Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 182428d6d6 | |||
| 8181a28557 | |||
| 88aed11d98 | |||
| 67010592b8 | |||
| dd22d6424a | |||
| e53775b97f | |||
| d326f6c1ac |
@@ -423,6 +423,29 @@ above the declaration with no blank line in between.
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---
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## Color system
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Colors are defined in `src/dusk/display/color.csv` and code-generated
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into a `color.h` header by `tools/color/csv/__main__.py`.
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Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
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The script emits four `#define` variants per color plus a bare alias:
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```
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COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
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COLOR_<NAME>_3B color3b(r8, g8, b8)
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COLOR_<NAME>_3F color3f(rf, gf, bf)
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COLOR_<NAME>_4F color4f(rf, gf, bf, af)
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COLOR_<NAME> COLOR_<NAME>_4B
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```
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`color_t` is `color4b_t` (four `uint8_t` channels).
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To add a new color, append a row to `color.csv` and rebuild — do not
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hand-edit the generated header.
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---
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## Tests
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- Tests live in `test/` mirroring `src/dusk/` structure.
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- Use cmocka; include `dusktest.h`.
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Binary file not shown.
@@ -15,3 +15,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
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add_subdirectory(display)
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add_subdirectory(locale)
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add_subdirectory(json)
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add_subdirectory(chunk)
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@@ -39,4 +39,10 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
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.loadAsync = assetJsonLoaderAsync,
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.dispose = assetJsonDispose
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},
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[ASSET_LOADER_TYPE_CHUNK] = {
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.loadSync = assetChunkLoaderSync,
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.loadAsync = assetChunkLoaderAsync,
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.dispose = assetChunkDispose
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},
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};
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@@ -11,6 +11,7 @@
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#include "asset/loader/display/assettilesetloader.h"
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#include "asset/loader/locale/assetlocaleloader.h"
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#include "asset/loader/json/assetjsonloader.h"
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#include "asset/loader/chunk/assetchunkloader.h"
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typedef enum {
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ASSET_LOADER_TYPE_NULL,
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@@ -20,6 +21,7 @@ typedef enum {
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ASSET_LOADER_TYPE_TILESET,
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ASSET_LOADER_TYPE_LOCALE,
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ASSET_LOADER_TYPE_JSON,
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ASSET_LOADER_TYPE_CHUNK,
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ASSET_LOADER_TYPE_COUNT
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} assetloadertype_t;
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@@ -30,6 +32,7 @@ typedef union {
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assettilesetloaderinput_t tileset;
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assetlocaleloaderinput_t locale;
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assetjsonloaderinput_t json;
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assetchunkloaderinput_t chunk;
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} assetloaderinput_t;
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typedef union {
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@@ -38,6 +41,7 @@ typedef union {
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assettilesetloaderloading_t tileset;
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assetlocaleloaderloading_t locale;
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assetjsonloaderloading_t json;
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assetchunkloaderloading_t chunk;
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} assetloaderloading_t;
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typedef union {
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@@ -46,6 +50,7 @@ typedef union {
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assettilesetoutput_t tileset;
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assetlocaleoutput_t locale;
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assetjsonoutput_t json;
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assetchunkoutput_t chunk;
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} assetloaderoutput_t;
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typedef struct assetloading_s assetloading_t;
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@@ -0,0 +1,10 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assetchunkloader.c
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)
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@@ -0,0 +1,115 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetchunkloader.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/endian.h"
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#include "asset/loader/assetloading.h"
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#include "asset/loader/assetentry.h"
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errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
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assertNotNull(loading, "Loading cannot be NULL");
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assertNotMainThread("Should be called from an async thread.");
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if(loading->loading.chunk.state != ASSET_CHUNK_LOADING_STATE_READ_FILE) {
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errorOk();
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}
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assertNull(loading->loading.chunk.data, "Data already defined?");
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assetfile_t *file = &loading->loading.chunk.file;
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assetLoaderErrorChain(loading,
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assetFileInit(file, loading->entry->name, NULL, NULL)
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);
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uint8_t *data = memoryAllocate(file->size);
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assetLoaderErrorChain(loading, assetFileOpen(file));
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assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
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assetLoaderErrorChain(loading, assetFileClose(file));
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assetLoaderErrorChain(loading, assetFileDispose(file));
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assertTrue(
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file->lastRead == file->size,
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"Failed to read entire chunk file."
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);
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loading->loading.chunk.data = data;
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loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
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loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
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errorOk();
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}
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errorret_t assetChunkLoaderSync(assetloading_t *loading) {
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assertNotNull(loading, "Loading cannot be NULL");
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assertTrue(loading->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
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assertIsMainThread("Must be called from the main thread.");
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switch(loading->loading.chunk.state) {
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case ASSET_CHUNK_LOADING_STATE_INITIAL:
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loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_READ_FILE;
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loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
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errorOk();
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break;
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case ASSET_CHUNK_LOADING_STATE_PARSE:
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break;
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default:
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errorOk();
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}
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uint8_t *data = loading->loading.chunk.data;
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assertNotNull(data, "Chunk data should have been loaded by now.");
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if(data[0] != 'D' || data[1] != 'C' || data[2] != 'F') {
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memoryFree(data);
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assetLoaderErrorThrow(loading, "Invalid chunk file header");
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}
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uint32_t version = endianLittleToHost32(*(uint32_t *)(data + 4));
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if(version != ASSET_CHUNK_FILE_VERSION) {
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memoryFree(data);
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assetLoaderErrorThrow(
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loading, "Unsupported chunk file version %u", version
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);
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}
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assetchunkoutput_t *out = &loading->entry->data.chunk;
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size_t offset = 8;
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size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
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memoryCopy(out->tiles, data + offset, tileSize);
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offset += tileSize;
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out->vertCount = endianLittleToHost32(*(uint32_t *)(data + offset));
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offset += sizeof(uint32_t);
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assertTrue(
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out->vertCount <= CHUNK_VERTEX_COUNT,
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"Chunk vertex count exceeds maximum."
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);
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memoryCopy(
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out->vertices,
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data + offset,
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out->vertCount * sizeof(meshvertex_t)
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);
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memoryFree(data);
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loading->loading.chunk.data = NULL;
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loading->entry->state = ASSET_ENTRY_STATE_LOADED;
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errorOk();
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}
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errorret_t assetChunkDispose(assetentry_t *entry) {
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assertNotNull(entry, "Entry cannot be NULL");
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assertTrue(entry->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
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assertIsMainThread("Must be called from the main thread.");
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errorOk();
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}
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@@ -0,0 +1,65 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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||||
* This software is released under the MIT License.
