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9ec21f85a0
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vita
| Author | SHA1 | Date | |
|---|---|---|---|
| 5919881568 |
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -106,7 +106,7 @@ jobs:
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- name: Copy output files.
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- name: Copy output files.
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run: |
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run: |
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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- name: Upload Wii binary
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- name: Upload Wii binary
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@@ -1,78 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assettexture.h"
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#include "asset/assettype.h"
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#include "assert/assert.h"
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#include "display/texture/texture.h"
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#include "util/endian.h"
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errorret_t assetTextureLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Data pointer cannot be NULL.");
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assertNotNull(entire.output, "Output pointer cannot be NULL.");
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assettexture_t *assetData = (assettexture_t *)entire.data;
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texture_t *texture = (texture_t *)entire.output;
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// Read header and version (first 4 bytes)
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if(
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assetData->header[0] != 'D' ||
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assetData->header[1] != 'T' ||
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assetData->header[2] != 'X'
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) {
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errorThrow("Invalid texture header");
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}
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// Version (can only be 1 atm)
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if(assetData->version != 0x01) {
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errorThrow("Unsupported texture version");
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}
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// Fix endian
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assetData->width = endianLittleToHost32(assetData->width);
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assetData->height = endianLittleToHost32(assetData->height);
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// Check dimensions.
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if(
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assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
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assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
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) {
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errorThrow("Invalid texture dimensions");
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}
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// Validate format
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textureformat_t format;
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texturedata_t data;
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switch(assetData->type) {
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case 0x00: // RGBA8888
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format = TEXTURE_FORMAT_RGBA;
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data.rgbaColors = (color_t *)assetData->data;
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break;
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// case 0x01:
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// format = TEXTURE_FORMAT_RGB;
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// break;
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// case 0x02:
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// format = TEXTURE_FORMAT_RGB565;
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// break;
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// case 0x03:
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// format = TEXTURE_FORMAT_RGB5A3;
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// break;
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default:
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errorThrow("Unsupported texture format");
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}
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errorChain(textureInit(
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texture, assetData->width, assetData->height, format, data
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));
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errorOk();
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}
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@@ -70,9 +70,8 @@ elseif LINUX then
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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end
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end
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else
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else
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print("Unknown platform, no default input bindings set.")
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print("Unknown platform, no default input bindings set.")
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end
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end
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sceneSet('scene/main_menu/main_menu.lua')
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sceneSet('scene/minesweeper.lua')
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BIN
