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14 Commits
vita
...
0885da8d44
| Author | SHA1 | Date | |
|---|---|---|---|
| 0885da8d44 | |||
| 8af961c6d3 | |||
| ef5febdde3 | |||
| 6d7fbd3926 | |||
| 2680d373d8 | |||
| 2b2ddb3cf2 | |||
| 85ff95296b | |||
| 314a2de41a | |||
| 26fafab47a | |||
| e56ff20e2d | |||
| 55d44f229d | |||
| 1c5e50cc4d | |||
| ea898da6c2 | |||
| dbb7e9f53c |
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -106,7 +106,7 @@ jobs:
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- name: Copy output files.
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run: |
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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- name: Upload Wii binary
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@@ -70,6 +70,7 @@ elseif LINUX then
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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end
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else
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print("Unknown platform, no default input bindings set.")
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end
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@@ -9,6 +9,7 @@ module('text')
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module('tileset')
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module('texture')
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module('input')
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module('shader')
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CELL_STATE_DEFAULT = 0
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CELL_STATE_HOVER = 1
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@@ -62,7 +63,7 @@ function cellDraw(x, y, type)
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slice = cellSliceDisabled
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end
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spriteBatchPush(textureCell,
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spriteBatchPush(
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x, y,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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colorWhite(),
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@@ -182,18 +183,28 @@ function sceneUpdate()
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y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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end
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function sceneRender()
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-- Update camera
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cameraPushMatrix(camera)
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camera.bottom = screenGetHeight()
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camera.bottom = 0
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camera.top = screenGetHeight()
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camera.right = screenGetWidth()
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shaderBind(SHADER_UNLIT)
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proj = cameraGetProjectionMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
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view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
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spriteBatchPush(
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nil,
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x, y, x + 32, y + 32,
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x, y,
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x + 32, y + 32,
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colorWhite()
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)
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spriteBatchFlush()
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textDraw(10, 10, "Hello World\nHow are you?", colorRed())
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spriteBatchFlush()
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-- Update mouse position
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-- if INPUT_POINTER then
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@@ -250,7 +261,4 @@ function sceneRender()
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-- )
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-- end
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-- end
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spriteBatchFlush()
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cameraPopMatrix()
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end
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Binary file not shown.
Binary file not shown.
BIN
assets/ui/minogram.dtx
Normal file
BIN
assets/ui/minogram.dtx
Normal file
Binary file not shown.
@@ -1,17 +0,0 @@
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include(FetchContent)
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set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
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set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
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set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_DOC OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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set(LIBZIP_DO_INSTALL OFF CACHE BOOL "" FORCE)
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FetchContent_Declare(
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libzip
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GIT_REPOSITORY https://github.com/nih-at/libzip.git
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GIT_TAG v1.11.4
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)
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FetchContent_MakeAvailable(libzip)
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@@ -1,20 +0,0 @@
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# Compile lua
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include(FetchContent)
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FetchContent_Declare(
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liblua
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URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
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)
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FetchContent_MakeAvailable(liblua)
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set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
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set(LUA_C_FILES
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lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
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ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
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loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
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lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
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)
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list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
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add_library(liblua STATIC ${LUA_C_FILES})
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target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
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target_compile_definitions(liblua PRIVATE LUA_USE_C89)
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add_library(lua::lua ALIAS liblua)
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set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
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@@ -1,43 +1,17 @@
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# Allow user to manually specify libzip paths
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# LIBZIP_ROOT: root directory for libzip (optional)
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# LIBZIP_INCLUDE_DIR: path to zip.h (optional)
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# LIBZIP_LIBRARY: path to libzip library (optional)
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find_package(ZLIB REQUIRED)
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if(NOT LIBZIP_INCLUDE_DIR AND LIBZIP_ROOT)
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find_path(LIBZIP_INCLUDE_DIR NAMES zip.h HINTS "${LIBZIP_ROOT}/include")
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endif()
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if(NOT LIBZIP_INCLUDE_DIR)
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find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
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endif()
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find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
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mark_as_advanced(LIBZIP_INCLUDE_DIR)
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if(NOT LIBZIP_LIBRARY AND LIBZIP_ROOT)
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find_library(LIBZIP_LIBRARY NAMES zip HINTS "${LIBZIP_ROOT}/lib")
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endif()
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if(NOT LIBZIP_LIBRARY)
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find_library(LIBZIP_LIBRARY NAMES zip)
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endif()
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find_library(LIBZIP_LIBRARY NAMES zip)
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mark_as_advanced(LIBZIP_LIBRARY)
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if(LIBZIP_LIBRARY)
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get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
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endif()
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if(NOT _libzip_pkgcfg AND LIBZIP_ROOT)
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find_file(_libzip_pkgcfg libzip.pc
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HINTS "${LIBZIP_ROOT}/lib/pkgconfig" "${LIBZIP_ROOT}/libdata/pkgconfig"
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NO_DEFAULT_PATH
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)
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endif()
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if(NOT _libzip_pkgcfg AND LIBZIP_LIBRARY)
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find_file(_libzip_pkgcfg libzip.pc
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HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
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PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
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NO_DEFAULT_PATH
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)
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endif()
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get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
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find_file(_libzip_pkgcfg libzip.pc