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||||
* https://opensource.org/licenses/MIT
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||||
*/
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#pragma once
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#include "asset/assetfile.h"
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#include "rpg/overworld/chunk.h"
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#define ASSET_CHUNK_FILE_VERSION 1
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typedef struct assetloading_s assetloading_t;
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typedef struct assetentry_s assetentry_t;
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typedef struct {
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void *nothing;
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} assetchunkloaderinput_t;
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typedef enum {
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ASSET_CHUNK_LOADING_STATE_INITIAL,
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ASSET_CHUNK_LOADING_STATE_READ_FILE,
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ASSET_CHUNK_LOADING_STATE_PARSE,
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ASSET_CHUNK_LOADING_STATE_DONE
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} assetchunkloadingstate_t;
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typedef struct {
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assetfile_t file;
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assetchunkloadingstate_t state;
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uint8_t *data;
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} assetchunkloaderloading_t;
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typedef struct {
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tile_t tiles[CHUNK_TILE_COUNT];
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uint32_t vertCount;
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meshvertex_t vertices[CHUNK_VERTEX_COUNT];
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} assetchunkoutput_t;
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/**
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* Asynchronous loader for chunk assets. Reads the raw DCF file bytes into
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* the loading buffer so the sync phase can parse without blocking the
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* main thread on I/O.
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*
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||||
* @param loading Loading information for the asset being loaded.
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* @return Error code indicating success or failure of the load operation.
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*/
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errorret_t assetChunkLoaderAsync(assetloading_t *loading);
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|
||||
/**
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* Synchronous loader for chunk assets. Validates the DCF binary previously
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* read by the async phase and populates the output assetchunkoutput_t.
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*
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* @param loading Loading information for the asset being loaded.
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* @return Error code indicating success or failure of the load operation.
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*/
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errorret_t assetChunkLoaderSync(assetloading_t *loading);
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|
||||
/**
|
||||
* Disposer for chunk assets.
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*
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||||
* @param entry Asset entry containing the chunk data to dispose.
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||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
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||||
errorret_t assetChunkDispose(assetentry_t *entry);
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@@ -7,9 +7,10 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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entity.c
|
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entityanim.c
|
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entitydir.c
|
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entityinteract.c
|
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npc.c
|
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player.c
|
||||
)
|
||||
|
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add_subdirectory(anim)
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add_subdirectory(interact)
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add_subdirectory(npc)
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||||
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entityanim.c
|
||||
entityanimidle.c
|
||||
entityanimturn.c
|
||||
entityanimwalk.c
|
||||
entityanimrun.c
|
||||
)
|
||||
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "time/time.h"
|
||||
|
||||
const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT] = {
|
||||
[ENTITY_ANIM_IDLE] = { entityAnimIdleUpdate },
|
||||
[ENTITY_ANIM_TURN] = { entityAnimTurnUpdate },
|
||||
[ENTITY_ANIM_WALK] = { entityAnimWalkUpdate },
|
||||
[ENTITY_ANIM_RUN] = { entityAnimRunUpdate },
|
||||
};
|
||||
|
||||
void entityAnimUpdate(entity_t *entity) {
|
||||
if(entity->animation != ENTITY_ANIM_IDLE) {
|
||||
entity->animTime -= TIME.delta;
|
||||
if(entity->animTime <= 0) {
|
||||
entity->animation = ENTITY_ANIM_IDLE;
|
||||
entity->animTime = 0;
|
||||
}
|
||||
}
|
||||
ENTITY_ANIM_CALLBACKS[entity->animation].update(entity);
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "entityanimidle.h"
|
||||
#include "entityanimturn.h"
|
||||
#include "entityanimwalk.h"
|
||||
#include "entityanimrun.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef enum {
|
||||
ENTITY_ANIM_IDLE,
|
||||
ENTITY_ANIM_TURN,
|
||||
ENTITY_ANIM_WALK,
|
||||
ENTITY_ANIM_RUN,
|
||||
ENTITY_ANIM_COUNT
|
||||
} entityanim_t;
|
||||
|
||||
typedef struct {
|
||||
/** Updates the render position for this animation state. */
|
||||
void (*update)(entity_t *entity);
|
||||
} entityanimcallback_t;
|
||||
|
||||
extern const entityanimcallback_t ENTITY_ANIM_CALLBACKS[ENTITY_ANIM_COUNT];
|
||||
|
||||
/**
|
||||
* Updates the entity animation timer and render position.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimUpdate(entity_t *entity);
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void entityAnimIdleUpdate(entity_t *entity) {
|
||||
entity->renderPosition[0] = (float_t)entity->position.x;
|
||||
entity->renderPosition[1] = (float_t)entity->position.y;
|
||||
entity->renderPosition[2] = (float_t)entity->position.z;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
/**
|
||||
* Updates render position for the idle animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimIdleUpdate(entity_t *entity);
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void entityAnimRunUpdate(entity_t *entity) {
|
||||
float_t t = 1.0f - (entity->animTime / ENTITY_ANIM_RUN_DURATION);
|
||||
entity->renderPosition[0] = (float_t)entity->lastPosition.x + t * (
|
||||
(float_t)entity->position.x - (float_t)entity->lastPosition.x
|
||||
);
|
||||
entity->renderPosition[1] = (float_t)entity->lastPosition.y + t * (
|
||||
(float_t)entity->position.y - (float_t)entity->lastPosition.y
|
||||
);
|
||||
entity->renderPosition[2] = (float_t)entity->lastPosition.z + t * (
|
||||
(float_t)entity->position.z - (float_t)entity->lastPosition.z
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_RUN_DURATION TIME_TICKS_TO_TIME(6)
|
||||
|
||||
/**
|
||||
* Updates render position for the run animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimRunUpdate(entity_t *entity);
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void entityAnimTurnUpdate(entity_t *entity) {
|
||||
entity->renderPosition[0] = (float_t)entity->position.x;
|
||||
entity->renderPosition[1] = (float_t)entity->position.y;
|
||||
entity->renderPosition[2] = (float_t)entity->position.z;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_TURN_DURATION TIME_TICKS_TO_TIME(2)
|
||||
|
||||
/**
|
||||
* Updates render position for the turn animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimTurnUpdate(entity_t *entity);
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
|
||||
void entityAnimWalkUpdate(entity_t *entity) {
|
||||
float_t t = 1.0f - (entity->animTime / ENTITY_ANIM_WALK_DURATION);
|
||||
entity->renderPosition[0] = (float_t)entity->lastPosition.x + t * (
|
||||
(float_t)entity->position.x - (float_t)entity->lastPosition.x
|
||||
);
|
||||
entity->renderPosition[1] = (float_t)entity->lastPosition.y + t * (
|
||||
(float_t)entity->position.y - (float_t)entity->lastPosition.y
|
||||
);
|
||||
entity->renderPosition[2] = (float_t)entity->lastPosition.z + t * (
|
||||
(float_t)entity->position.z - (float_t)entity->lastPosition.z
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "time/time.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
#define ENTITY_ANIM_WALK_DURATION TIME_TICKS_TO_TIME(10)
|
||||
|
||||
/**
|
||||
* Updates render position for the walk animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimWalkUpdate(entity_t *entity);
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "util/math.h"
|
||||
#include "rpg/cutscene/cutscenemode.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "rpg/overworld/chunk.h"
|
||||
#include "rpg/overworld/tile.h"
|
||||
|
||||
entity_t ENTITIES[ENTITY_COUNT];
|
||||
@@ -28,6 +29,7 @@ void entityInit(entity_t *entity, const entitytype_t type) {
|
||||
memoryZero(entity, sizeof(entity_t));
|
||||
entity->id = (uint8_t)(entity - ENTITIES);
|
||||
entity->type = type;
|
||||
entity->chunkIndex = 0xFF;
|
||||
|
||||
if(ENTITY_CALLBACKS[type].init != NULL) ENTITY_CALLBACKS[type].init(entity);
|
||||
}
|
||||
@@ -41,6 +43,9 @@ void entityUpdate(entity_t *entity) {
|
||||
entityAnimUpdate(entity);
|
||||
|
||||
// Movement code.
