 0.0f;
camera->orthographic.right = SCREEN.width;
camera->orthographic.top = 0.0f;
camera->orthographic.bottom = SCREEN.height;
camera->nearClip = -1.0f;
camera->orthographic.top = SCREEN.height;
camera->orthographic.bottom = 0.0f;
camera->nearClip = 0.1f;
camera->farClip = 1.0f;
camera->viewType = CAMERA_VIEW_TYPE_2D;
@@ -84,7 +84,7 @@ void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
assertNotNull(dest, "Destination matrix must not be null");
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
glm_mat4_copy(camera->view, dest);
glm_mat4_ucopy(camera->view, dest);
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
glm_mat4_identity(dest);
glm_lookat(

View File

@@ -21,4 +21,3 @@ lime,0.75,1,0,1
navy,0,0,0.5,1
teal,0,0.5,0.5,1
cornflower_blue,0.39,0.58,0.93,1
salmon,1,0.5,0.5,1
1 name r g b a
21 navy 0 0 0.5 1
22 teal 0 0.5 0.5 1
23 cornflower_blue 0.39 0.58 0.93 1
salmon 1 0.5 0.5 1

View File

@@ -20,11 +20,27 @@
#include "display/shader/shaderunlit.h"
#include "time/time.h"
display_t DISPLAY = { 0 };
#include "script/module/display/moduleshader.h"
texture_t PALETTE_TEXTURE;
texture_t UNCOMPRESSED_TEXTURE;
texture_t COMPRESSED_TEXTURE;
display_t DISPLAY = { 0 };
mesh_t mesh;
meshvertex_t vertices[3] = {
{
.color = { 255, 0, 0, 255 },
.uv = { 0.0f, 0.0f },
.pos = { 0.0f, 0.5f, 0.0f }
},
{
.color = { 0, 255, 0, 255 },
.uv = { 0.5f, 1.0f },
.pos = { -0.5f, -0.5f, 0.0f }
},
{
.color = { 0, 0, 255, 255 },
.uv = { 1.0f, 0.0f },
.pos = { 0.5f, -0.5f, 0.0f }
}
};
errorret_t displayInit(void) {
memoryZero(&DISPLAY, sizeof(DISPLAY));
@@ -32,64 +48,27 @@ errorret_t displayInit(void) {
#ifdef displayPlatformInit
errorChain(displayPlatformInit());
#endif
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
errorChain(quadInit());
errorChain(frameBufferInitBackBuffer());
errorChain(spriteBatchInit());
errorChain(textInit());
errorChain(screenInit());
// PALETTES[0].colors[0] = COLOR_RED;
// PALETTES[0].colors[1] = COLOR_GREEN;
// PALETTES[0].colors[2] = COLOR_BLUE;
// PALETTES[0].colors[3] = COLOR_WHITE;
// PALETTES[0].colors[4] = COLOR_MAGENTA;
// PALETTES[0].colors[5] = COLOR_CYAN;
// PALETTES[0].colors[6] = COLOR_YELLOW;
// PALETTES[0].colors[7] = COLOR_BLACK;
// PALETTES[0].count = 8;
// Setup initial shader with default values
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
camera_t cam;
cameraInit(&cam);
mat4 mat;
cameraGetProjectionMatrix(&cam, mat);
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
cameraGetViewMatrix(&cam, mat);
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
glm_mat4_identity(mat);
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
// uint8_t indices[64] = {
// 0,0,0,0,0,0,0,0,
// 1,1,1,1,1,1,1,1,
// 2,2,2,2,2,2,2,2,
// 3,3,3,3,3,3,3,3,
// 4,4,4,4,4,4,4,4,
// 5,5,5,5,5,5,5,5,
// 6,6,6,6,6,6,6,6,
// 7,7,7,7,7,7,7,7
// };
// errorChain(textureInit(
// &PALETTE_TEXTURE,
// 8, 8,
// TEXTURE_FORMAT_PALETTE,
// (texturedata_t){
// .paletted = {
// .indices = indices,
// .palette = &PALETTES[0]
// }
// }
// ));
errorChain(textureInit(
&UNCOMPRESSED_TEXTURE,
8, 8,
TEXTURE_FORMAT_RGBA,
(texturedata_t){
.rgbaColors = (color_t[]){
COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
}
}
));
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
errorOk();
}
@@ -110,38 +89,7 @@ errorret_t displayUpdate(void) {
SCREEN.background
);
camera_t camera;
// cameraInitOrthographic(&camera);
// camera.orthographic.left = 0.0f;
// camera.orthographic.right = SCREEN.width;
// camera.orthographic.top = SCREEN.height;
// camera.orthographic.bottom = 0.0f;
cameraInitPerspective(&camera);
camera.lookat.position[0] = 3.0f;
camera.lookat.position[1] = 3.0f;
camera.lookat.position[2] = 3.0f;
mat4 proj, view, model;
cameraGetProjectionMatrix(&camera, proj);
cameraGetViewMatrix(&camera, view);
glm_mat4_identity(model);
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
errorChain(spriteBatchPush(
0.0f, 0.0f,
1.0f, 1.0f,
COLOR_WHITE,
0.0f, 0.0f,
1.0f, 1.0f
));
errorChain(spriteBatchFlush());
// errorCatch(errorPrint(sceneRender()));
errorChain(sceneRender());
// Render UI
// uiRender();