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HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
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PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
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NO_DEFAULT_PATH
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(
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@@ -21,7 +21,26 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
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set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
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find_package(cglm REQUIRED)
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include(cmake/modules/CompileLua.cmake)
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# Compile lua
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include(FetchContent)
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FetchContent_Declare(
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liblua
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URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
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)
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FetchContent_MakeAvailable(liblua)
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set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
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set(LUA_C_FILES
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lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
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ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
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loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
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lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
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)
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list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
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add_library(liblua STATIC ${LUA_C_FILES})
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target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
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target_compile_definitions(liblua PRIVATE LUA_USE_C89)
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add_library(lua::lua ALIAS liblua)
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set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
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# Link libraries
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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@@ -1,62 +0,0 @@
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include("${VITASDK}/share/vita.cmake" REQUIRED)
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# Manually define libzip for Vita
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set(LIBZIP_LIBRARY "${VITASDK}/lib/libzip.a" CACHE FILEPATH "libzip library for Vita")
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set(LIBZIP_INCLUDE_DIR "${VITASDK}/include" CACHE PATH "libzip include dir for Vita")
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set(VITA_APP_NAME "Red Rectangle")
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set(VITA_TITLEID "VSDK00017")
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set(VITA_VERSION "01.00")
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||||
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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mathneon
|
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vitashark
|
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kubridge_stub
|
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SceAppMgr_stub
|
||||
SceAudio_stub
|
||||
SceCtrl_stub
|
||||
SceCommonDialog_stub
|
||||
SceDisplay_stub
|
||||
SceKernelDmacMgr_stub
|
||||
SceGxm_stub
|
||||
SceShaccCg_stub
|
||||
SceSysmodule_stub
|
||||
ScePower_stub
|
||||
SceTouch_stub
|
||||
SceVshBridge_stub
|
||||
SceIofilemgr_stub
|
||||
SceShaccCgExt
|
||||
SDL2-static
|
||||
libtaihen_stub.a
|
||||
lua::lua
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||||
zip
|
||||
pthread
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||||
m
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||||
)
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||||
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||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
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${SDL2_INCLUDE_DIRS}
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||||
)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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DUSK_SDL2
|
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DUSK_OPENGL
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DUSK_VITA
|
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DUSK_INPUT_GAMEPAD
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DUSK_PLATFORM_ENDIAN_LITTLE
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DUSK_DISPLAY_WIDTH=960
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DUSK_DISPLAY_HEIGHT=544
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)
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vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME})
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vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
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VERSION ${VITA_VERSION}
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NAME ${VITA_APP_NAME}
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||||
# FILE sce_sys/icon0.png sce_sys/icon0.png
|
||||
# FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
|
||||
# FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
|
||||
# FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
|
||||
)
|
||||
@@ -1,64 +0,0 @@
|
||||
FROM ubuntu:22.04
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
cmake \
|
||||
git \
|
||||
curl \
|
||||
sudo \
|
||||
wget \
|
||||
libarchive-tools \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-dotenv \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN git clone https://github.com/vitasdk/vdpm /vdpm
|
||||
WORKDIR /vdpm
|
||||
RUN ./bootstrap-vitasdk.sh
|
||||
|
||||
ENV VITASDK=/usr/local/vitasdk
|
||||
ENV PATH="${VITASDK}/bin:${PATH}"
|
||||
|
||||
RUN git clone https://github.com/vitasdk/packages.git /vitapackages
|
||||
WORKDIR /vitapackages
|
||||
|
||||
RUN bash -lc '\
|
||||
dir_array=( \
|
||||
zlib \
|
||||
bzip2 \
|
||||
henkaku \
|
||||
taihen \
|
||||
kubridge \
|
||||
openal-soft \
|
||||
openssl \
|
||||
curl \
|
||||
curlpp \
|
||||
expat \
|
||||
opus \
|
||||
opusfile \
|
||||
glm \
|
||||
kuio \
|
||||
vitaShaRK \
|
||||
libmathneon \
|
||||
vitaGL \
|
||||
SceShaccCgExt \
|
||||
sdl2 \
|
||||
libzip \
|
||||
luajit \
|
||||
); \
|
||||
curdir=$(pwd); \
|
||||
for d in "${dir_array[@]}"; do \
|
||||
echo "${curdir}/${d}"; \
|
||||
cd "${curdir}/${d}"; \
|
||||
vita-makepkg; \
|
||||
vdpm *-arm.tar.xz; \
|
||||
done \
|
||||
'
|
||||
|
||||
WORKDIR /workdir
|
||||
@@ -1,5 +1,6 @@
|
||||
#!/bin/bash
|
||||
cmake -S . -B build-knulli -G Ninja \
|
||||
-DDUSK_BUILD_TESTS=ON \
|
||||
-DDUSK_TARGET_SYSTEM=knulli \
|
||||
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||
@@ -1,6 +0,0 @@
|
||||
#!/bin/bash
|
||||
cd /workdir
|
||||
cmake -S . -B build-vita \
|
||||
-DDUSK_TARGET_SYSTEM=vita \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake"
|
||||
cmake --build build-vita -- -j$(nproc)
|
||||
@@ -4,8 +4,9 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(dusk)
|
||||
add_subdirectory(duskrpg)
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli" OR DUSK_TARGET_SYSTEM STREQUAL "vita")
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||
add_subdirectory(dusklinux)
|
||||
add_subdirectory(dusksdl2)
|
||||
add_subdirectory(duskgl)
|
||||
|
||||
@@ -52,12 +52,9 @@ add_subdirectory(engine)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(util)
|
||||
|
||||
@@ -19,12 +19,9 @@ typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
|
||||
ASSET_TYPE_TEXTURE,
|
||||
// ASSET_TYPE_PALETTE,
|
||||
ASSET_TYPE_TILESET,
|
||||
ASSET_TYPE_LANGUAGE,
|
||||
ASSET_TYPE_SCRIPT,
|
||||
ASSET_TYPE_MAP,
|
||||
ASSET_TYPE_MAP_CHUNK,
|
||||
|
||||
ASSET_TYPE_COUNT,
|
||||
} assettype_t;
|
||||
@@ -60,21 +57,14 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
},
|
||||
|
||||
[ASSET_TYPE_TEXTURE] = {
|
||||
.extension = "dpt",
|
||||
.extension = "DTX",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettexture_t),
|
||||
.entire = assetTextureLoad
|
||||
},
|
||||
|
||||
// [ASSET_TYPE_PALETTE] = {
|
||||
// .extension = "dpf",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
// .dataSize = sizeof(palette_t),
|
||||
// .entire = assetPaletteLoad
|
||||
// },
|
||||
|
||||
[ASSET_TYPE_TILESET] = {
|
||||
.extension = "dtf",
|
||||
.extension = "DTF",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(assettileset_t),
|
||||
.entire = assetTilesetLoad
|
||||
@@ -91,16 +81,4 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
.custom = assetScriptHandler
|
||||
},
|
||||
|
||||
// [ASSET_TYPE_MAP] = {
|
||||
// .extension = "DMF",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapHandler
|
||||
// },
|
||||
|
||||
// [ASSET_TYPE_MAP_CHUNK] = {
|
||||
// .extension = "DMC",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||
// .custom = assetMapChunkHandler
|
||||
// },
|
||||
};
|
||||
@@ -12,50 +12,67 @@
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||
// assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
// assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
|
||||
// assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||
// texture_t *texture = (texture_t *)entire.output;
|
||||
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||
texture_t *texture = (texture_t *)entire.output;
|
||||
|
||||
// // Read header and version (first 4 bytes)
|
||||
// if(
|
||||
// assetData->header[0] != 'D' ||
|
||||
// assetData->header[1] != 'P' ||
|
||||
// assetData->header[2] != 'T'
|
||||
// ) {
|
||||
// errorThrow("Invalid texture header");
|
||||
// }
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'T' ||
|
||||
assetData->header[2] != 'X'
|
||||
) {
|
||||
errorThrow("Invalid texture header");
|
||||
}
|
||||
|
||||
// // Version (can only be 1 atm)
|
||||
// if(assetData->version != 0x01) {
|
||||
// errorThrow("Unsupported texture version");
|
||||
// }
|
||||
// Version (can only be 1 atm)
|
||||
if(assetData->version != 0x01) {
|
||||
errorThrow("Unsupported texture version");
|
||||
}
|
||||
|
||||
// // Fix endian
|
||||
// assetData->width = endianLittleToHost32(assetData->width);
|
||||
// assetData->height = endianLittleToHost32(assetData->height);
|
||||
// Fix endian
|
||||
assetData->width = endianLittleToHost32(assetData->width);
|
||||
assetData->height = endianLittleToHost32(assetData->height);
|
||||
|
||||
// // Check dimensions.
|
||||
// if(
|
||||
// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||
// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||
// ) {
|
||||
// errorThrow("Invalid texture dimensions");
|
||||
// }
|
||||
// Check dimensions.