|
||||
if(ENTITY_CALLBACKS[entity->type].freeMovement != NULL) {
|
||||
ENTITY_CALLBACKS[entity->type].freeMovement(entity);
|
||||
}
|
||||
if(
|
||||
cutsceneModeIsInputAllowed() &&
|
||||
ENTITY_CALLBACKS[entity->type].movement != NULL
|
||||
@@ -214,3 +219,31 @@ uint8_t entityGetAvailable() {
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
|
||||
if(entity->chunkIndex != 0xFF) {
|
||||
chunk_t *old = mapGetChunk(entity->chunkIndex);
|
||||
if(old != NULL) {
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(old->entities[i] != entity->id) continue;
|
||||
old->entities[i] = 0xFF;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entity->chunkIndex = chunkIndex;
|
||||
|
||||
if(chunkIndex != 0xFF) {
|
||||
chunk_t *next = mapGetChunk(chunkIndex);
|
||||
if(next != NULL) {
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(next->entities[i] != 0xFF) continue;
|
||||
next->entities[i] = entity->id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
#pragma once
|
||||
#include "entitydir.h"
|
||||
#include "entityanim.h"
|
||||
#include "entityinteract.h"
|
||||
#include "anim/entityanim.h"
|
||||
#include "interact/entityinteract.h"
|
||||
#include "entitytype.h"
|
||||
#include "npc.h"
|
||||
#include "npc/npc.h"
|
||||
|
||||
typedef struct map_s map_t;
|
||||
|
||||
@@ -29,6 +29,8 @@ typedef struct entity_s {
|
||||
float_t animTime;
|
||||
|
||||
entityinteract_t interact;
|
||||
|
||||
uint8_t chunkIndex;
|
||||
} entity_t;
|
||||
|
||||
extern entity_t ENTITIES[ENTITY_COUNT];
|
||||
@@ -111,3 +113,12 @@ entity_t *entityGetAt(const worldpos_t pos);
|
||||
* @return The index of an available entity, or 0xFF if none are available.
|
||||
*/
|
||||
uint8_t entityGetAvailable();
|
||||
|
||||
/**
|
||||
* Assigns an entity to a chunk, removing it from its current chunk first.
|
||||
* Pass 0xFF as chunkIndex to detach the entity from any chunk.
|
||||
*
|
||||
* @param entity Pointer to the entity.
|
||||
* @param chunkIndex Index of the chunk to assign to, or 0xFF for none.
|
||||
*/
|
||||
void entitySetChunk(entity_t *entity, const uint8_t chunkIndex);
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "time/time.h"
|
||||
|
||||
void entityAnimUpdate(entity_t *entity) {
|
||||
if(entity->animation != ENTITY_ANIM_IDLE) {
|
||||
entity->animTime -= TIME.delta;
|
||||
if(entity->animTime <= 0) {
|
||||
entity->animation = ENTITY_ANIM_IDLE;
|
||||
entity->animTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(
|
||||
entity->animation == ENTITY_ANIM_WALK ||
|
||||
entity->animation == ENTITY_ANIM_RUN
|
||||
) {
|
||||
float_t duration = entity->animation == ENTITY_ANIM_WALK ?
|
||||
ENTITY_ANIM_WALK_DURATION : ENTITY_ANIM_RUN_DURATION;
|
||||
float_t t = 1.0f - (entity->animTime / duration);
|
||||
entity->renderPosition[0] = (float_t)entity->lastPosition.x + t * (
|
||||
(float_t)entity->position.x - (float_t)entity->lastPosition.x
|
||||
);
|
||||
entity->renderPosition[1] = (float_t)entity->lastPosition.y + t * (
|
||||
(float_t)entity->position.y - (float_t)entity->lastPosition.y
|
||||
);
|
||||
entity->renderPosition[2] = (float_t)entity->lastPosition.z + t * (
|
||||
(float_t)entity->position.z - (float_t)entity->lastPosition.z
|
||||
);
|
||||
} else {
|
||||
entity->renderPosition[0] = (float_t)entity->position.x;
|
||||
entity->renderPosition[1] = (float_t)entity->position.y;
|
||||
entity->renderPosition[2] = (float_t)entity->position.z;
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "time/time.h"
|
||||
|
||||
#define ENTITY_ANIM_TURN_DURATION TIME_TICKS_TO_TIME(2)
|
||||
#define ENTITY_ANIM_WALK_DURATION TIME_TICKS_TO_TIME(6)
|
||||
#define ENTITY_ANIM_RUN_DURATION TIME_TICKS_TO_TIME(3)
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef enum {
|
||||
ENTITY_ANIM_IDLE,
|
||||
ENTITY_ANIM_TURN,
|
||||
ENTITY_ANIM_WALK,
|
||||
ENTITY_ANIM_RUN,
|
||||
} entityanim_t;
|
||||
|
||||
/**
|
||||
* Updates the entity's animation state.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void entityAnimUpdate(entity_t *entity);
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "rpg/entity/player.h"
|
||||
#include "npc.h"
|
||||
#include "npc/npc.h"
|
||||
|
||||
typedef enum {
|
||||
ENTITY_TYPE_NULL,
|
||||
@@ -33,11 +33,17 @@ typedef struct {
|
||||
void (*init)(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Movement callback for the entity type.