View File

@@ -7,4 +7,5 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
shader.c
shaderunlit.c
)

View File

@@ -8,15 +8,19 @@
#include "shader.h"
#include "assert/assert.h"
shader_t *bound = NULL;
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
assertNotNull(shader, "Shader cannot be null");
errorChain(shaderInitPlatform(shader, def));
bound = NULL;
errorOk();
}
errorret_t shaderBind(shader_t *shader) {
assertNotNull(shader, "Shader cannot be null");
errorChain(shaderBindPlatform(shader));
bound = shader;
errorOk();
}
@@ -28,6 +32,7 @@ errorret_t shaderSetMatrix(
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertNotNull(matrix, "Matrix cannot be null");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
errorOk();
}
@@ -39,6 +44,7 @@ errorret_t shaderSetTexture(
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetTexturePlatform(shader, name, texture));
errorOk();
}
@@ -56,6 +62,7 @@ errorret_t shaderSetTexture(
errorret_t shaderDispose(shader_t *shader) {
assertNotNull(shader, "Shader cannot be null");
bound = NULL;
errorChain(shaderDisposePlatform(shader));
errorOk();
}

View File

@@ -5,9 +5,6 @@
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "shaderunlit.h"
typedef struct {
void *nothing;
} dusklocale_t;
shader_t SHADER_UNLIT = { 0 };

View File

@@ -15,4 +15,4 @@
// #define SHADER_UNLIT_COLOR "u_Color"
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
static shader_t SHADER_UNLIT;
extern shader_t SHADER_UNLIT;

View File

@@ -35,14 +35,13 @@ errorret_t spriteBatchPush(
const float_t u1,
const float_t v1
) {
errorChain(spriteBatchPush3D(
return spriteBatchPush3D(
(vec3){ minX, minY, 0 },
(vec3){ maxX, maxY, 0 },
color,
(vec2){ u0, v0 },
(vec2){ u1, v1 }
));
errorOk();
);
}
errorret_t spriteBatchPush3D(
@@ -53,11 +52,14 @@ errorret_t spriteBatchPush3D(
const vec2 uv1
) {
// Need to flush?
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
errorChain(spriteBatchFlush());
}
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
size_t vertexOffset = (
SPRITEBATCH.spriteCount +
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
) * QUAD_VERTEX_COUNT;
quadBuffer3D(
&SPRITEBATCH_VERTICES[vertexOffset],
min, max, color, uv0, uv1
@@ -68,6 +70,7 @@ errorret_t spriteBatchPush3D(
void spriteBatchClear() {
SPRITEBATCH.spriteCount = 0;
SPRITEBATCH.spriteFlush = 0;
}
errorret_t spriteBatchFlush() {
@@ -76,9 +79,19 @@ errorret_t spriteBatchFlush() {
}
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
spriteBatchClear();
size_t vertexOffset = (
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
QUAD_VERTEX_COUNT
);
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
SPRITEBATCH.spriteFlush++;
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
SPRITEBATCH.spriteFlush = 0;
}
SPRITEBATCH.spriteCount = 0;
errorOk();
}

View File

@@ -8,12 +8,17 @@
#pragma once
#include "display/mesh/quad.h"
#define SPRITEBATCH_SPRITES_MAX 16
#define SPRITEBATCH_SPRITES_MAX 32
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
#define SPRITEBATCH_FLUSH_COUNT 4
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
)
typedef struct {
mesh_t mesh;
int32_t spriteCount;
int32_t spriteFlush;
} spritebatch_t;
// Have to define these seperately because of alignment in certain platforms.

