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@@ -4,36 +4,6 @@ on:
|
||||
tags:
|
||||
- '*'
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Run tests
|
||||
run: ./scripts/test-linux.sh
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
name: Test Dusk
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Run tests
|
||||
run: ./scripts/test-linux.sh
|
||||
@@ -124,18 +124,16 @@ Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||
|
||||
### Layer structure
|
||||
```
|
||||
src/dusk/ core, platform-agnostic game logic
|
||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP)
|
||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP)
|
||||
src/dusklinux/ Linux + Knulli platform impl
|
||||
src/duskpsp/ PSP platform impl
|
||||
src/duskvita/ Vita platform impl
|
||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||
```
|
||||
|
||||
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
# Dusk Roadmap
|
||||
|
||||
Tracking upcoming milestones for the engine.
|
||||
|
||||
## Upcoming milestones
|
||||
|
||||
1. Add a very basic physics engine, moving away from the current
|
||||
tile-based movement.
|
||||
2. Give entities full freedom of movement (no longer locked to tile
|
||||
grid positions).
|
||||
3. Update entity interaction, triggers, chunk management, and other
|
||||
systems that currently assume tile-based positioning so they work
|
||||
with the new 3D positioning/movement code.
|
||||
4. Investigate and fix poor UI rendering performance. Rendering the
|
||||
console alone tanks framerate despite the existing mesh
|
||||
optimizations, so there is likely more headroom to find in the
|
||||
vertex/text rendering path.
|
||||
5. Create UI elements for displaying status indicators, e.g. network
|
||||
connection state and save-in-progress.
|
||||
6. Fully test saving end-to-end on all supported platforms.
|
||||
7. Remove the tile system from chunks in favor of meshes, with
|
||||
dynamic hitboxes per chunk loaded in from the chunk file data.
|
||||
8. Create UI elements for network status: a connecting modal, an
|
||||
error state, and a connected flag. Retire the test HTTP request
|
||||
once these are in place.
|
||||
9. Build the socket server and client implementation, including
|
||||
handlers for the different packet types.
|
||||
10. Add a dedicated multiplayer entity type, `clientplayer`, alongside
|
||||
the existing `npc` and `player` types. Limit to 8 (defined
|
||||
constant) for now.
|
||||
11. Send and receive `clientplayer` position over the network.
|
||||
12. Create a UI menu for creating a server and joining a server. For
|
||||
now, join IPs are hard-coded (testing against a fixed IP of
|
||||
10.0.0.94).
|
||||
13. Create "handshake" packets. For now, just send the username,
|
||||
enforced to be under 10 characters long.
|
||||
14. Server tracks all players' positions and broadcasts them to all
|
||||
connected clients.
|
||||
15. Server sends disconnect packets for users who leave.
|
||||
16. Server assigns each client a UUID; all clients know every other
|
||||
client's UUID (used to reference them across position updates,
|
||||
disconnect packets, etc).
|
||||
17. Server notifies all clients (by UUID) when a user joins, leaves,
|
||||
or is disconnected, so clients can spawn or remove the
|
||||
corresponding `clientplayer` entity in the world.
|
||||
|
||||
## Principles
|
||||
|
||||
- Never trust the network implicitly. Neither side (server or client)
|
||||
should assume the other's packets are well-formed or benign --
|
||||
validate all incoming packet data defensively, since either side
|
||||
may send garbage or malicious data. Use `errorret_t` /
|
||||
`errorThrow()` for these runtime checks, not assert macros --
|
||||
asserts are debug-only and won't guard release builds against
|
||||
malformed or malicious packet data.
|
||||
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@@ -1,21 +0,0 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
const platformNames = {
|
||||
[System.PLATFORM_LINUX]: 'Linux',
|
||||
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||
[System.PLATFORM_PSP]: 'PSP',
|
||||
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
||||
[System.PLATFORM_WII]: 'Wii',
|
||||
};
|
||||
|
||||
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
|
||||
|
||||
UIFullboxOver.setColor(Color.BLACK);
|
||||
|
||||
requireAsync('testscene.js').then(Scene.set).catch(err => {
|
||||
Console.print('Error loading scene: ' + err);
|
||||
Engine.exit();
|
||||
});
|
||||
+49
-43
@@ -10,51 +10,57 @@ msgid "ui.title"
|
||||
msgstr ""
|
||||
"Welcome"
|
||||
|
||||
#: ui/user.c:22
|
||||
msgid "ui.greeting"
|
||||
msgstr "Hello, %s!"