|
||||
* Movement callback for the entity type. Gated by cutscene input.
|
||||
* @param entity Pointer to the entity to move.
|
||||
*/
|
||||
void (*movement)(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Free movement callback. Always runs regardless of cutscene state.
|
||||
* @param entity Pointer to the entity to move.
|
||||
*/
|
||||
void (*freeMovement)(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Interaction callback for the entity type.
|
||||
* @param player Pointer to the player entity.
|
||||
@@ -58,6 +64,7 @@ static const entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
|
||||
[ENTITY_TYPE_NPC] = {
|
||||
.init = npcInit,
|
||||
.movement = npcMovement,
|
||||
.freeMovement = npcFreeMovement,
|
||||
.interact = npcInteract
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entityinteract.c
|
||||
)
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "assert/assert.h"
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "ui/rpg/uitextboxmain.h"
|
||||
@@ -1,31 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#include "rpg/cutscene/scene/testcutscene.h"
|
||||
#include "rpg/rpgtextbox.h"
|
||||
|
||||
void npcInit(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
void npcMovement(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc) {
|
||||
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||
assertNotNull(npc, "NPC entity pointer cannot be NULL");
|
||||
|
||||
cutsceneSystemStartCutscene(&TEST_CUTSCENE);
|
||||
|
||||
// rpgTextboxShow(RPG_TEXTBOX_POS_BOTTOM, "Hello World!");
|
||||
|
||||
return false;
|
||||
};
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} npc_t;
|
||||
|
||||
/**
|
||||
* Initializes an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to initialize.
|
||||
*/
|
||||
void npcInit(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Updates an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void npcMovement(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Handles interaction with an NPC entity.
|
||||
*
|
||||
* @param player Pointer to the player entity.
|
||||
* @param npc Pointer to the NPC entity.
|
||||
*/
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc);
|
||||
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
npc.c
|
||||
npcturn.c
|
||||
npcwalk.c
|
||||
npcpath.c
|
||||
)
|
||||
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#include "rpg/cutscene/scene/testcutscene.h"
|
||||
#include "rpg/rpgtextbox.h"
|
||||
|
||||
const npcmovecallback_t NPC_MOVE_CALLBACKS[NPC_MOVE_TYPE_COUNT] = {
|
||||
[NPC_MOVE_TYPE_NULL] = { NULL, NULL },
|
||||
[NPC_MOVE_TYPE_RANDOM_TURN] = { npcRandomTurnInit, npcRandomTurnMovement },
|
||||
[NPC_MOVE_TYPE_RANDOM_WALK] = {
|
||||
npcRandomWalkInit,
|
||||
npcRandomWalkMovement
|
||||
},
|
||||
[NPC_MOVE_TYPE_RANDOM_TURN_AND_WALK] = {
|
||||
npcRandomTurnAndWalkInit,
|
||||
npcRandomTurnAndWalkMovement
|
||||
},
|
||||
[NPC_MOVE_TYPE_PATH] = { npcPathInit, npcPathMovement, true },
|
||||
};
|
||||
|
||||
void npcInit(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
}
|
||||
|
||||
void npcSetMoveType(entity_t *entity, const npcmovetype_t moveType) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
npc_t *npc = &entity->data.npc;
|
||||
npc->moveType = moveType;
|
||||
if(NPC_MOVE_CALLBACKS[moveType].init != NULL) {
|
||||
NPC_MOVE_CALLBACKS[moveType].init(npc);
|
||||
}
|
||||
}
|
||||
|
||||
void npcMovement(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
npc_t *npc = &entity->data.npc;
|
||||
const npcmovecallback_t *cb = &NPC_MOVE_CALLBACKS[npc->moveType];
|
||||
if(!cb->alwaysRun && cb->movement != NULL) cb->movement(entity);
|
||||
}
|
||||
|
||||
void npcFreeMovement(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
npc_t *npc = &entity->data.npc;
|
||||
const npcmovecallback_t *cb = &NPC_MOVE_CALLBACKS[npc->moveType];
|
||||
if(cb->alwaysRun && cb->movement != NULL) cb->movement(entity);
|
||||
}
|
||||
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc) {
|
||||
assertNotNull(player, "Player entity pointer cannot be NULL");
|
||||
assertNotNull(npc, "NPC entity pointer cannot be NULL");
|
||||
|
||||
cutsceneSystemStartCutscene(&TEST_CUTSCENE);
|
||||
// rpgTextboxShow(RPG_TEXTBOX_POS_BOTTOM, "Hello World!");
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "npcturn.h"
|
||||
#include "npcwalk.h"
|
||||
#include "npcpath.h"
|
||||
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
typedef enum {
|
||||
NPC_MOVE_TYPE_NULL,
|
||||
NPC_MOVE_TYPE_RANDOM_TURN,
|
||||
NPC_MOVE_TYPE_RANDOM_WALK,
|
||||
NPC_MOVE_TYPE_RANDOM_TURN_AND_WALK,
|
||||
NPC_MOVE_TYPE_PATH,
|
||||
NPC_MOVE_TYPE_COUNT
|
||||
} npcmovetype_t;
|
||||
|
||||
typedef union {
|
||||
npcrandomturn_t randomTurn;
|
||||
npcrandomwalk_t randomWalk;
|
||||
npcrandomturnandwalk_t randomTurnAndWalk;
|
||||
npcpath_t path;
|
||||
} npcmovedata_t;
|
||||
|
||||
typedef struct npc_s {
|
||||
npcmovetype_t moveType;
|
||||
npcmovedata_t moveData;
|
||||
} npc_t;
|
||||
|
||||
typedef struct {
|
||||
/** Called once when the move type is set. */
|
||||
void (*init)(npc_t *npc);
|
||||
/** Called each movement tick. */
|
||||
void (*movement)(entity_t *entity);
|
||||
/** True if movement runs regardless of cutscene state. */
|
||||
bool_t alwaysRun;
|
||||
} npcmovecallback_t;
|
||||
|
||||
extern const npcmovecallback_t NPC_MOVE_CALLBACKS[NPC_MOVE_TYPE_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to initialize.