View File

@@ -9,19 +9,23 @@
#include "assert/assert.h"
#include "util/memory.h"
#include "display/spritebatch/spritebatch.h"
#include "asset/asset.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "display/shader/shaderunlit.h"
texture_t DEFAULT_FONT_TEXTURE;
tileset_t DEFAULT_FONT_TILESET;
errorret_t textInit(void) {
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
errorChain(assetTextureLoad(
"ui/minogram.png", &DEFAULT_FONT_TEXTURE, TEXTURE_FORMAT_RGBA
));
errorChain(assetTilesetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
errorOk();
}
errorret_t textDispose(void) {
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
errorOk();
}
@@ -45,6 +49,7 @@ errorret_t textDrawChar(
vec4 uv;
tilesetTileGetUV(tileset, tileIndex, uv);
errorChain(spriteBatchPush(
// texture,
x, y,
@@ -70,6 +75,17 @@ errorret_t textDraw(
float_t posX = x;
float_t posY = y;
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
// errorChain(spriteBatchPush(
// // texture,
// posX, posY,
// posX + texture->width * 1, posY + texture->height * 1,
// color,
// 0.0f, 0.0f, 1.0f, 1.0f
// ));
// errorOk();
char_t c;
int32_t i = 0;
while((c = text[i++]) != '\0') {

View File

@@ -14,10 +14,11 @@
#include "scene/scene.h"
#include "asset/asset.h"
#include "ui/ui.h"
#include "map/map.h"
#include "script/scriptmanager.h"
#include "item/backpack.h"
#include "assert/assert.h"
#include "game/game.h"
#include "asset/loader/json/assetjsonloader.h"
engine_t ENGINE;
@@ -35,9 +36,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
errorChain(scriptManagerInit());
errorChain(displayInit());
errorChain(uiInit());
errorChain(mapInit());
errorChain(sceneInit());
backpackInit();
errorChain(gameInit());
// Run the initial script.
scriptcontext_t ctx;
@@ -54,7 +54,7 @@ errorret_t engineUpdate(void) {
uiUpdate();
errorChain(sceneUpdate());
mapUpdate();
errorChain(gameUpdate());
errorChain(displayUpdate());
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
@@ -68,7 +68,7 @@ void engineExit(void) {
errorret_t engineDispose(void) {
sceneDispose();
mapDispose();
errorChain(gameDispose());
localeManagerDispose();
uiDispose();
errorChain(displayDispose());

View File

@@ -9,5 +9,11 @@
#include "dusk.h"
typedef struct {
const char_t *name;
const char_t *file;
} localeinfo_t;
static const localeinfo_t LOCALE_EN_US = {
.name = "en-US",
.file = "locale/en_US.po",
};

View File

@@ -7,32 +7,34 @@
#include "localemanager.h"
#include "util/memory.h"
#include "asset/asset.h"
#include "assert/assert.h"
localemanager_t LOCALE;
errorret_t localeManagerInit() {
memoryZero(&LOCALE, sizeof(localemanager_t));
errorChain(localeManagerSetLocale(&LOCALE_EN_US));
errorOk();
}
errorret_t localeManagerSetLocale(const dusklocale_t locale) {
errorThrow("Locale setting is not yet implemented.");
// assertTrue(locale < DUSK_LOCALE_COUNT, "Invalid locale.");
// assertTrue(locale != DUSK_LOCALE_NULL, "Cannot set locale to NULL.");
errorret_t localeManagerSetLocale(const localeinfo_t *locale) {
if(LOCALE.fileOpen) {
errorChain(assetLocaleFileDispose(&LOCALE.file));
LOCALE.fileOpen = false;
}
// LOCALE.locale = locale;
// char_t languageFile[FILENAME_MAX];
// snprintf(
// languageFile, FILENAME_MAX, "language/%s.dlf", LOCALE_INFOS[locale].file
// );
// assetLanguageDispose(&LOCALE.language);
// memoryZero(&LOCALE.language, sizeof(assetlanguage_t));
// errorChain(assetLoad(languageFile, &LOCALE.language));
// errorOk();
// Init the asset file
errorChain(assetLocaleFileInit(&LOCALE.file, locale->file));
LOCALE.fileOpen = true;
errorOk();
}
void localeManagerDispose() {
assetLanguageDispose(&LOCALE.language);
if(LOCALE.fileOpen) {
errorCatch(errorPrint(assetLocaleFileDispose(&LOCALE.file)));
LOCALE.fileOpen = false;
}
}