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "General"
|
||||
|
||||
#: ui/files.c:40
|
||||
msgid "ui.file_status"
|
||||
msgstr "%s has %d files."
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "Input"
|
||||
|
||||
#: ui/cart.c:55
|
||||
msgid "cart.item_count"
|
||||
msgid_plural "cart.item_count"
|
||||
msgstr[0] "%d item"
|
||||
msgstr[1] "%d items (dual)"
|
||||
msgstr[2] "%d items (few)"
|
||||
msgstr[3] "%d items (many)"
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "Display"
|
||||
|
||||
#: ui/notifications.c:71
|
||||
msgid ""
|
||||
"ui.multiline_help"
|
||||
msgstr ""
|
||||
"Line one of the help text.\n"
|
||||
"Line two continues here.\n"
|
||||
"Line three ends here."
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "Audio"
|
||||
|
||||
#: ui/errors.c:90
|
||||
msgid ""
|
||||
"error.upload_failed.long"
|
||||
msgstr ""
|
||||
"Upload failed for file \"%s\".\n"
|
||||
"Please try again later or contact support."
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "Deadzone"
|
||||
|
||||
#: ui/messages.c:110
|
||||
msgid ""
|
||||
"user.invite_status"
|
||||
msgid_plural ""
|
||||
"user.invite_status"
|
||||
msgstr[0] ""
|
||||
"%s invited %d user.\n"
|
||||
"Please review the request."
|
||||
msgstr[1] ""
|
||||
"%s invited %d users (dual).\n"
|
||||
"Please review the requests."
|
||||
msgstr[2] ""
|
||||
"%s invited %d users (few).\n"
|
||||
"Please review the requests."
|
||||
msgstr[3] ""
|
||||
"%s invited %d users (many).\n"
|
||||
"Please review the requests."
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "Language"
|
||||
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "Takes effect after restarting the application."
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "Apply"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "Discard unsaved changes?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "Characters"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "Items"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "Settings"
|
||||
|
||||
msgid "item.potion.name"
|
||||
msgstr "Potion"
|
||||
|
||||
msgid "item.potato.name"
|
||||
msgstr "Potato"
|
||||
|
||||
msgid "item.apple.name"
|
||||
msgstr "Apple"
|
||||
@@ -0,0 +1,70 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: es\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"Bienvenido"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "General"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "Entrada"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "Pantalla"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "Audio"
|
||||
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "Deadzone"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "Idioma"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "Se aplica después de reiniciar la aplicación."
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "Aplicar"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "¿Descartar los cambios no guardados?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "Personajes"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "Objetos"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "Configuración"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potion.name"
|
||||
msgstr "Poción"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potato.name"
|
||||
msgstr "Papa"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.apple.name"
|
||||
msgstr "Manzana"
|
||||
@@ -0,0 +1,70 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: ja\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"歓迎"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "一般"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "入力"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "表示"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "オーディオ"
|
||||
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "デッドゾーン"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "言語"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "アプリケーションを再起動すると適用されます。"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "適用"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "未保存の変更を破棄しますか?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "キャラクター"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "アイテム"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "設定"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potion.name"
|
||||
msgstr "ポーション"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potato.name"
|
||||
msgstr "ジャガイモ"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.apple.name"
|
||||
msgstr "リンゴ"
|
||||
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@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_1.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_2.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_3.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_4.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_5.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_6.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_7.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_1_8.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_1.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_2.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_3.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_4.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_5.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_6.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_7.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"mesh": "meshes/buildings/house_2_8.dmf",
|
||||
"color": [255, 0, 255, 255]
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user