|
||||
if(
|
||||
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||
) {
|
||||
errorThrow("Invalid texture dimensions");
|
||||
}
|
||||
|
||||
// textureInit(
|
||||
// texture,
|
||||
// assetData->width,
|
||||
// assetData->height,
|
||||
// TEXTURE_FORMAT_PALETTE,
|
||||
// (texturedata_t){
|
||||
// .paletted = {
|
||||
// .indices = NULL,
|
||||
// .palette = NULL
|
||||
// }
|
||||
// }
|
||||
// );
|
||||
// Validate format
|
||||
textureformat_t format;
|
||||
texturedata_t data;
|
||||
|
||||
// errorOk();
|
||||
switch(assetData->type) {
|
||||
case 0x00: // RGBA8888
|
||||
format = TEXTURE_FORMAT_RGBA;
|
||||
data.rgbaColors = (color_t *)assetData->data;
|
||||
break;
|
||||
|
||||
// case 0x01:
|
||||
// format = TEXTURE_FORMAT_RGB;
|
||||
// break;
|
||||
|
||||
// case 0x02:
|
||||
// format = TEXTURE_FORMAT_RGB565;
|
||||
// break;
|
||||
|
||||
// case 0x03:
|
||||
// format = TEXTURE_FORMAT_RGB5A3;
|
||||
// break;
|
||||
|
||||
default:
|
||||
errorThrow("Unsupported texture format");
|
||||
}
|
||||
|
||||
errorChain(textureInit(
|
||||
texture, assetData->width, assetData->height, format, data
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
uint8_t type;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
||||
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||
} assettexture_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ void cameraInitOrthographic(camera_t *camera) {
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = 0.0f;
|
||||
camera->orthographic.bottom = SCREEN.height;
|
||||
camera->nearClip = -1.0f;
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||
@@ -84,7 +84,7 @@ void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||
assertNotNull(dest, "Destination matrix must not be null");
|
||||
|
||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||
glm_mat4_copy(camera->view, dest);
|
||||
glm_mat4_ucopy(camera->view, dest);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_lookat(
|
||||
|
||||
@@ -21,4 +21,3 @@ lime,0.75,1,0,1
|
||||
navy,0,0,0.5,1
|
||||
teal,0,0.5,0.5,1
|
||||
cornflower_blue,0.39,0.58,0.93,1
|
||||
salmon,1,0.5,0.5,1
|
||||
|
@@ -20,11 +20,27 @@
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "time/time.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
#include "script/module/display/moduleshader.h"
|
||||
|
||||
texture_t PALETTE_TEXTURE;
|
||||
texture_t UNCOMPRESSED_TEXTURE;
|
||||
texture_t COMPRESSED_TEXTURE;
|
||||
display_t DISPLAY = { 0 };
|
||||
mesh_t mesh;
|
||||
meshvertex_t vertices[3] = {
|
||||
{
|
||||
.color = { 255, 0, 0, 255 },
|
||||
.uv = { 0.0f, 0.0f },
|
||||
.pos = { 0.0f, 0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 255, 0, 255 },
|
||||
.uv = { 0.5f, 1.0f },
|
||||
.pos = { -0.5f, -0.5f, 0.0f }
|
||||
},
|
||||
{
|
||||
.color = { 0, 0, 255, 255 },
|
||||
.uv = { 1.0f, 0.0f },
|
||||
.pos = { 0.5f, -0.5f, 0.0f }
|
||||
}
|
||||
};
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||
@@ -32,64 +48,27 @@ errorret_t displayInit(void) {
|
||||
#ifdef displayPlatformInit
|
||||
errorChain(displayPlatformInit());
|
||||
#endif
|
||||
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
errorChain(quadInit());
|
||||
errorChain(frameBufferInitBackBuffer());
|
||||
errorChain(spriteBatchInit());
|
||||
errorChain(textInit());
|
||||
errorChain(screenInit());
|
||||
|
||||
// PALETTES[0].colors[0] = COLOR_RED;
|
||||
// PALETTES[0].colors[1] = COLOR_GREEN;
|
||||
// PALETTES[0].colors[2] = COLOR_BLUE;
|
||||
// PALETTES[0].colors[3] = COLOR_WHITE;
|
||||
// PALETTES[0].colors[4] = COLOR_MAGENTA;
|
||||
// PALETTES[0].colors[5] = COLOR_CYAN;
|
||||
// PALETTES[0].colors[6] = COLOR_YELLOW;
|
||||
// PALETTES[0].colors[7] = COLOR_BLACK;
|
||||
// PALETTES[0].count = 8;
|
||||
// Setup initial shader with default values
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
camera_t cam;
|
||||
cameraInit(&cam);
|
||||
mat4 mat;
|
||||
cameraGetProjectionMatrix(&cam, mat);
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
||||
cameraGetViewMatrix(&cam, mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
||||
glm_mat4_identity(mat);
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||
|
||||
// uint8_t indices[64] = {
|
||||
// 0,0,0,0,0,0,0,0,
|
||||
// 1,1,1,1,1,1,1,1,
|
||||
// 2,2,2,2,2,2,2,2,
|
||||
// 3,3,3,3,3,3,3,3,
|
||||
// 4,4,4,4,4,4,4,4,
|
||||
// 5,5,5,5,5,5,5,5,
|
||||
// 6,6,6,6,6,6,6,6,
|
||||
// 7,7,7,7,7,7,7,7
|
||||
// };
|
||||
|
||||
// errorChain(textureInit(
|
||||
// &PALETTE_TEXTURE,
|
||||
// 8, 8,
|
||||
// TEXTURE_FORMAT_PALETTE,
|
||||
// (texturedata_t){
|
||||
// .paletted = {
|
||||
// .indices = indices,
|
||||
// .palette = &PALETTES[0]
|
||||
// }
|
||||
// }
|
||||
// ));
|
||||
|
||||
errorChain(textureInit(
|
||||
&UNCOMPRESSED_TEXTURE,
|
||||
8, 8,
|
||||
TEXTURE_FORMAT_RGBA,
|
||||
(texturedata_t){
|
||||
.rgbaColors = (color_t[]){
|
||||
COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
|
||||
COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
|
||||
COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
|
||||
COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
|
||||
COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
|
||||
COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
|
||||
COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
|
||||
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
|
||||
}
|
||||
}
|
||||
));
|
||||
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -110,38 +89,7 @@ errorret_t displayUpdate(void) {
|
||||
SCREEN.background
|
||||
);
|
||||
|
||||
camera_t camera;
|
||||
// cameraInitOrthographic(&camera);
|
||||
// camera.orthographic.left = 0.0f;
|
||||
// camera.orthographic.right = SCREEN.width;
|
||||
// camera.orthographic.top = SCREEN.height;
|
||||
// camera.orthographic.bottom = 0.0f;
|
||||
cameraInitPerspective(&camera);
|
||||
camera.lookat.position[0] = 3.0f;
|
||||
camera.lookat.position[1] = 3.0f;
|
||||
camera.lookat.position[2] = 3.0f;
|
||||
|
||||
mat4 proj, view, model;
|
||||
cameraGetProjectionMatrix(&camera, proj);
|
||||
cameraGetViewMatrix(&camera, view);
|
||||
glm_mat4_identity(model);
|
||||
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
|
||||
errorChain(spriteBatchPush(
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
COLOR_WHITE,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f
|
||||
));
|
||||
errorChain(spriteBatchFlush());
|
||||
|
||||
// errorCatch(errorPrint(sceneRender()));
|
||||
errorChain(sceneRender());
|
||||
|
||||
// Render UI
|
||||
// uiRender();
|
||||
|
||||
@@ -7,4 +7,5 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
shader.c
|
||||
shaderunlit.c
|
||||
)
|
||||
@@ -8,15 +8,19 @@
|
||||
#include "shader.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
shader_t *bound = NULL;
|
||||
|
||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
errorChain(shaderInitPlatform(shader, def));
|
||||
bound = NULL;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderBind(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
errorChain(shaderBindPlatform(shader));
|
||||
bound = shader;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -28,6 +32,7 @@ errorret_t shaderSetMatrix(
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(matrix, "Matrix cannot be null");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||
errorOk();
|
||||
}
|
||||
@@ -39,6 +44,7 @@ errorret_t shaderSetTexture(
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||
errorOk();
|
||||
}
|
||||
@@ -56,6 +62,7 @@ errorret_t shaderSetTexture(
|
||||
|
||||
errorret_t shaderDispose(shader_t *shader) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
bound = NULL;
|
||||
errorChain(shaderDisposePlatform(shader));
|
||||
errorOk();
|
||||
}
|
||||
10
src/dusk/display/shader/shaderunlit.c
Normal file
10
src/dusk/display/shader/shaderunlit.c
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shaderunlit.h"
|
||||
|
||||
shader_t SHADER_UNLIT = { 0 };
|
||||
@@ -15,4 +15,4 @@
|
||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||
|
||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||
static shader_t SHADER_UNLIT;
|
||||
extern shader_t SHADER_UNLIT;
|
||||
@@ -35,14 +35,13 @@ errorret_t spriteBatchPush(
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
) {
|
||||
errorChain(spriteBatchPush3D(
|
||||
return spriteBatchPush3D(
|
||||
(vec3){ minX, minY, 0 },
|
||||
(vec3){ maxX, maxY, 0 },
|
||||
color,
|
||||
(vec2){ u0, v0 },
|
||||
(vec2){ u1, v1 }
|
||||
));
|
||||
errorOk();
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t spriteBatchPush3D(
|
||||
@@ -53,11 +52,14 @@ errorret_t spriteBatchPush3D(
|
||||
const vec2 uv1
|
||||
) {
|
||||
// Need to flush?