View File

@@ -6,13 +6,15 @@
*/
#pragma once
#include "asset/asset.h"
#include "error/error.h"
#include "localemanager.h"
#include "locale/locale.h"
#include "locale/localeinfo.h"
#include "asset/loader/locale/assetlocaleloader.h"
typedef struct {
dusklocale_t locale;
assetlanguage_t language;
const localeinfo_t *locale;
assetlocalefile_t file;
bool_t fileOpen;
} localemanager_t;
extern localemanager_t LOCALE;
@@ -30,7 +32,51 @@ errorret_t localeManagerInit();
* @param locale The locale to set.
* @return An error code if a failure occurs.
*/
errorret_t localeManagerSetLocale(const dusklocale_t locale);
errorret_t localeManagerSetLocale(const localeinfo_t *locale);
/**
* Get a localized string for the given message ID.
*
* @param id The message ID to retrieve.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param plural Plural index to retrieve.
* @param ... Additional arguments for formatting the string.
* @return An error code if a failure occurs.
*/
#define localeManagerGetText(id, buffer, bufferSize, plural, ...) \
assetLocaleGetStringWithVA( \
&LOCALE.file, \
id, \
plural, \
buffer, \
bufferSize, \
__VA_ARGS__ \
)
/**
* Get a localized string for the given message ID with a list of arguments.
*
* @param id The message ID to retrieve.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param plural Plural index to retrieve.
* @param args List of arguments for formatting the string.
* @param argCount Number of arguments in the list.
* @return An error code if a failure occurs.
*/
#define localeManagerGetTextArgs( \
id, buffer, bufferSize, plural, args, argCount \
) \
assetLocaleGetStringWithArgs( \
&LOCALE.file, \
id, \
plural, \
buffer, \
bufferSize, \
args, \
argCount \
)
/**
* Dispose of the locale system.

View File

@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
errorret_t sceneUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(!TIME.dynamicUpdate) {
if(TIME.dynamicUpdate) {
errorOk();
}
#endif

View File

@@ -7,11 +7,8 @@
add_subdirectory(display)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(item)
add_subdirectory(locale)
add_subdirectory(map)
add_subdirectory(system)
add_subdirectory(scene)
add_subdirectory(story)
add_subdirectory(time)
add_subdirectory(ui)

View File

@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
modulescreen.c
moduletileset.c
moduletexture.c
moduleshader.c
)

View File

@@ -69,6 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
// Methods
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
lua_register(
context->luaState,
"cameraGetProjectionMatrix",
moduleCameraGetProjectionMatrix
);
lua_register(
context->luaState,
"cameraGetViewMatrix",
moduleCameraGetViewMatrix
);
}
int moduleCameraCreate(lua_State *L) {
@@ -289,3 +299,35 @@ int moduleCameraNewIndex(lua_State *l) {
return 0;
}
int moduleCameraGetProjectionMatrix(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
assertNotNull(cam, "Camera pointer cannot be NULL.");
// Create mat4
mat4 test;
cameraGetProjectionMatrix(cam, test);
// Lua needs to own this matrix now
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
memoryCopy(m, test, sizeof(mat4));
return 1;
}
int moduleCameraGetViewMatrix(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL.");
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
assertNotNull(cam, "Camera pointer cannot be NULL.");
// Create mat4
mat4 test;
cameraGetViewMatrix(cam, test);
// Lua needs to own this matrix now
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
memoryCopy(m, test, sizeof(mat4));
return 1;
}

View File

@@ -36,3 +36,19 @@ int moduleCameraIndex(lua_State *l);
* @param l The Lua state.
*/
int moduleCameraNewIndex(lua_State *l);
/**
* Script binding for getting a camera's projection matrix.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleCameraGetProjectionMatrix(lua_State *L);
/**
* Script binding for getting a camera's view matrix.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleCameraGetViewMatrix(lua_State *L);