assets/main_palette.dpf
Normal file
BIN
assets/main_palette.dpf
Normal file
Binary file not shown.
@@ -1,44 +0,0 @@
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module('spritebatch')
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module('camera')
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module('color')
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module('ui')
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module('screen')
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module('time')
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module('text')
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module('tileset')
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module('texture')
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module('input')
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module('shader')
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module('locale')
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screenSetBackground(colorCornflowerBlue())
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camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
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function sceneDispose()
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end
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function sceneUpdate()
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end
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function sceneRender()
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-- Update camera
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camera.top = screenGetHeight()
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camera.right = screenGetWidth()
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shaderBind(SHADER_UNLIT)
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proj = cameraGetProjectionMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
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view = cameraGetViewMatrix(camera)
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shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
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-- shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
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-- spriteBatchPush(
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-- 32, 32,
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-- 64, 64,
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-- colorWhite()
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-- )
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-- spriteBatchFlush()
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textDraw(10, 10, "Hello World\nHow are you?", colorRed())
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spriteBatchFlush()
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end
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256
assets/scene/minesweeper.lua
Normal file
256
assets/scene/minesweeper.lua
Normal file
@@ -0,0 +1,256 @@
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module('spritebatch')
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module('camera')
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module('color')
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module('ui')
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module('screen')
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module('time')
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module('glm')
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module('text')
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module('tileset')
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module('texture')
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module('input')
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CELL_STATE_DEFAULT = 0
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CELL_STATE_HOVER = 1
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CELL_STATE_DOWN = 2
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CELL_STATE_DISABLED = 3
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screenSetBackground(colorCornflowerBlue())
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camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
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-- tilesetUi = tilesetGetByName("ui")
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-- textureUi = textureLoad(tilesetUi.texture)
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-- tilesetBorder = tilesetGetByName("border")
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-- textureBorder = textureLoad(tilesetBorder.texture)
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-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
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-- tilesetCell = tilesetGetByName("cell")
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-- textureCell = textureLoad(tilesetCell.texture)
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-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
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-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
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-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
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-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
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-- sweepwerCols = 10
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-- sweeperRows = 14
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-- mouseX = -1
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-- mouseY = -1
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-- centerX = 0
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-- centerY = 0
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-- boardWidth = sweepwerCols * tilesetCell.tileWidth
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-- boardHeight = sweeperRows * tilesetCell.tileHeight
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-- i = 0
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-- cells = {}