|
||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||
errorChain(spriteBatchFlush());
|
||||
}
|
||||
|
||||
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
||||
size_t vertexOffset = (
|
||||
SPRITEBATCH.spriteCount +
|
||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
||||
) * QUAD_VERTEX_COUNT;
|
||||
quadBuffer3D(
|
||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||
min, max, color, uv0, uv1
|
||||
@@ -68,6 +70,7 @@ errorret_t spriteBatchPush3D(
|
||||
|
||||
void spriteBatchClear() {
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
SPRITEBATCH.spriteFlush = 0;
|
||||
}
|
||||
|
||||
errorret_t spriteBatchFlush() {
|
||||
@@ -76,9 +79,19 @@ errorret_t spriteBatchFlush() {
|
||||
}
|
||||
|
||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||
spriteBatchClear();
|
||||
size_t vertexOffset = (
|
||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||
QUAD_VERTEX_COUNT
|
||||
);
|
||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
|
||||
SPRITEBATCH.spriteFlush++;
|
||||
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
|
||||
SPRITEBATCH.spriteFlush = 0;
|
||||
}
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
@@ -8,12 +8,17 @@
|
||||
#pragma once
|
||||
#include "display/mesh/quad.h"
|
||||
|
||||
#define SPRITEBATCH_SPRITES_MAX 16
|
||||
#define SPRITEBATCH_SPRITES_MAX 32
|
||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||
#define SPRITEBATCH_FLUSH_COUNT 4
|
||||
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||
)
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
int32_t spriteCount;
|
||||
int32_t spriteFlush;
|
||||
} spritebatch_t;
|
||||
|
||||
// Have to define these seperately because of alignment in certain platforms.
|
||||
|
||||
@@ -11,17 +11,19 @@
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
texture_t DEFAULT_FONT_TEXTURE;
|
||||
tileset_t DEFAULT_FONT_TILESET;
|
||||
|
||||
errorret_t textInit(void) {
|
||||
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
||||
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorChain(assetLoad("ui/minogram.dtx", &DEFAULT_FONT_TEXTURE));
|
||||
errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textDispose(void) {
|
||||
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -45,6 +47,7 @@ errorret_t textDrawChar(
|
||||
vec4 uv;
|
||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||
|
||||
|
||||
errorChain(spriteBatchPush(
|
||||
// texture,
|
||||
x, y,
|
||||
@@ -70,6 +73,8 @@ errorret_t textDraw(
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
|
||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
||||
|
||||
errorret_t sceneUpdate(void) {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(!TIME.dynamicUpdate) {
|
||||
if(TIME.dynamicUpdate) {
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -7,11 +7,8 @@
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(system)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
modulescreen.c
|
||||
moduletileset.c
|
||||
moduletexture.c
|
||||
moduleshader.c
|
||||
)
|
||||
@@ -69,6 +69,16 @@ void moduleCamera(scriptcontext_t *context) {
|
||||
|
||||
// Methods
|
||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetProjectionMatrix",
|
||||
moduleCameraGetProjectionMatrix
|
||||
);
|
||||
lua_register(
|
||||
context->luaState,
|
||||
"cameraGetViewMatrix",
|
||||
moduleCameraGetViewMatrix
|
||||
);
|
||||
}
|
||||
|
||||
int moduleCameraCreate(lua_State *L) {
|
||||
@@ -116,7 +126,7 @@ int moduleCameraCreate(lua_State *L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraIndex(lua_State *l) {
|
||||
int moduleCameraIndex(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
const char_t *key = luaL_checkstring(l, 2);
|
||||
@@ -289,3 +299,35 @@ int moduleCameraNewIndex(lua_State *l) {
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetProjectionMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int moduleCameraGetViewMatrix(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL.");
|
||||
|
||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
||||
|
||||
// Create mat4
|
||||
mat4 test;
|
||||
cameraGetViewMatrix(cam, test);
|
||||
|
||||
// Lua needs to own this matrix now
|
||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
||||
memoryCopy(m, test, sizeof(mat4));
|
||||
return 1;
|
||||
}
|
||||
@@ -36,3 +36,19 @@ int moduleCameraIndex(lua_State *l);
|
||||
* @param l The Lua state.
|
||||
*/
|
||||
int moduleCameraNewIndex(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's projection matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetProjectionMatrix(lua_State *L);
|
||||
|
||||
/**
|
||||
* Script binding for getting a camera's view matrix.
|
||||
*
|
||||
* @param L The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleCameraGetViewMatrix(lua_State *L);
|
||||
120
src/dusk/script/module/display/moduleshader.c
Normal file
120
src/dusk/script/module/display/moduleshader.c
Normal file
@@ -0,0 +1,120 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "moduleshader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/shader/shader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
void moduleShader(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Context cannot be NULL.");
|
||||
|
||||
// Shader unlit defs
|
||||
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
||||
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
||||
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
||||
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
||||
|
||||
// Shader methods
|
||||
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
||||
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
||||
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
||||
}
|
||||
|
||||
int moduleShaderBind(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Should be passed a shader userdata pointer only.