View File

@@ -0,0 +1,120 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "moduleshader.h"
#include "assert/assert.h"
#include "display/shader/shader.h"
#include "display/shader/shaderunlit.h"
#include "display/camera/camera.h"
void moduleShader(scriptcontext_t *context) {
assertNotNull(context, "Context cannot be NULL.");
// Shader unlit defs
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
lua_setglobal(context->luaState, "SHADER_UNLIT");
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
// Shader methods
lua_register(context->luaState, "shaderBind", moduleShaderBind);
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
}
int moduleShaderBind(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
// Should be passed a shader userdata pointer only.
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
errorret_t ret = shaderBind(shader);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}
int moduleShaderSetMatrix(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
// Expect shader, string and matrix.
if(!lua_isuserdata(l, 1)) {
luaL_error(l, "First argument must be a shader_mt userdata.");
return 0;
}
if(!lua_isstring(l, 2)) {
luaL_error(l, "Second argument must be a string.");
return 0;
}
if(!lua_isuserdata(l, 3)) {
luaL_error(l, "Third argument must be a mat4_mt userdata.");
return 0;
}
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
const char_t *uniformName = luaL_checkstring(l, 2);
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
assertNotNull(mat, "Matrix pointer cannot be NULL.");
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}
int moduleShaderSetTexture(lua_State *l) {
assertNotNull(l, "Lua state cannot be NULL.");
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
assertNotNull(shader, "Shader pointer cannot be NULL.");
const char_t *uniformName = luaL_checkstring(l, 2);
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
texture_t *texture;
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
if(lua_isnil(l, 3)) {
texture = NULL;
} else if(lua_isuserdata(l, 3)) {
texture = (texture_t *)lua_touserdata(l, 3);
assertNotNull(texture, "Texture pointer cannot be NULL.");
} else {
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
return 0;
}
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
if(ret.code != ERROR_OK) {
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
errorCatch(errorPrint(ret));
return 0;
}
return 0;
}

View File

@@ -0,0 +1,42 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
/**
* Register shader functions to the given script context.
*
* @param context The script context to register shader functions to.
*/
void moduleShader(scriptcontext_t *context);
/**
* Script binding for binding a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderBind(lua_State *l);
/**
* Script binding for setting a matrix uniform in a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderSetMatrix(lua_State *l);
/**
* Script binding for setting a texture uniform in a shader.
*
* @param l The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleShaderSetTexture(lua_State *l);
errorret_t doThing();

View File

@@ -6,9 +6,9 @@
*/
#include "moduletexture.h"
#include "asset/asset.h"
#include "display/texture/texture.h"
#include "assert/assert.h"
#include "display/texture/texture.h"
#include "asset/loader/display/assettextureloader.h"
#include "util/memory.h"
#include "util/string.h"
@@ -84,6 +84,11 @@ int moduleTextureLoad(lua_State *l) {
return 0;
}
if(!lua_isnumber(l, 2)) {
luaL_error(l, "Second argument must be a number format.");
return 0;
}
const char_t *filename = lua_tostring(l, 1);
assertNotNull(filename, "Filename cannot be NULL.");
assertStrLenMin(filename, 1, "Filename cannot be empty.");
@@ -92,7 +97,9 @@ int moduleTextureLoad(lua_State *l) {
texture_t *tex = (texture_t *)lua_newuserdata(l, sizeof(texture_t));
memoryZero(tex, sizeof(texture_t));
errorret_t ret = assetLoad(filename, tex);
textureformat_t format = (textureformat_t)lua_tonumber(l, 2);
errorret_t ret = assetTextureLoad(filename, tex, format);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
luaL_error(l, "Failed to load texture asset: %s", filename);