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-- for y = 1, sweeperRows do
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-- for x = 1, sweepwerCols do
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-- cells[i] = CELL_STATE_DEFAULT
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-- i = i + 1
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-- end
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-- end
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function cellDraw(x, y, type)
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local slice = cellSliceDefault
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if type == CELL_STATE_HOVER then
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slice = cellSliceHover
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elseif type == CELL_STATE_DOWN then
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slice = cellSliceDown
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elseif type == CELL_STATE_DISABLED then
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slice = cellSliceDisabled
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end
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spriteBatchPush(textureCell,
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|
x, y,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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|
colorWhite(),
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|
slice.u0, slice.v0,
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|
slice.u1, slice.v1
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|
)
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|
end
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function backgroundDraw()
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|
local t = (TIME.time / 40) % 1
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local scaleX = screenGetWidth() / textureGrid.width
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local scaleY = screenGetHeight() / textureGrid.height
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|
local u0 = t * scaleX
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|
local v0 = t * scaleY
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|
local u1 = scaleX + u0
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local v1 = scaleY + v0
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|
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|
spriteBatchPush(textureGrid,
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|
0, 0,
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|
screenGetWidth(), screenGetHeight(),
|
||||||
|
colorWhite(),
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|
u0, v0,
|
||||||
|
u1, v1
|
||||||
|
)
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||||||
|
end
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|
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|
function borderDraw(x, y, innerWidth, innerHeight)
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|
-- Top Left
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|
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
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|
spriteBatchPush(textureBorder,
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|
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
|
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|
x, y,
|
||||||
|
colorWhite(),
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||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
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|
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||||||
|
-- Top Right
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|
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
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|
spriteBatchPush(textureBorder,
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|
x + innerWidth, y - tilesetBorder.tileHeight,
|
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|
x + innerWidth + tilesetBorder.tileWidth, y,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
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||||||
|
-- Bottom Left
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||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
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||||||
|
spriteBatchPush(textureBorder,
|
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|
x - tilesetBorder.tileWidth, y + innerHeight,
|
||||||
|
x, y + innerHeight + tilesetBorder.tileHeight,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Bottom Right
|
||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
|
||||||
|
spriteBatchPush(textureBorder,
|
||||||
|
x + innerWidth, y + innerHeight,
|
||||||
|
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Top
|
||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
|
||||||
|
spriteBatchPush(textureBorder,
|
||||||
|
x, y - tilesetBorder.tileHeight,
|
||||||
|
x + innerWidth, y,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Bottom
|
||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
|
||||||
|
spriteBatchPush(textureBorder,
|
||||||
|
x, y + innerHeight,
|
||||||
|
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Left
|
||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
|
||||||
|
spriteBatchPush(textureBorder,
|
||||||
|
x - tilesetBorder.tileWidth, y,
|
||||||
|
x, y + innerHeight,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Right
|
||||||
|
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
|
||||||
|
spriteBatchPush(textureBorder,
|
||||||
|
x + innerWidth, y,
|
||||||
|
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
|
||||||
|
colorWhite(),
|
||||||
|
uv.u0, uv.v0,
|
||||||
|
uv.u1, uv.v1
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
x = 0
|
||||||
|
y = 0
|
||||||
|
|
||||||
|
function sceneDispose()
|
||||||
|
end
|
||||||
|
|
||||||
|
function sceneUpdate()
|
||||||
|
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
|
||||||
|
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function sceneRender()
|
||||||
|
-- Update camera
|
||||||
|
cameraPushMatrix(camera)
|
||||||
|
camera.bottom = screenGetHeight()
|
||||||
|