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderBind(shader);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetMatrix(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
// Expect shader, string and matrix.
|
||||
if(!lua_isuserdata(l, 1)) {
|
||||
luaL_error(l, "First argument must be a shader_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isstring(l, 2)) {
|
||||
luaL_error(l, "Second argument must be a string.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!lua_isuserdata(l, 3)) {
|
||||
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||
|
||||
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
||||
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
||||
|
||||
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int moduleShaderSetTexture(lua_State *l) {
|
||||
assertNotNull(l, "Lua state cannot be NULL.");
|
||||
|
||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
||||
|
||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
||||
|
||||
texture_t *texture;
|
||||
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
|
||||
if(lua_isnil(l, 3)) {
|
||||
texture = NULL;
|
||||
} else if(lua_isuserdata(l, 3)) {
|
||||
texture = (texture_t *)lua_touserdata(l, 3);
|
||||
assertNotNull(texture, "Texture pointer cannot be NULL.");
|
||||
} else {
|
||||
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
42
src/dusk/script/module/display/moduleshader.h
Normal file
42
src/dusk/script/module/display/moduleshader.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
/**
|
||||
* Register shader functions to the given script context.
|
||||
*
|
||||
* @param context The script context to register shader functions to.
|
||||
*/
|
||||
void moduleShader(scriptcontext_t *context);
|
||||
|
||||
/**
|
||||
* Script binding for binding a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderBind(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a matrix uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetMatrix(lua_State *l);
|
||||
|
||||
/**
|
||||
* Script binding for setting a texture uniform in a shader.
|
||||
*
|
||||
* @param l The Lua state.
|
||||
* @return Number of return values on the Lua stack.
|
||||
*/
|
||||
int moduleShaderSetTexture(lua_State *l);
|
||||
|
||||
errorret_t doThing();
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "script/module/input/moduleinput.h"
|
||||
#include "script/module/moduleplatform.h"
|
||||
#include "script/module/scene/modulescene.h"
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/locale/modulelocale.h"
|
||||
#include "script/module/time/moduletime.h"
|
||||
#include "script/module/event/moduleevent.h"
|
||||
@@ -18,13 +17,13 @@
|
||||
#include "script/module/display/modulespritebatch.h"
|
||||
#include "script/module/display/modulecamera.h"
|
||||
#include "script/module/display/moduleglm.h"
|
||||
#include "script/module/display/moduleshader.h"
|
||||
#include "script/module/ui/moduleui.h"
|
||||
#include "script/module/display/moduletext.h"
|
||||
#include "script/module/display/modulescreen.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
#include "script/module/display/moduletexture.h"
|
||||
#include "script/module/display/moduletileset.h"
|
||||
#include "script/scriptgame.h"
|
||||
#include "util/string.h"
|
||||
|
||||
const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
@@ -33,7 +32,6 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "platform", .callback = modulePlatform },
|
||||
{ .name = "color", .callback = moduleColor },
|
||||
{ .name = "scene", .callback = moduleScene },
|
||||
{ .name = "item", .callback = moduleItem },
|
||||
{ .name = "locale", .callback = moduleLocale },
|
||||
{ .name = "time", .callback = moduleTime },
|
||||
{ .name = "event", .callback = moduleEvent },
|
||||
@@ -43,10 +41,13 @@ const scriptmodule_t SCRIPT_MODULE_LIST[] = {
|
||||
{ .name = "ui", .callback = moduleUi },
|
||||
{ .name = "text", .callback = moduleText },
|
||||
{ .name = "screen", .callback = moduleScreen },
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag },
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
{ .name = "texture", .callback = moduleTexture },
|
||||
{ .name = "tileset", .callback = moduleTileset },
|
||||
{ .name = "shader", .callback = moduleShader },
|
||||
|
||||
#ifdef SCRIPT_GAME_LIST
|
||||
SCRIPT_GAME_LIST
|
||||
#endif
|
||||
};
|
||||
|
||||
#define SCRIPT_MODULE_COUNT ( \
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
|
||||
void cameraPushMatrixDolphin(camera_t *camera) {
|
||||
assertNotNull(camera, "Camera cannot be null");
|
||||
assertTrue(
|
||||
camera->nearClip > 0.0f,
|
||||
"Camera near clip must be greater than 0 for Dolphin"
|
||||
);
|
||||
|
||||
Mtx44 guProjection;
|
||||
Mtx guView;
|
||||
|
||||
@@ -77,7 +77,8 @@ errorret_t displayInitDolphin(void) {
|
||||
|
||||
// Setup cull modes
|
||||
GX_SetCullMode(GX_CULL_NONE);
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
|
||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
|
||||
|
||||
@@ -60,6 +60,8 @@ errorret_t meshDrawDolphin(
|
||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[vertexOffset].color.r, stride);
|
||||
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[vertexOffset].uv[0], stride);
|
||||
|
||||
GX_InvVtxCache();
|
||||
|
||||
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)vertexCount);
|
||||
for(uint16_t i = 0; i < (uint16_t)vertexCount; ++i) {
|
||||
GX_Position1x16(i);
|
||||
|
||||
@@ -59,7 +59,7 @@ void cameraPushMatrixGL(camera_t *camera) {
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
glm_mat4_copy(camera->view, view);
|
||||
glm_mat4_ucopy(camera->view, view);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
|
||||
@@ -11,13 +11,6 @@ errorret_t displayOpenGLInit(void) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
#if DUSK_OPENGL_LEGACY
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
errorChain(errorGLCheck());
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
errorChain(errorGLCheck());
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
@@ -32,5 +25,12 @@ errorret_t displayOpenGLInit(void) {
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
#if DUSK_OPENGL_LEGACY
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
errorChain(errorGLCheck());
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
errorChain(errorGLCheck());
|
||||
#endif
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -113,8 +113,10 @@ errorret_t meshFlushGL(
|
||||
errorChain(errorGLCheck());
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
vertCount * sizeof(meshvertex_t),
|
||||
&mesh->vertices[vertOffset],
|
||||
mesh->vertexCount * sizeof(meshvertex_t),
|
||||
mesh->vertices,
|
||||
// vertCount * sizeof(meshvertex_t),
|
||||
// &mesh->vertices[vertOffset],
|
||||
GL_DYNAMIC_DRAW
|
||||
);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
@@ -157,11 +157,10 @@ errorret_t shaderParamGetLocationGL(
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertUnreachable("Cannot get uniform locations on legacy opengl.");
|
||||
#else
|
||||
shadergl_t *shaderGL = (shadergl_t *)shader;
|
||||
*location = glGetUniformLocation(shaderGL->shaderProgramId, name);
|
||||
errorret_t err = errorGLCheck();
|
||||
if(err.code != ERROR_OK) {
|
||||
errorChain(err);
|
||||
*location = glGetUniformLocation(shader->shaderProgramId, name);
|
||||
errorChain(errorGLCheck());
|
||||
if(*location == -1) {
|
||||
errorThrow("Uniform '%s' not found in shader.", name);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -174,25 +173,26 @@ errorret_t shaderSetMatrixGL(
|
||||
mat4 mat
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertNotNull(mat, "Matrix data cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertNotNull(mat, "Matrix data cannot be null");
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
assertTrue(
|
||||
SHADER_LEGACY.boundShader == shader,
|
||||
"Shader must be bound to set legacy matrices."