|
||||
*/
|
||||
void npcInit(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Sets the movement type for an NPC entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure.
|
||||
* @param moveType The movement type to set.
|
||||
*/
|
||||
void npcSetMoveType(entity_t *entity, const npcmovetype_t moveType);
|
||||
|
||||
/**
|
||||
* Movement callback for an NPC entity. Gated by cutscene input.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void npcMovement(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Free movement callback for an NPC entity. Runs always-run move types
|
||||
* regardless of cutscene state.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void npcFreeMovement(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Handles interaction with an NPC entity.
|
||||
*
|
||||
* @param player Pointer to the player entity.
|
||||
* @param npc Pointer to the NPC entity.
|
||||
*/
|
||||
bool_t npcInteract(entity_t *player, entity_t *npc);
|
||||
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "npc.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
void npcPathInit(npc_t *npc) {
|
||||
npcpath_t *path = &npc->moveData.path;
|
||||
path->count = 0;
|
||||
path->index = 0;
|
||||
}
|
||||
|
||||
void npcPathMovement(entity_t *entity) {
|
||||
npcpath_t *path = &entity->data.npc.moveData.path;
|
||||
if(path->count == 0) return;
|
||||
if(!entityCanWalk(entity)) return;
|
||||
|
||||
// Advance past any waypoints already reached (including the current one).
|
||||
worldpos_t *target = &path->positions[path->index];
|
||||
if(worldPosIsEqual(entity->position, *target)) {
|
||||
path->index = (path->index + 1) % path->count;
|
||||
target = &path->positions[path->index];
|
||||
// New target is the same tile - nothing to do this tick
|
||||
if(worldPosIsEqual(entity->position, *target)) return;
|
||||
}
|
||||
|
||||
entitydir_t dir;
|
||||
worldpos_t pos = entity->position;
|
||||
if(pos.x != target->x) {
|
||||
dir = pos.x < target->x ? ENTITY_DIR_EAST : ENTITY_DIR_WEST;
|
||||
} else if(pos.y != target->y) {
|
||||
dir = pos.y < target->y ? ENTITY_DIR_NORTH : ENTITY_DIR_SOUTH;
|
||||
} else {
|
||||
// x and y match but z differs - step to correct z via ramp logic
|
||||
dir = pos.z < target->z ? ENTITY_DIR_NORTH : ENTITY_DIR_SOUTH;
|
||||
}
|
||||
|
||||
entityWalk(entity, dir);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "rpg/overworld/worldpos.h"
|
||||
|
||||
typedef struct npc_s npc_t;
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
/** Maximum number of waypoints in an NPC path. */
|
||||
#define NPC_PATH_COUNT_MAX 8
|
||||
|
||||
typedef struct {
|
||||
worldpos_t positions[NPC_PATH_COUNT_MAX];
|
||||
uint8_t count;
|
||||
uint8_t index;
|
||||
} npcpath_t;
|
||||
|
||||
/**
|
||||
* Initializes the path movement data for an NPC.
|
||||
*
|
||||
* @param npc Pointer to the NPC to initialize.
|
||||
*/
|
||||
void npcPathInit(npc_t *npc);
|
||||
|
||||
/**
|
||||
* Movement tick for an NPC following a path.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void npcPathMovement(entity_t *entity);
|
||||
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "npc.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "util/random.h"
|
||||
#include "time/time.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void npcRandomTurnInit(npc_t *npc) {
|
||||
npcrandomturn_t *turn = &npc->moveData.randomTurn;
|
||||
turn->frequencyMin = NPC_RANDOM_TURN_FREQUENCY_MIN_DEFAULT;
|
||||
turn->frequencyMax = NPC_RANDOM_TURN_FREQUENCY_MAX_DEFAULT;
|
||||
turn->timer = randomFloat(turn->frequencyMin, turn->frequencyMax);
|
||||
}
|
||||
|
||||
void npcRandomTurnMovement(entity_t *entity) {
|
||||
npcrandomturn_t *turn = &entity->data.npc.moveData.randomTurn;
|
||||
turn->timer -= TIME.delta;
|
||||
if(turn->timer > 0.0f) return;
|
||||
turn->timer = randomFloat(turn->frequencyMin, turn->frequencyMax);
|
||||
if(entityCanTurn(entity)) entityTurn(entity, (entitydir_t)(rand() % 4));
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct npc_s npc_t;
|
||||
typedef struct entity_s entity_t;
|
||||
|
||||
/** Default min/max seconds between NPC random-turn ticks. */
|
||||
#define NPC_RANDOM_TURN_FREQUENCY_MIN_DEFAULT 2.0f
|
||||
#define NPC_RANDOM_TURN_FREQUENCY_MAX_DEFAULT 4.0f
|
||||
|
||||
typedef struct {
|
||||
float_t frequencyMin;
|
||||
float_t frequencyMax;
|
||||
float_t timer;
|
||||
} npcrandomturn_t;
|
||||
|
||||
/**
|
||||
* Initializes the random-turn movement data for an NPC.
|
||||
*
|
||||
* @param npc Pointer to the NPC to initialize.