View File

@@ -13,66 +13,87 @@ void moduleLocale(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
// Execute the locale script definitions.
// scriptContextExec(context, LOCALE_SCRIPT);
// lua_register(context->luaState, "localeGet", moduleLocaleGet);
// lua_register(context->luaState, "localeSet", moduleLocaleSet);
// lua_register(context->luaState, "localeGetName", moduleLocaleGetName);
lua_register(context->luaState, "localeGetText", moduleLocaleGetText);
}
// int moduleLocaleGet(lua_State *L) {
// assertNotNull(L, "Lua state cannot be NULL");
int moduleLocaleGetText(lua_State *L) {
// Expect string param for the id
if(!lua_isstring(L, 1)) {
luaL_error(L, "Expected message ID as first argument");
return 0;
}
// // No arguments expected
// dusklocale_t locale = LOCALE.locale;
// lua_pushnumber(L, (lua_Number)locale);
// return 1;
// }
const char_t *id = lua_tostring(L, 1);
if(id == NULL || strlen(id) == 0) {
luaL_error(L, "Message ID cannot be NULL or empty");
return 0;
}
// int moduleLocaleSet(lua_State *L) {
// assertNotNull(L, "Lua state cannot be NULL");
// Optional plural param, default to 0
int32_t plural = 0;
int top = lua_gettop(L);
int argStart = 2;
// // Requires locale ID
// if(!lua_isnumber(L, 1)) {
// luaL_error(L, "localeSet: Expected locale ID as first argument");
// return 0;
// }
if(top >= 2 && !lua_isnil(L, 2)) {
if(!lua_isnumber(L, 2)) {
luaL_error(L, "Expected plural as second argument");
return 0;
}
// errorret_t err;
// dusklocale_t locale = (dusklocale_t)lua_tonumber(L, 1);
// if(locale >= DUSK_LOCALE_COUNT || locale == DUSK_LOCALE_NULL) {
// luaL_error(L, "localeSet: Invalid locale ID");
// return 0;
// }
plural = (int32_t)lua_tointeger(L, 2);
if(plural < 0) {
luaL_error(L, "Plural cannot be negative");
return 0;
}
// err = localeManagerSetLocale(locale);
// if(err.code != ERROR_OK) {
// luaL_error(L, "localeSet: Failed to set locale");
// errorCatch(errorPrint(err));
// return 0;
// }
argStart = 3;
}
// return 0;
// }
// Build structured arg list from remaining Lua args
size_t argCount = (top >= argStart) ? (size_t)(top - argStart + 1) : 0;
#define MODULE_LOCALE_MAX_ARGS 16
assetlocalearg_t argsStack[MODULE_LOCALE_MAX_ARGS];
assetlocalearg_t *args = argsStack;
// int moduleLocaleGetName(lua_State *L) {
// assertNotNull(L, "Lua state cannot be NULL");
if(argCount > MODULE_LOCALE_MAX_ARGS) {
luaL_error(L, "Too many args (max %d)", MODULE_LOCALE_MAX_ARGS);
return 0;
}
// // Optional ID, otherwise return current locale name
// dusklocale_t locale = LOCALE.locale;
// if(lua_gettop(L) >= 1) {
// if(!lua_isnumber(L, 1)) {
// luaL_error(L, "localeGetName: Expected locale ID as first argument");
// return 0;
// }
// locale = (dusklocale_t)lua_tonumber(L, 1);
// if(locale >= DUSK_LOCALE_COUNT || locale == DUSK_LOCALE_NULL) {
// luaL_error(L, "localeGetName: Invalid locale ID");
// return 0;
// }
// }
for(size_t i = 0; i < argCount; ++i) {
int luaIndex = argStart + (int)i;
// const char_t *localeName = LOCALE_INFOS[locale].file;
// lua_pushstring(L, localeName);
// return 1;
// }
if(lua_isinteger(L, luaIndex)) {
args[i].type = ASSET_LOCALE_ARG_INT;
args[i].intValue = (int32_t)lua_tonumber(L, luaIndex);
} else if(lua_isnumber(L, luaIndex)) {
args[i].type = ASSET_LOCALE_ARG_FLOAT;
args[i].floatValue = lua_tonumber(L, luaIndex);
} else if(lua_isstring(L, luaIndex)) {
args[i].type = ASSET_LOCALE_ARG_STRING;
args[i].stringValue = lua_tostring(L, luaIndex);
} else {
luaL_error(L, "Unsupported localization argument type");
return 0;
}
}
char_t buffer[1024];
errorret_t err = localeManagerGetTextArgs(
id,
buffer,
sizeof(buffer),
plural,
args,
argCount
);
if(err.code != ERROR_OK) {
errorCatch(errorPrint(err));
luaL_error(L, "Failed to get localized text for ID '%s'", id);
return 0;
}
lua_pushstring(L, buffer);
return 1;
}

View File

@@ -16,25 +16,9 @@
void moduleLocale(scriptcontext_t *context);
/**
* Script binding for getting the current locale ID.
* Script binding for getting a localized string.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
* @return The number of return values on the Lua stack.
*/
int moduleLocaleGet(lua_State *L);
/**
* Script binding for setting the current locale ID.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleLocaleSet(lua_State *L);
/**
* Script binding for getting the name of a locale by its ID.
*
* @param L The Lua state.
* @return Number of return values on the Lua stack.
*/
int moduleLocaleGetName(lua_State *L);
int moduleLocaleGetText(lua_State *L);