|
||||
);
|
||||
// Use unaligned copy to safely handle possibly unaligned input matrices
|
||||
if(stringCompare(name, SHADER_UNLIT_PROJECTION) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_PROJ;
|
||||
glm_mat4_copy(mat, shader->proj);
|
||||
glm_mat4_ucopy(mat, shader->proj);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_VIEW) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_VIEW;
|
||||
glm_mat4_copy(mat, shader->view);
|
||||
glm_mat4_ucopy(mat, shader->view);
|
||||
|
||||
} else if(stringCompare(name, SHADER_UNLIT_MODEL) == 0) {
|
||||
SHADER_LEGACY.dirty |= SHADER_LEGACY_DIRTY_MODEL;
|
||||
glm_mat4_copy(mat, shader->model);
|
||||
glm_mat4_ucopy(mat, shader->model);
|
||||
|
||||
} else {
|
||||
assertUnreachable("Cannot use a custom matrix on legacy opengl.");
|
||||
@@ -233,6 +233,8 @@ errorret_t shaderSetTextureGL(
|
||||
errorChain(errorGLCheck());
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
errorChain(errorGLCheck());
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
#else
|
||||
if(shader->setTexture == NULL) {
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
// Uniforms
|
||||
"uniform sampler2D u_Texture;\n"
|
||||
"uniform int u_TextureType;\n"
|
||||
"uniform vec4 u_Colors[256];\n"// For paletted textures.
|
||||
"uniform uint u_Colors[256];\n"// For paletted textures.
|
||||
"uniform int u_ColorCount;\n"
|
||||
// Fragment shader inputs
|
||||
"in vec4 v_Color;\n"
|
||||
@@ -140,8 +140,13 @@
|
||||
" }\n"
|
||||
" if(u_TextureType == 2) {\n"// Paletted texture
|
||||
" vec4 texColor = texture(u_Texture, v_TexCoord);\n"
|
||||
" int index = int(floor(texColor.r * 255.0));\n"
|
||||
" vec4 paletteColor = u_Colors[index];\n"
|
||||
" uint index = uint(floor(texColor.r * 255.0));\n"
|
||||
" uint palColor = u_Colors[index];\n"
|
||||
" float r = float((palColor >> 24) & 0xFFu) / 255.0;\n"
|
||||
" float g = float((palColor >> 16) & 0xFFu) / 255.0;\n"
|
||||
" float b = float((palColor >> 8) & 0xFFu) / 255.0;\n"
|
||||
" float a = float((palColor >> 0) & 0xFFu) / 255.0;\n"
|
||||
" vec4 paletteColor = vec4(r, g, b, a);\n"
|
||||
" FragColor = paletteColor;\n"
|
||||
" return;\n"
|
||||
" }\n"
|
||||
|
||||
@@ -78,10 +78,6 @@ errorret_t textureInitGL(
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
#ifdef DUSK_OPENGL_LEGACY
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
#endif
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
errorChain(errorGLCheck());
|
||||
|
||||
|
||||
@@ -20,9 +20,6 @@
|
||||
#define glClearDepth(depth) glClearDepthf(depth)
|
||||
#else
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <vitaGL.h>
|
||||
|
||||
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||
|
||||
// #include <GL/glext.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
16
src/duskrpg/CMakeLists.txt
Normal file
16
src/duskrpg/CMakeLists.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Includes
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_LIST_DIR}
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(script)
|
||||
7
src/duskrpg/script/CMakeLists.txt
Normal file
7
src/duskrpg/script/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(module)
|
||||
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
9
src/duskrpg/script/module/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Subdirectories
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(story)
|
||||
16
src/duskrpg/script/scriptgame.h
Normal file
16
src/duskrpg/script/scriptgame.h
Normal file
@@ -0,0 +1,16 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/module/item/moduleitem.h"
|
||||
#include "script/module/story/modulestoryflag.h"
|
||||
#include "script/module/map/modulemap.h"
|
||||
|
||||
#define SCRIPT_GAME_LIST \
|
||||
{ .name = "item", .callback = moduleItem }, \
|
||||
{ .name = "storyflag", .callback = moduleStoryFlag }, \
|
||||
{ .name = "map", .callback = moduleMap },
|
||||
417
tools/texture-creator.html
Normal file
417
tools/texture-creator.html
Normal file
@@ -0,0 +1,417 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Dusk Tools / Texture Creator</title>
|
||||
|
||||
<style type="text/css">
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<h1>Dusk Texture Creator</h1>
|
||||
<p>
|
||||
Creates texture files. This will not create palletized textures, use the
|
||||
palette-indexer.html tool for that. This will instead work for all other
|
||||
kinds of textures.
|
||||
</p>
|
||||
|
||||
<div>
|
||||
<div>
|
||||
<input type="file" data-file-input />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>Settings</h2>
|
||||
|
||||
<div>
|
||||
Texture Format:
|
||||
<div>
|
||||
<label>
|
||||
RGBA
|
||||
<input type="radio" name="texture-type" value="rgba" />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB
|
||||
<input type="radio" name="texture-type" value="rgb" />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB565
|
||||
<input type="radio" name="texture-type" value="rgb565" checked />
|
||||
</label><br />
|
||||
|
||||
<label>
|
||||
RGB5A3 (Dolphin Only)
|
||||
<input type="radio" name="texture-type" value="rgb5a3" />
|
||||
</label><br />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label for="pad-power-of-two">
|
||||
Pad to power of two
|
||||
<input type="checkbox" id="pad-power-of-two" name="pad-power-of-two" checked />
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h2>Preview</h2>
|
||||
<div>
|
||||
<label>
|
||||
Preview Scale:
|
||||
<input type="number" value="2" data-preview-scale min="1" step="1" />
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label>
|
||||
Preview Background:
|
||||
<button data-page-bg-white>White</button>
|
||||
<button data-page-bg-transparent>Black</button>
|
||||
<button data-page-bg-checkerboard>Checkerboard</button>
|
||||
<button data-page-bg-magenta>Magenta</button>
|
||||
<button data-page-bg-blue>Blue</button>
|
||||
<button data-page-bg-green>Green</button>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<canvas data-output-preview style="border:1px solid black;"></canvas>
|
||||
</div>
|
||||
<div>
|
||||
<textarea data-output-information readonly rows="15" style="width: 500px;"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<button data-download>Download Texture</button>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
<script type="text/javascript">
|
||||
const elFileInput = document.querySelector('[data-file-input]');
|
||||
const elFileError = document.querySelector('[data-file-error]');