|
||||
*/
|
||||
void npcRandomTurnInit(npc_t *npc);
|
||||
|
||||
/**
|
||||
* Movement tick for an NPC using random-turn movement.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void npcRandomTurnMovement(entity_t *entity);
|
||||
@@ -0,0 +1,52 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "npc.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "util/random.h"
|
||||
#include "time/time.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void npcRandomWalkInit(npc_t *npc) {
|
||||
npcrandomwalk_t *walk = &npc->moveData.randomWalk;
|
||||
walk->frequencyMin = NPC_RANDOM_WALK_FREQUENCY_MIN_DEFAULT;
|
||||
walk->frequencyMax = NPC_RANDOM_WALK_FREQUENCY_MAX_DEFAULT;
|
||||
walk->timer = randomFloat(walk->frequencyMin, walk->frequencyMax);
|
||||
}
|
||||
|
||||
void npcRandomWalkMovement(entity_t *entity) {
|
||||
npcrandomwalk_t *walk = &entity->data.npc.moveData.randomWalk;
|
||||
walk->timer -= TIME.delta;
|
||||
if(walk->timer > 0.0f) return;
|
||||
walk->timer = randomFloat(walk->frequencyMin, walk->frequencyMax);
|
||||
if(entityCanWalk(entity)) entityWalk(entity, (entitydir_t)(rand() % 4));
|
||||
}
|
||||
|
||||
void npcRandomTurnAndWalkInit(npc_t *npc) {
|
||||
npcRandomTurnInit(npc);
|
||||
npcrandomturnandwalk_t *tw = &npc->moveData.randomTurnAndWalk;
|
||||
tw->walk.frequencyMin = NPC_RANDOM_WALK_FREQUENCY_MIN_DEFAULT;
|
||||
tw->walk.frequencyMax = NPC_RANDOM_WALK_FREQUENCY_MAX_DEFAULT;
|
||||
tw->walk.timer = randomFloat(tw->walk.frequencyMin, tw->walk.frequencyMax);
|
||||
}
|
||||
|
||||
void npcRandomTurnAndWalkMovement(entity_t *entity) {
|
||||
npcrandomturnandwalk_t *tw = &entity->data.npc.moveData.randomTurnAndWalk;
|
||||
|
||||
tw->turn.timer -= TIME.delta;
|
||||
if(tw->turn.timer <= 0.0f) {
|
||||
tw->turn.timer = randomFloat(tw->turn.frequencyMin, tw->turn.frequencyMax);
|
||||
if(entityCanTurn(entity)) entityTurn(entity, (entitydir_t)(rand() % 4));
|
||||
}
|
||||
|
||||
tw->walk.timer -= TIME.delta;
|
||||
if(tw->walk.timer <= 0.0f) {
|
||||
tw->walk.timer = randomFloat(tw->walk.frequencyMin, tw->walk.frequencyMax);
|
||||
if(entityCanWalk(entity)) entityWalk(entity, (entitydir_t)(rand() % 4));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "npcturn.h"
|
||||
|
||||
/** Default min/max seconds between NPC random-walk ticks. */
|
||||
#define NPC_RANDOM_WALK_FREQUENCY_MIN_DEFAULT 2.0f
|
||||
#define NPC_RANDOM_WALK_FREQUENCY_MAX_DEFAULT 5.0f
|
||||
|
||||
typedef struct {
|
||||
float_t frequencyMin;
|
||||
float_t frequencyMax;
|
||||
float_t timer;
|
||||
} npcrandomwalk_t;
|
||||
|
||||
typedef struct {
|
||||
npcrandomturn_t turn;
|
||||
npcrandomwalk_t walk;
|
||||
} npcrandomturnandwalk_t;
|
||||
|
||||
/**
|
||||
* Initializes the random-walk movement data for an NPC.
|
||||
*
|
||||
* @param npc Pointer to the NPC to initialize.
|
||||
*/
|
||||
void npcRandomWalkInit(npc_t *npc);
|
||||
|
||||
/**
|
||||
* Movement tick for an NPC using random-walk movement.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void npcRandomWalkMovement(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Initializes the random-turn-and-walk movement data for an NPC.
|
||||
*
|
||||
* @param npc Pointer to the NPC to initialize.
|
||||
*/
|
||||
void npcRandomTurnAndWalkInit(npc_t *npc);
|
||||
|
||||
/**
|
||||
* Movement tick for an NPC using random-turn-and-walk movement.
|
||||
*
|
||||
* @param entity Pointer to the entity to update.
|
||||
*/
|
||||
void npcRandomTurnAndWalkMovement(entity_t *entity);
|
||||
|
||||
@@ -33,14 +33,25 @@ void playerInput(entity_t *entity) {
|
||||
// Can player act?
|
||||
if(UI_FOCUS.count > 0) return;
|
||||
|
||||
// Turn
|
||||
// Turn - only if not already holding the direction we face
|
||||
const playerinputdirmap_t *dirMap = PLAYER_INPUT_DIR_MAP;
|
||||
bool_t holdingFaced = false;
|
||||
do {
|
||||
if(!inputIsDown(dirMap->action)) continue;
|
||||
if(entity->direction == dirMap->direction) continue;
|
||||
return entityTurn(entity, dirMap->direction);
|
||||
if(entity->direction != dirMap->direction) continue;
|
||||
holdingFaced = true;
|
||||
break;
|
||||
} while((++dirMap)->action != 0xFF);
|
||||
|
||||
if(!holdingFaced) {
|
||||
dirMap = PLAYER_INPUT_DIR_MAP;
|
||||
do {
|
||||
if(!inputIsDown(dirMap->action)) continue;
|
||||
if(entity->direction == dirMap->direction) continue;
|
||||
return entityTurn(entity, dirMap->direction);
|
||||
} while((++dirMap)->action != 0xFF);
|
||||
}
|
||||
|
||||
// Walk / Run
|
||||
bool_t running = inputIsDown(INPUT_ACTION_CANCEL);
|
||||
dirMap = PLAYER_INPUT_DIR_MAP;
|
||||
|
||||
@@ -11,3 +11,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
worldpos.c
|
||||
tile.c
|
||||
)
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@ typedef struct chunk_s {
|
||||
meshvertex_t vertices[CHUNK_VERTEX_COUNT];
|
||||
uint32_t vertCount;
|
||||
mesh_t mesh;
|
||||
color_t testColor;
|
||||
|
||||
// uint8_t meshCount;
|
||||
// meshvertex_t vertices[CHUNK_VERTEX_COUNT_MAX];
|
||||
|
||||
@@ -202,10 +202,19 @@ errorret_t mapDispose() {
|
||||
}
|
||||
|
||||
void mapChunkUnload(chunk_t* chunk) {
|
||||
uint8_t chunkIndex = (uint8_t)(chunk - MAP.chunks);
|
||||
for(uint8_t i = 0; i < CHUNK_ENTITY_COUNT_MAX; i++) {
|
||||
if(chunk->entities[i] == 0xFF) break;
|
||||
if(chunk->entities[i] == 0xFF) continue;
|
||||
entity_t *entity = &ENTITIES[chunk->entities[i]];
|
||||
entity->type = ENTITY_TYPE_NULL;
|
||||
assertTrue(
|
||||
entity->chunkIndex == chunkIndex,
|
||||
"Entity chunk index does not match chunk"
|
||||
);
|
||||
if(entity->type == ENTITY_TYPE_PLAYER) {
|
||||
entitySetChunk(entity, 0xFF);
|
||||
} else {
|
||||
entity->type = ENTITY_TYPE_NULL;
|
||||
}
|
||||
}
|
||||
chunk->vertCount = 0;
|
||||
}
|
||||
@@ -213,73 +222,45 @@ void mapChunkUnload(chunk_t* chunk) {
|
||||
errorret_t mapChunkLoad(chunk_t* chunk) {
|
||||
if(!mapIsLoaded()) errorThrow("No map loaded");
|
||||
|
||||
color_t color = COLOR_WHITE;
|
||||
if(chunk->position.y % 2 == 0) {
|
||||
if(chunk->position.x % 2 == 0) {
|
||||
color = COLOR_BLACK;
|
||||
} else {
|
||||
color = COLOR_WHITE;
|
||||
}
|
||||
} else {
|
||||
if(chunk->position.x % 2 == 0) {
|
||||
color = COLOR_WHITE;
|
||||
} else {
|
||||
color = COLOR_BLACK;
|
||||
}
|
||||
}
|
||||
// if(chunk->position.x == 0 && chunk->position.y == 0 && chunk->position.z == 0) {
|
||||
// color = COLOR_RED;
|
||||
// }
|
||||
chunk->testColor = color;
|
||||
|
||||
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles));
|
||||
memorySet(chunk->entities, 0xFF, sizeof(chunk->entities));
|
||||
chunk->vertCount = 0;
|
||||
|
||||
if(chunk->position.z != 0) {
|
||||
char_t name[64];
|
||||
stringFormat(
|
||||
name, sizeof(name),
|
||||
"chunks/%d_%d_%d.dcf",
|
||||
(int32_t)chunk->position.x,
|
||||
(int32_t)chunk->position.y,
|
||||
(int32_t)chunk->position.z
|
||||
);
|
||||
|
||||
if(!assetFileExists(name)) {
|
||||
memorySet(chunk->tiles, TILE_SHAPE_GROUND, sizeof(chunk->tiles));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Set Chunk sprites.