View File

@@ -11,6 +11,7 @@
#include "util/memory.h"
#include "script/scriptmodule.h"
#include "event/event.h"
#include "asset/loader/script/assetscriptloader.h"
errorret_t scriptContextInit(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
@@ -53,26 +54,7 @@ errorret_t scriptContextExec(scriptcontext_t *context, const char_t *script) {
errorret_t scriptContextExecFile(scriptcontext_t *ctx, const char_t *fname) {
assertNotNull(ctx, "Script context cannot be NULL");
assertNotNull(fname, "Filename cannot be NULL");
assetscript_t script;
errorChain(assetLoad(fname, &script));
if(lua_load(
ctx->luaState, assetScriptReader, &script, fname, NULL
) != LUA_OK) {
const char_t *strErr = lua_tostring(ctx->luaState, -1);
lua_pop(ctx->luaState, 1);
errorThrow("Failed to load Lua script: %s", strErr);
}
if(lua_pcall(ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
const char_t *strErr = lua_tostring(ctx->luaState, -1);
lua_pop(ctx->luaState, 1);
errorThrow("Failed to execute Lua script: %s", strErr);
}
errorChain(assetScriptDispose(&script));
errorOk();
return assetScriptLoad(fname, ctx);
}
void scriptContextDispose(scriptcontext_t *context) {

View File

@@ -10,7 +10,6 @@
#include "script/module/input/moduleinput.h"
#include "script/module/moduleplatform.h"
#include "script/module/scene/modulescene.h"
#include "script/module/item/moduleitem.h"
#include "script/module/locale/modulelocale.h"
#include "script/module/time/moduletime.h"
#include "script/module/event/moduleevent.h"
@@ -18,13 +17,13 @@
#include "script/module/display/modulespritebatch.h"
#include "script/module/display/modulecamera.h"
#include "script/module/display/moduleglm.h"
#include "script/module/display/moduleshader.h"
#include "script/module/ui/moduleui.h"
#include "script/module/display/moduletext.h"
#include "script/module/display/modulescreen.h"
#include "script/module/story/modulestoryflag.h"
#include "script/module/map/modulemap.h"
#include "script/module/display/moduletexture.h"
#include "script/module/display/moduletileset.h"
#include "script/scriptgame.h"
#include "util/string.h"
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
{ .name = "platform", .callback = modulePlatform },
{ .name = "color", .callback = moduleColor },
{ .name = "scene", .callback = moduleScene },
{ .name = "item", .callback = moduleItem },
{ .name = "locale", .callback = moduleLocale },
{ .name = "time", .callback = moduleTime },
{ .name = "event", .callback = moduleEvent },
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
{ .name = "ui", .callback = moduleUi },
{ .name = "text", .callback = moduleText },
{ .name = "screen", .callback = moduleScreen },
{ .name = "storyflag", .callback = moduleStoryFlag },
{ .name = "map", .callback = moduleMap },
{ .name = "texture", .callback = moduleTexture },
{ .name = "tileset", .callback = moduleTileset },
{ .name = "shader", .callback = moduleShader },
#ifdef SCRIPT_GAME_LIST
SCRIPT_GAME_LIST
#endif
};
#define SCRIPT_MODULE_COUNT ( \

View File

@@ -82,7 +82,7 @@ int_t memoryCompare(
) {
assertNotNull(a, "Cannot compare NULL memory.");
assertNotNull(b, "Cannot compare NULL memory.");
assertTrue(size > 0, "Cannot compare 0 bytes of memory.");
assertTrue(size >= 0, "Cannot compare negative bytes of memory.");
return memcmp(a, b, size);
}

View File

@@ -11,6 +11,10 @@
void cameraPushMatrixDolphin(camera_t *camera) {
assertNotNull(camera, "Camera cannot be null");
assertTrue(
camera->nearClip > 0.0f,
"Camera near clip must be greater than 0 for Dolphin"
);
Mtx44 guProjection;
Mtx guView;

View File

@@ -77,7 +77,8 @@ errorret_t displayInitDolphin(void) {
// Setup cull modes
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
GX_SetDispCopyGamma(GX_GM_1_0);
GX_SetColorUpdate(GX_TRUE);

View File

@@ -60,6 +60,8 @@ errorret_t meshDrawDolphin(
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
GX_InvVtxCache();
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
GX_Position1x16(i);

View File

@@ -59,7 +59,7 @@ void cameraPushMatrixGL(camera_t *camera) {
switch(camera->viewType) {
case CAMERA_VIEW_TYPE_MATRIX:
glm_mat4_copy(camera->view, view);
glm_mat4_ucopy(camera->view, view);
break;
case CAMERA_VIEW_TYPE_LOOKAT:

View File

@@ -11,13 +11,6 @@ errorret_t displayOpenGLInit(void) {
glDisable(GL_CULL_FACE);
errorChain(errorGLCheck());
#if DUSK_OPENGL_LEGACY
glDisable(GL_LIGHTING);// PSP defaults this on?
errorChain(errorGLCheck());
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
errorChain(errorGLCheck());
#endif
glEnable(GL_DEPTH_TEST);
errorChain(errorGLCheck());
glDepthFunc(GL_LEQUAL);
@@ -32,5 +25,12 @@ errorret_t displayOpenGLInit(void) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
errorChain(errorGLCheck());
#if DUSK_OPENGL_LEGACY
glDisable(GL_LIGHTING);// PSP defaults this on?
errorChain(errorGLCheck());
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
errorChain(errorGLCheck());
#endif
errorOk();
}

View File

@@ -113,8 +113,10 @@ errorret_t meshFlushGL(
errorChain(errorGLCheck());
glBufferData(
GL_ARRAY_BUFFER,
vertCount * sizeof(meshvertex_t),
&mesh->vertices[vertOffset],
mesh->vertexCount * sizeof(meshvertex_t),
mesh->vertices,
// vertCount * sizeof(meshvertex_t),
// &mesh->vertices[vertOffset],
GL_DYNAMIC_DRAW
);
errorChain(errorGLCheck());

View File

@@ -157,11 +157,10 @@ errorret_t shaderParamGetLocationGL(
#ifdef DUSK_OPENGL_LEGACY
assertUnreachable("Cannot get uniform locations on legacy opengl.");
#else
shadergl_t *shaderGL = (shadergl_t *)shader;
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
errorret_t err = errorGLCheck();
if(err.code != ERROR_OK) {
errorChain(err);
*location = glGetUniformLocation(shader->shaderProgramId, name);
errorChain(errorGLCheck());
if(*location == -1) {
errorThrow("Uniform '%s' not found in shader.", name);
}
#endif
@@ -174,25 +173,26 @@ errorret_t shaderSetMatrixGL(
mat4 mat
) {
assertNotNull(shader, "Shader cannot be null");
assertNotNull(mat, "Matrix data cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertNotNull(mat, "Matrix data cannot be null");
#ifdef DUSK_OPENGL_LEGACY
assertTrue(
SHADER_LEGACY.boundShader == shader,
"Shader must be bound to set legacy matrices."
);
// Use unaligned copy to safely handle possibly unaligned input matrices
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
glm_mat4_copy(mat, shader->proj);
glm_mat4_ucopy(mat, shader->proj);
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
glm_mat4_copy(mat, shader->view);
glm_mat4_ucopy(mat, shader->view);
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
glm_mat4_copy(mat, shader->model);
glm_mat4_ucopy(mat, shader->model);
} else {
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
@@ -233,6 +233,8 @@ errorret_t shaderSetTextureGL(
errorChain(errorGLCheck());
glBindTexture(GL_TEXTURE_2D, texture->id);
errorChain(errorGLCheck());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
errorChain(errorGLCheck());
#else
if(shader->setTexture == NULL) {

View File

@@ -122,7 +122,7 @@
// Uniforms
"uniform sampler2D u_Texture;\n"
"uniform int u_TextureType;\n"
"uniform vec4 u_Colors[256];\n"// For paletted textures.
"uniform uint u_Colors[256];\n"// For paletted textures.
"uniform int u_ColorCount;\n"
// Fragment shader inputs
"in vec4 v_Color;\n"
@@ -140,8 +140,13 @@
" }\n"
" if(u_TextureType == 2) {\n"// Paletted texture
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
" int index = int(floor(texColor.r * 255.0));\n"
" vec4 paletteColor = u_Colors[index];\n"
" uint index = uint(floor(texColor.r * 255.0));\n"
" uint palColor = u_Colors[index];\n"
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
" vec4 paletteColor = vec4(r, g, b, a);\n"
" FragColor = paletteColor;\n"
" return;\n"
" }\n"

View File

@@ -78,10 +78,6 @@ errorret_t textureInitGL(
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
errorChain(errorGLCheck());
#ifdef DUSK_OPENGL_LEGACY
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#endif
glBindTexture(GL_TEXTURE_2D, 0);
errorChain(errorGLCheck());

View File

@@ -20,9 +20,6 @@
#define glClearDepth(depth) glClearDepthf(depth)
#else
#define GL_GLEXT_PROTOTYPES
#include <vitaGL.h>
#define GL_COLOR_INDEX8_EXT 0x80E5
// #include <GL/glext.h>
#include <GL/gl.h>
#include <GL/glext.h>
#endif

View File

@@ -0,0 +1,16 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Subdirs
add_subdirectory(item)
add_subdirectory(map)
add_subdirectory(story)
add_subdirectory(script)

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