camera.right = screenGetWidth()
|
||||||
|
|
||||||
|
spriteBatchPush(
|
||||||
|
nil,
|
||||||
|
x, y, x + 32, y + 32,
|
||||||
|
colorWhite()
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Update mouse position
|
||||||
|
-- if INPUT_POINTER then
|
||||||
|
-- mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
|
||||||
|
-- mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
|
||||||
|
|
||||||
|
-- -- Draw cursor
|
||||||
|
-- spriteBatchPush(
|
||||||
|
-- nil,
|
||||||
|
-- mouseX - 2, mouseY - 2,
|
||||||
|
-- mouseX + 2, mouseY + 2,
|
||||||
|
-- colorRed(),
|
||||||
|
-- 0, 0,
|
||||||
|
-- 1, 1
|
||||||
|
-- )
|
||||||
|
-- end
|
||||||
|
|
||||||
|
|
||||||
|
-- textDraw(10, 10, "Hello World")
|
||||||
|
|
||||||
|
-- centerX = math.floor(screenGetWidth() / 2)
|
||||||
|
-- centerY = math.floor(screenGetHeight() / 2)
|
||||||
|
|
||||||
|
-- Draw elements
|
||||||
|
-- backgroundDraw()
|
||||||
|
-- borderDraw(
|
||||||
|
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
|
||||||
|
-- boardWidth, boardHeight
|
||||||
|
-- )
|
||||||
|
|
||||||
|
-- i = 0
|
||||||
|
-- -- Foreach cell
|
||||||
|
-- local offX = centerX - (boardWidth / 2)
|
||||||
|
-- local offY = centerY - (boardHeight / 2)
|
||||||
|
-- for y = 0, sweeperRows - 1 do
|
||||||
|
-- for x = 0, sweepwerCols - 1 do
|
||||||
|
-- i = y * sweepwerCols + x
|
||||||
|
|
||||||
|
-- -- Hovered
|
||||||
|
-- if
|
||||||
|
-- cells[i] == CELL_STATE_DEFAULT and
|
||||||
|
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
|
||||||
|
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
|
||||||
|
-- then
|
||||||
|
-- cells[i] = CELL_STATE_HOVER
|
||||||
|
-- else
|
||||||
|
-- cells[i] = CELL_STATE_DEFAULT
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- cellDraw(
|
||||||
|
-- x * tilesetCell.tileWidth + offX,
|
||||||
|
-- y * tilesetCell.tileHeight + offY,
|
||||||
|
-- cells[i]
|
||||||
|
-- )
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
spriteBatchFlush()
|
||||||
|
|
||||||
|
cameraPopMatrix()
|
||||||
|
end
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Dominic",
|
|
||||||
"age": 31,
|
|
||||||
"likes": [
|
|
||||||
"thing1",
|
|
||||||
"thing2"
|
|
||||||
],
|
|
||||||
"options": {
|
|
||||||
"someParam": true,
|
|
||||||
"someSubObject": {
|
|
||||||
"someSubSubParam": 52
|
|
||||||
},
|
|
||||||
"someArray": [
|
|
||||||
1,
|
|
||||||
2,
|
|
||||||
3
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BIN
assets/ui/minogram.dpt
Normal file
BIN
assets/ui/minogram.dpt
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB |
17
cmake/modules/CompileLibZip.cmake
Normal file
17
cmake/modules/CompileLibZip.cmake
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
include(FetchContent)
|
||||||
|
|
||||||
|
set(ENABLE_ZSTD OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_TOOLS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_REGRESS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_DOC OFF CACHE BOOL "" FORCE)
|
||||||
|
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||||
|
set(LIBZIP_DO_INSTALL OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
libzip
|
||||||
|
GIT_REPOSITORY https://github.com/nih-at/libzip.git
|
||||||
|
GIT_TAG v1.11.4
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_MakeAvailable(libzip)
|
||||||
20
cmake/modules/CompileLua.cmake
Normal file
20
cmake/modules/CompileLua.cmake
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
# Compile lua
|
||||||
|
include(FetchContent)
|
||||||
|
FetchContent_Declare(
|
||||||
|
liblua
|
||||||
|
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(liblua)
|
||||||
|
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
||||||
|
set(LUA_C_FILES
|
||||||
|
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
||||||
|
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
||||||
|
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
||||||
|
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
||||||
|
)
|
||||||
|
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
||||||
|
add_library(liblua STATIC ${LUA_C_FILES})
|
||||||
|
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
||||||
|
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
||||||
|
add_library(lua::lua ALIAS liblua)
|
||||||
|
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
||||||
@@ -1,17 +1,43 @@
|
|||||||
|
|
||||||
|
# Allow user to manually specify libzip paths
|
||||||
|
# LIBZIP_ROOT: root directory for libzip (optional)
|
||||||
|
# LIBZIP_INCLUDE_DIR: path to zip.h (optional)
|
||||||
|
# LIBZIP_LIBRARY: path to libzip library (optional)
|
||||||
|
|
||||||
find_package(ZLIB REQUIRED)
|
find_package(ZLIB REQUIRED)
|
||||||
|
|
||||||
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
|
if(NOT LIBZIP_INCLUDE_DIR AND LIBZIP_ROOT)
|
||||||
|
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h HINTS "${LIBZIP_ROOT}/include")
|
||||||
|
endif()
|
||||||
|
if(NOT LIBZIP_INCLUDE_DIR)
|
||||||
|
find_path(LIBZIP_INCLUDE_DIR NAMES zip.h)
|
||||||
|
endif()
|
||||||
mark_as_advanced(LIBZIP_INCLUDE_DIR)
|
mark_as_advanced(LIBZIP_INCLUDE_DIR)
|
||||||
|
|
||||||
find_library(LIBZIP_LIBRARY NAMES zip)
|
if(NOT LIBZIP_LIBRARY AND LIBZIP_ROOT)
|
||||||
|
find_library(LIBZIP_LIBRARY NAMES zip HINTS "${LIBZIP_ROOT}/lib")
|
||||||
|
endif()
|
||||||
|
if(NOT LIBZIP_LIBRARY)
|
||||||
|
find_library(LIBZIP_LIBRARY NAMES zip)
|
||||||
|
endif()
|
||||||
mark_as_advanced(LIBZIP_LIBRARY)
|
mark_as_advanced(LIBZIP_LIBRARY)
|
||||||
|
|
||||||
get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
|
if(LIBZIP_LIBRARY)
|
||||||
find_file(_libzip_pkgcfg libzip.pc
|
get_filename_component(_libzip_libdir ${LIBZIP_LIBRARY} DIRECTORY)
|
||||||
HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
|
endif()
|
||||||
PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
|
if(NOT _libzip_pkgcfg AND LIBZIP_ROOT)
|
||||||
NO_DEFAULT_PATH
|
find_file(_libzip_pkgcfg libzip.pc
|
||||||
)
|
HINTS "${LIBZIP_ROOT}/lib/pkgconfig" "${LIBZIP_ROOT}/libdata/pkgconfig"
|
||||||
|
NO_DEFAULT_PATH
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
if(NOT _libzip_pkgcfg AND LIBZIP_LIBRARY)
|
||||||
|
find_file(_libzip_pkgcfg libzip.pc
|
||||||
|
HINTS ${_libzip_libdir} ${LIBZIP_INCLUDE_DIR}/..