|
||||
const elPreviewScale = document.querySelector('[data-preview-scale]');
|
||||
const elOutputPreview = document.querySelector('[data-output-preview]');
|
||||
const elOutputInformation = document.querySelector('[data-output-information]');
|
||||
const elTextureType = document.querySelectorAll('input[name="texture-type"]');
|
||||
const elPadPowerOfTwo = document.querySelector('#pad-power-of-two');
|
||||
const btnDownload = document.querySelector('[data-download]');
|
||||
const btnBackgroundWhite = document.querySelector('[data-page-bg-white]');
|
||||
const btnBackgroundTransparent = document.querySelector('[data-page-bg-transparent]');
|
||||
const btnBackgroundCheckerboard = document.querySelector('[data-page-bg-checkerboard]');
|
||||
const btnBackgroundMagenta = document.querySelector('[data-page-bg-magenta]');
|
||||
const btnBackgroundBlue = document.querySelector('[data-page-bg-blue]');
|
||||
const btnBackgroundGreen = document.querySelector('[data-page-bg-green]');
|
||||
|
||||
let image;
|
||||
let imageName;
|
||||
let textureData;
|
||||
let rawData;
|
||||
let width, height, paddedWidth, paddedHeight;
|
||||
|
||||
// Methods
|
||||
const nextPowerOfTwo = n => {
|
||||
if(n <= 0) return 1;
|
||||
return 2 ** Math.ceil(Math.log2(n));
|
||||
}
|
||||
|
||||
const updatePreview = () => {
|
||||
if(!image) return;
|
||||
|
||||
console.log('Updating preview with image:', image);
|
||||
|
||||
const scale = parseInt(elPreviewScale.value) || 1;
|
||||
const padToPowerOfTwo = elPadPowerOfTwo.checked;
|
||||
const textureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
|
||||
width = image.width;
|
||||
height = image.height;
|
||||
let scaledWidth = width * scale;
|
||||
let scaledHeight = height * scale;
|
||||
paddedWidth = padToPowerOfTwo ? nextPowerOfTwo(width) : width;
|
||||
paddedHeight = padToPowerOfTwo ? nextPowerOfTwo(height) : height;
|
||||
let paddedScaledWidth = paddedWidth * scale;
|
||||
let paddedScaledHeight = paddedHeight * scale;
|
||||
|
||||
const tempCanvas = document.createElement('canvas');
|
||||
tempCanvas.width = paddedWidth;
|
||||
tempCanvas.height = paddedHeight;
|
||||
const tempCtx = tempCanvas.getContext('2d');
|
||||
tempCtx.imageSmoothingEnabled = false;
|
||||
tempCtx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
|
||||
tempCtx.drawImage(image, 0, 0, width, height);
|
||||
|
||||
const pixels = tempCtx.getImageData(0, 0, paddedWidth, paddedHeight);
|
||||
|
||||
let sizeBytes;
|
||||
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
strTextureType = strTextureType.toLowerCase();
|
||||
rawData = new Uint8Array(paddedWidth * paddedHeight * 4);
|
||||
|
||||
if(strTextureType === 'rgba') {
|
||||
textureData = new Uint8Array(pixels.data.buffer);
|
||||
rawData = new Uint8Array(pixels.data.buffer);
|
||||
sizeBytes = paddedWidth * paddedHeight * 4;
|
||||
|
||||
} else if(strTextureType === 'rgb') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 3;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
for(let i = 0, j = 0; i < textureData.length; i += 4, j += 3) {
|
||||
textureData[j] = pixels.data[i]; // R
|
||||
textureData[j + 1] = pixels.data[i + 1]; // G
|
||||
textureData[j + 2] = pixels.data[i + 2]; // B
|
||||
|
||||
rawData[i] = pixels.data[i]; // R
|
||||
rawData[i + 1] = pixels.data[i + 1]; // G
|
||||
rawData[i + 2] = pixels.data[i + 2]; // B
|
||||
rawData[i + 3] = 255;
|
||||
}
|
||||
} else if(strTextureType === 'rgb565') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
let j = 0;
|
||||
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||
const r = pixels.data[i];
|
||||
const g = pixels.data[i + 1];
|
||||
const b = pixels.data[i + 2];
|
||||
|
||||
const value =
|
||||
((r & 0xf8) << 8) |
|
||||
((g & 0xfc) << 3) |
|
||||
(b >> 3);
|
||||
|
||||
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||
textureData[j++] = value & 0xff; // low byte
|
||||
}
|
||||
|
||||
// Now convert back to RGBA for preview
|
||||
for(let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||
const r = (value >> 11) & 0x1f;
|
||||
const g = (value >> 5) & 0x3f;
|
||||
const b = value & 0x1f;
|
||||
rawData[j] = (r << 3) | (r >> 2); // R
|
||||
rawData[j + 1] = (g << 2) | (g >> 4); // G
|
||||
rawData[j + 2] = (b << 3) | (b >> 2); // B
|
||||
rawData[j + 3] = 255; // A
|
||||
}
|
||||
|
||||
} else if(strTextureType === 'rgb5a3') {
|
||||
sizeBytes = paddedWidth * paddedHeight * 2;
|
||||
textureData = new Uint8Array(sizeBytes);
|
||||
|
||||
let j = 0;
|
||||
for (let i = 0; i < pixels.data.length; i += 4) {
|
||||
const r8 = pixels.data[i];
|
||||
const g8 = pixels.data[i + 1];
|
||||
const b8 = pixels.data[i + 2];
|
||||
const a8 = pixels.data[i + 3];
|
||||
|
||||
let value;
|
||||
|
||||
// Opaque: 1RRRRRGGGGGBBBBB
|
||||
if (a8 >= 224) {
|
||||
const r5 = r8 >> 3;
|
||||
const g5 = g8 >> 3;
|
||||
const b5 = b8 >> 3;
|
||||
|
||||
value =
|
||||
0x8000 |
|
||||
(r5 << 10) |
|
||||
(g5 << 5) |
|
||||
b5;
|
||||
} else {
|
||||
// Transparent/translucent: 0AAARRRRGGGGBBBB
|
||||
const a3 = a8 >> 5;
|
||||
const r4 = r8 >> 4;
|
||||
const g4 = g8 >> 4;
|
||||
const b4 = b8 >> 4;
|
||||
|
||||
value =
|
||||
(a3 << 12) |
|
||||
(r4 << 8) |
|
||||
(g4 << 4) |
|
||||
b4;
|
||||
}
|
||||
|
||||
textureData[j++] = (value >> 8) & 0xff; // high byte
|
||||
textureData[j++] = value & 0xff; // low byte
|
||||
}
|
||||
|
||||
// Convert back to RGBA for preview
|
||||
for (let i = 0, j = 0; i < textureData.length; i += 2, j += 4) {
|
||||
const value = (textureData[i] << 8) | textureData[i + 1];
|
||||
|
||||
if (value & 0x8000) {
|
||||
// 1RRRRRGGGGGBBBBB
|
||||
const r5 = (value >> 10) & 0x1f;
|
||||
const g5 = (value >> 5) & 0x1f;
|
||||
const b5 = value & 0x1f;
|
||||
|
||||
rawData[j] = (r5 << 3) | (r5 >> 2);
|
||||
rawData[j + 1] = (g5 << 3) | (g5 >> 2);
|
||||
rawData[j + 2] = (b5 << 3) | (b5 >> 2);
|
||||
rawData[j + 3] = 255;
|
||||
} else {
|
||||
// 0AAARRRRGGGGBBBB
|
||||
const a3 = (value >> 12) & 0x7;
|
||||
const r4 = (value >> 8) & 0xf;
|
||||
const g4 = (value >> 4) & 0xf;
|
||||
const b4 = value & 0xf;
|
||||
|
||||
rawData[j] = (r4 << 4) | r4;
|
||||
rawData[j + 1] = (g4 << 4) | g4;
|
||||
rawData[j + 2] = (b4 << 4) | b4;
|
||||
rawData[j + 3] = (a3 << 5) | (a3 << 2) | (a3 >> 1);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
return alert('Unsupported texture type selected.');
|
||||
}
|
||||
|
||||
// Write out pixels.