|
||||
vec3 spriteMin = {
|
||||
chunk->position.x * CHUNK_WIDTH,
|
||||
chunk->position.y * CHUNK_HEIGHT,
|
||||
chunk->position.z * CHUNK_DEPTH
|
||||
};
|
||||
assetentry_t *entry = assetLock(name, ASSET_LOADER_TYPE_CHUNK, NULL);
|
||||
assertNotNull(entry, "Failed to get chunk asset entry");
|
||||
|
||||
spritebatchsprite_t sprites[CHUNK_TILE_COUNT];
|
||||
uint32_t i = 0;
|
||||
for(uint8_t x = 0; x < CHUNK_WIDTH; x++) {
|
||||
for(uint8_t y = 0; y < CHUNK_HEIGHT; y++) {
|
||||
glm_vec3_copy(spriteMin, sprites[i].min);
|
||||
glm_vec3_add(
|
||||
sprites[i].min,
|
||||
(vec3){ x, y, 0 },
|
||||
sprites[i].min
|
||||
);
|
||||
|
||||
glm_vec3_copy(sprites[i].min, sprites[i].max);
|
||||
glm_vec3_add(
|
||||
sprites[i].max,
|
||||
(vec3){ 1, 1, 0 },
|
||||
sprites[i].max
|
||||
);
|
||||
|
||||
glm_vec2_copy((vec2){ 0, 0 }, sprites[i].uvMin);
|
||||
glm_vec2_copy((vec2){ 1, 1 }, sprites[i].uvMax);
|
||||
|
||||
i++;
|
||||
}
|
||||
errorret_t ret = assetRequireLoaded(entry);
|
||||
if(errorIsNotOk(ret)) {
|
||||
assetUnlockEntry(entry);
|
||||
return ret;
|
||||
}
|
||||
chunk->vertCount = i * QUAD_VERTEX_COUNT;
|
||||
spriteBatchBufferToMesh(
|
||||
sprites,
|
||||
i,
|
||||
chunk->vertices,
|
||||
chunk->vertCount
|
||||
);
|
||||
errorChain(meshFlush(&chunk->mesh, 0, chunk->vertCount));
|
||||
|
||||
memoryCopy(
|
||||
chunk->tiles, entry->data.chunk.tiles, sizeof(chunk->tiles)
|
||||
);
|
||||
chunk->vertCount = entry->data.chunk.vertCount;
|
||||
memoryCopy(
|
||||
chunk->vertices,
|
||||
entry->data.chunk.vertices,
|
||||
chunk->vertCount * sizeof(meshvertex_t)
|
||||
);
|
||||
assetUnlockEntry(entry);
|
||||
|
||||
if(chunk->vertCount == 0) errorOk();
|
||||
errorChain(meshFlush(&chunk->mesh, 0, chunk->vertCount));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@
|
||||
|
||||
#define CHUNK_WIDTH 16
|
||||
#define CHUNK_HEIGHT 16
|
||||
#define CHUNK_DEPTH 8
|
||||
#define CHUNK_DEPTH 32
|
||||
|
||||
#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
|
||||
|
||||
#define MAP_CHUNK_WIDTH 4
|
||||
#define MAP_CHUNK_HEIGHT 4
|
||||
#define MAP_CHUNK_DEPTH 3
|
||||
#define MAP_CHUNK_WIDTH 5
|
||||
#define MAP_CHUNK_HEIGHT 3
|
||||
#define MAP_CHUNK_DEPTH 1
|
||||
#define MAP_CHUNK_COUNT (MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT * MAP_CHUNK_DEPTH)
|
||||
|
||||
#define ENTITY_COUNT 32
|
||||
|
||||
@@ -37,13 +37,33 @@ errorret_t rpgInit(void) {
|
||||
entityInit(ent, ENTITY_TYPE_PLAYER);
|
||||
RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
|
||||
RPG_CAMERA.followEntity.followEntityId = ent->id;
|
||||
{
|
||||
chunkpos_t cp;
|
||||
worldPosToChunkPos(&ent->position, &cp);
|
||||
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
||||
if(ci != -1) entitySetChunk(ent, (uint8_t)ci);
|
||||
}
|
||||
|
||||
uint8_t npcIndex = entityGetAvailable();
|
||||
entity_t *npc = &ENTITIES[npcIndex];
|
||||
entityInit(npc, ENTITY_TYPE_NPC);
|
||||
npcSetMoveType(npc, NPC_MOVE_TYPE_PATH);
|
||||
npc->position = (worldpos_t){ 3, 3, 0 };
|
||||
npc->interact.type = ENTITY_INTERACT_PRINT;
|
||||
npc->interact.data.message = "hello world";
|
||||
{
|
||||
chunkpos_t cp;
|
||||
worldPosToChunkPos(&npc->position, &cp);
|
||||
chunkindex_t ci = mapGetChunkIndexAt(cp);
|
||||
if(ci != -1) entitySetChunk(npc, (uint8_t)ci);
|
||||
}
|
||||
|
||||
npcpath_t *path = &npc->data.npc.moveData.path;
|
||||
path->positions[0] = (worldpos_t){ 3, 3, 0 };
|
||||
path->positions[1] = (worldpos_t){ 10, 3, 0 };
|
||||
path->positions[2] = (worldpos_t){ 10, 10, 0 };
|
||||
path->positions[3] = (worldpos_t){ 3, 10, 0 };
|
||||
path->count = 4;
|
||||
|
||||
// All Good!