|
||||
const imageData = new ImageData(new Uint8ClampedArray(rawData.buffer), paddedWidth, paddedHeight);
|
||||
tempCanvas.width = paddedWidth;
|
||||
tempCanvas.height = paddedHeight;
|
||||
const tempCtx2 = tempCanvas.getContext('2d');
|
||||
tempCtx2.imageSmoothingEnabled = false;
|
||||
tempCtx2.putImageData(imageData, 0, 0);
|
||||
|
||||
elOutputPreview.width = paddedScaledWidth;
|
||||
elOutputPreview.height = paddedScaledHeight;
|
||||
const ctx = elOutputPreview.getContext('2d');
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
ctx.clearRect(0, 0, elOutputPreview.width, elOutputPreview.height);
|
||||
ctx.drawImage(tempCanvas, 0, 0, paddedScaledWidth, paddedScaledHeight);
|
||||
|
||||
// Output information
|
||||
elOutputInformation.value = `Original Size: ${width}x${height}\n`;
|
||||
elOutputInformation.value += `New Size: ${paddedWidth}x${paddedHeight}\n`;
|
||||
elOutputInformation.value += `Texture Format: ${textureType}\n`;
|
||||
elOutputInformation.value += `Size: ${sizeBytes} bytes / (${(sizeBytes / 1024).toFixed(2)} KB)\n`;
|
||||
}
|
||||
|
||||
|
||||
const onFile = async file => {
|
||||
elFileInput.disabled = true;
|
||||
console.log('Selected file:', file);
|
||||
|
||||
imageName = file.name;
|
||||
|
||||
// Load as image
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
image = img;
|
||||
elFileInput.disabled = false;
|
||||
updatePreview();
|
||||
};
|
||||
img.onerror = () => {
|
||||
alert('Failed to load image. Please select a valid image file.');
|
||||
elFileInput.disabled = false;
|
||||
};
|
||||
img.src = URL.createObjectURL(file);
|
||||
}
|
||||
|
||||
// Listeners
|
||||
elFileInput.addEventListener('change', event => {
|
||||
if(!event.target.files || event.target.files.length <= 0) {
|
||||
return alert('No file selected.');
|
||||
}
|
||||
|
||||
const file = event.target.files[0];
|
||||
if(!file.type.startsWith('image/')) {
|
||||
return alert('Selected file is not an image.');
|
||||
}
|
||||
|
||||
onFile(file);
|
||||
});
|
||||
|
||||
btnBackgroundWhite.addEventListener('click', () => {
|
||||
document.body.style.background = 'white';
|
||||
});
|
||||
btnBackgroundTransparent.addEventListener('click', () => {
|
||||
document.body.style.background = 'black';
|
||||
});
|
||||
btnBackgroundCheckerboard.addEventListener('click', () => {
|
||||
document.body.style.background = 'repeating-conic-gradient(#ccc 0% 25%, #eee 0% 50%) 50% / 20px 20px';
|
||||
});
|
||||
btnBackgroundMagenta.addEventListener('click', () => {
|
||||
document.body.style.background = 'magenta';
|
||||
});
|
||||
btnBackgroundBlue.addEventListener('click', () => {
|
||||
document.body.style.background = 'blue';
|
||||
});
|
||||
btnBackgroundGreen.addEventListener('click', () => {
|
||||
document.body.style.background = 'green';
|
||||
});
|
||||
|
||||
elPreviewScale.addEventListener('input', () => {
|
||||
updatePreview();
|
||||
});
|
||||
elPadPowerOfTwo.addEventListener('change', () => {
|
||||
updatePreview();
|
||||
});
|
||||
elTextureType.forEach(radio => {
|
||||
radio.addEventListener('change', () => {
|
||||
updatePreview();
|
||||
});
|
||||
})
|
||||
|
||||
btnDownload.addEventListener('click', () => {
|
||||
if(!image) {
|
||||
return alert('Please select an image file before downloading.');
|
||||
}
|
||||
|
||||
// DTX, then texture type, then width, then height, then raw data
|
||||
const dtfHeader = new TextEncoder().encode('DTX');
|
||||
|
||||
const versionHeader = new Uint8Array([1]); // Version 1
|
||||
|
||||
let strTextureType = Array.from(elTextureType).find(r => r.checked)?.value || 'rgba';
|
||||
strTextureType = strTextureType.toLowerCase();
|
||||
|
||||
let typeHeader;
|
||||
if(strTextureType === 'rgba') {
|
||||
typeHeader = new Uint8Array([0]);
|
||||
} else if(strTextureType === 'rgb') {
|
||||
typeHeader = new Uint8Array([1]);
|
||||
} else if(strTextureType === 'rgb565') {
|
||||
typeHeader = new Uint8Array([2]);
|
||||
} else if(strTextureType === 'rgb5a3') {
|
||||
typeHeader = new Uint8Array([3]);
|
||||
} else {
|
||||
return alert('Unsupported texture type selected.');
|
||||
}
|
||||
|
||||
const widthBytes = new Uint32Array([ paddedWidth ]);
|
||||
const heightBytes = new Uint32Array([ paddedHeight ]);
|
||||
|
||||
const blob = new Blob([dtfHeader, versionHeader, typeHeader, widthBytes, heightBytes, textureData], { type: 'application/octet-stream' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = `${imageName.replace(/\.[^/.]+$/, "")}.dtx`;
|
||||
a.click();
|
||||
URL.revokeObjectURL(url);
|
||||
});
|
||||
|
||||
btnBackgroundCheckerboard.click();
|
||||
</script>
|
||||
</html>
|
||||
@@ -151,23 +151,24 @@
|
||||
const getValues = () => {
|
||||
if(!pixels) return null;
|
||||
|
||||
const right = parseInt(elRight.value) || 0;
|
||||
const bottom = parseInt(elBottom.value) || 0;
|
||||
|
||||
let tileWidth, tileHeight, columnCount, rowCount;
|
||||
if(elDefineBySize.checked) {
|
||||
console.log('Defining by size');
|
||||
tileWidth = parseInt(elTileWidth.value) || 0;
|
||||
tileHeight = parseInt(elTileHeight.value) || 0;
|
||||
columnCount = Math.floor(imageWidth / tileWidth);
|
||||
rowCount = Math.floor(imageHeight / tileHeight);
|
||||
columnCount = Math.floor((imageWidth - right) / tileWidth);
|
||||
rowCount = Math.floor((imageHeight - bottom) / tileHeight);
|
||||
} else {
|
||||
console.log('Defining by count');
|
||||
columnCount = parseInt(elColumnCount.value) || 0;
|
||||
rowCount = parseInt(elRowCount.value) || 0;
|
||||
tileWidth = Math.floor(imageWidth / columnCount);
|
||||
tileHeight = Math.floor(imageHeight / rowCount);
|
||||
tileWidth = Math.floor((imageWidth - right) / columnCount);
|
||||
tileHeight = Math.floor((imageHeight - bottom) / rowCount);
|
||||
}
|
||||
|
||||
const right = parseInt(elRight.value) || 0;
|
||||
const bottom = parseInt(elBottom.value) || 0;
|
||||
|
||||
const scale = parseInt(elScale.value) || 1;
|
||||
const scaledWidth = imageWidth * scale;
|
||||
|
||||
Reference in New Issue
Block a user