|
||||
errorOk();
|
||||
|
||||
@@ -13,15 +13,32 @@
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
#include "rpg/overworld/map.h"
|
||||
#include "rpg/entity/entity.h"
|
||||
#include "rpg/rpgcamera.h"
|
||||
|
||||
#define TEXTURE_CHUNK_SIZE 16
|
||||
|
||||
static texture_t TEXTURE_CHUNK;
|
||||
static color_t TEXTURE_CHUNK_PIXELS[TEXTURE_CHUNK_SIZE * TEXTURE_CHUNK_SIZE];
|
||||
|
||||
errorret_t sceneOverworldInit(scenedata_t *sceneData) {
|
||||
assertNotNull(sceneData, "Scene data cannot be null");
|
||||
|
||||
|
||||
for(uint32_t i = 0; i < TEXTURE_CHUNK_SIZE * TEXTURE_CHUNK_SIZE; i++) {
|
||||
uint8_t r = (uint8_t)((i & 7) * 36);
|
||||
uint8_t g = (uint8_t)(((i >> 3) & 7) * 36);
|
||||
uint8_t b = (uint8_t)((i >> 6) * 85);
|
||||
TEXTURE_CHUNK_PIXELS[i] = color4b(r, g, b, 255);
|
||||
}
|
||||
errorChain(textureInit(
|
||||
&TEXTURE_CHUNK,
|
||||
TEXTURE_CHUNK_SIZE, TEXTURE_CHUNK_SIZE,
|
||||
TEXTURE_FORMAT_RGBA,
|
||||
(texturedata_t){ .rgbaColors = TEXTURE_CHUNK_PIXELS }
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -84,7 +101,7 @@ errorret_t sceneOverworldRender(scenedata_t *sceneData) {
|
||||
shadermaterial_t chunkMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = NULL
|
||||
.texture = &TEXTURE_CHUNK
|
||||
}
|
||||
};
|
||||
|
||||
@@ -98,7 +115,6 @@ errorret_t sceneOverworldRender(scenedata_t *sceneData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
chunkMaterial.unlit.color = chunk->testColor;
|
||||
errorChain(shaderSetMaterial(&SHADER_UNLIT, &chunkMaterial));
|
||||
errorChain(meshDraw(&chunk->mesh, 0, chunk->vertCount));
|
||||
i++;
|
||||
@@ -109,35 +125,30 @@ errorret_t sceneOverworldRender(scenedata_t *sceneData) {
|
||||
|
||||
// Entities
|
||||
{
|
||||
uint8_t spriteCount = 0;
|
||||
spritebatchsprite_t sprites[ENTITY_COUNT];
|
||||
for(uint8_t i = 0; i < ENTITY_COUNT; i++) {
|
||||
entity_t *ent = &ENTITIES[i];
|
||||
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||
|
||||
glm_vec3_copy(ent->renderPosition, sprites[spriteCount].min);
|
||||
glm_vec3_copy(ent->renderPosition, sprites[spriteCount].max);
|
||||
glm_vec3_add(
|
||||
sprites[spriteCount].max,
|
||||
(vec3){ 1, 1, 0 },
|
||||
sprites[spriteCount].max
|
||||
);
|
||||
spritebatchsprite_t sprite;
|
||||
glm_vec3_copy(ent->renderPosition, sprite.min);
|
||||
glm_vec3_copy(ent->renderPosition, sprite.max);
|
||||
glm_vec3_add(sprite.max, (vec3){ 1, 1, 0 }, sprite.max);
|
||||
glm_vec2_copy((vec2){ 0, 0 }, sprite.uvMin);
|
||||
glm_vec2_copy((vec2){ 1, 1 }, sprite.uvMax);
|
||||
|
||||
glm_vec2_copy((vec2){ 0, 0 }, sprites[spriteCount].uvMin);
|
||||
glm_vec2_copy((vec2){ 1, 1 }, sprites[spriteCount].uvMax);
|
||||
color_t color;
|
||||
switch(ent->direction) {
|
||||
case ENTITY_DIR_NORTH: color = COLOR_YELLOW; break;
|
||||
case ENTITY_DIR_EAST: color = COLOR_RED; break;
|
||||
case ENTITY_DIR_SOUTH: color = COLOR_GREEN; break;
|
||||
case ENTITY_DIR_WEST: color = COLOR_BLUE; break;
|
||||
default: color = COLOR_CYAN; break;
|
||||
}
|
||||
|
||||
spriteCount++;
|
||||
}
|
||||
|
||||
if(spriteCount) {
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_CYAN,
|
||||
.texture = NULL
|
||||
}
|
||||
.unlit = { .color = color, .texture = NULL }
|
||||
};
|
||||
// material.unlit.texture = &TEXTURE_TEST;
|
||||
spriteBatchBuffer(sprites, spriteCount, &SHADER_UNLIT, material);
|
||||
spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material);
|
||||
spriteBatchFlush();
|
||||
}
|
||||
}
|
||||
@@ -148,7 +159,7 @@ errorret_t sceneOverworldRender(scenedata_t *sceneData) {
|
||||
errorret_t sceneOverworldDispose(scenedata_t *sceneData) {
|
||||
assertNotNull(sceneData, "Scene data cannot be null");
|
||||
|
||||
|
||||
errorChain(textureDispose(&TEXTURE_CHUNK));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -10,6 +10,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
crypt.c
|
||||
endian.c
|
||||
memory.c
|
||||
random.c
|
||||
string.c
|
||||
math.c
|
||||
sort.c
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "random.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
float_t randomFloat(const float_t min, const float_t max) {
|
||||
return min + ((float_t)rand() / (float_t)RAND_MAX) * (max - min);
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
/**
|
||||
* Returns a random float between min (inclusive) and max (exclusive).
|
||||
*
|
||||
* @param min Lower bound.
|
||||
* @param max Upper bound.
|
||||
* @returns A random float in [min, max).
|
||||
*/
|
||||
float_t randomFloat(const float_t min, const float_t max);
|
||||
Reference in New Issue
Block a user