|
||||||
|
PATH_SUFFIXES pkgconfig lib/pkgconfig libdata/pkgconfig
|
||||||
|
NO_DEFAULT_PATH
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
include(FindPackageHandleStandardArgs)
|
include(FindPackageHandleStandardArgs)
|
||||||
find_package_handle_standard_args(
|
find_package_handle_standard_args(
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
stb
|
|
||||||
GIT_REPOSITORY https://github.com/nothings/stb.git
|
|
||||||
)
|
|
||||||
|
|
||||||
# Fetch stb if not already done
|
|
||||||
FetchContent_MakeAvailable(stb)
|
|
||||||
|
|
||||||
# Find the stb_image.h header
|
|
||||||
set(STB_INCLUDE_DIR "${stb_SOURCE_DIR}")
|
|
||||||
set(STB_IMAGE_HEADER "${stb_SOURCE_DIR}/stb_image.h")
|
|
||||||
|
|
||||||
if(EXISTS "${STB_IMAGE_HEADER}")
|
|
||||||
add_library(stb_image INTERFACE)
|
|
||||||
target_include_directories(stb_image INTERFACE "${STB_INCLUDE_DIR}")
|
|
||||||
set(STB_IMAGE_FOUND TRUE)
|
|
||||||
else()
|
|
||||||
set(STB_IMAGE_FOUND FALSE)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Standard CMake variables
|
|
||||||
set(STB_IMAGE_INCLUDE_DIRS "${STB_INCLUDE_DIR}")
|
|
||||||
set(STB_IMAGE_LIBRARIES stb_image)
|
|
||||||
|
|
||||||
mark_as_advanced(STB_IMAGE_INCLUDE_DIRS STB_IMAGE_LIBRARIES STB_IMAGE_FOUND)
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
include(FetchContent)
|
|
||||||
|
|
||||||
if(NOT TARGET yyjson)
|
|
||||||
FetchContent_Declare(
|
|
||||||
yyjson
|
|
||||||
GIT_REPOSITORY https://github.com/ibireme/yyjson.git
|
|
||||||
GIT_TAG 0.12.0
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(yyjson)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Provide an imported target if not already available
|
|
||||||
if(NOT TARGET yyjson::yyjson)
|
|
||||||
add_library(yyjson::yyjson ALIAS yyjson)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Mark yyjson as found for find_package compatibility
|
|
||||||
set(yyjson_FOUND TRUE)
|
|
||||||
@@ -21,26 +21,7 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||||
find_package(cglm REQUIRED)
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
# Compile lua
|
include(cmake/modules/CompileLua.cmake)
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
liblua
|
|
||||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
|
||||||
)
|
|
||||||
FetchContent_MakeAvailable(liblua)
|
|
||||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
|
||||||
set(LUA_C_FILES
|
|
||||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
|
||||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
|
||||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
|
||||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
|
||||||
)
|
|
||||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
|
||||||
add_library(liblua STATIC ${LUA_C_FILES})
|
|
||||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
|
||||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
|
||||||
add_library(lua::lua ALIAS liblua)
|
|
||||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
|
||||||
|
|
||||||
# Link libraries
|
# Link libraries
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
|||||||
62
cmake/targets/vita.cmake
Normal file
62
cmake/targets/vita.cmake
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
include("${VITASDK}/share/vita.cmake" REQUIRED)
|
||||||
|
|
||||||
|
|
||||||
|
# Manually define libzip for Vita
|
||||||
|
set(LIBZIP_LIBRARY "${VITASDK}/lib/libzip.a" CACHE FILEPATH "libzip library for Vita")
|
||||||
|
set(LIBZIP_INCLUDE_DIR "${VITASDK}/include" CACHE PATH "libzip include dir for Vita")
|
||||||
|
|
||||||
|
set(VITA_APP_NAME "Red Rectangle")
|
||||||
|
set(VITA_TITLEID "VSDK00017")
|
||||||
|
set(VITA_VERSION "01.00")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
mathneon
|
||||||
|
vitashark
|
||||||
|
kubridge_stub
|
||||||
|
SceAppMgr_stub
|
||||||
|
SceAudio_stub
|
||||||
|
SceCtrl_stub
|
||||||
|
SceCommonDialog_stub
|
||||||
|
SceDisplay_stub
|
||||||
|
SceKernelDmacMgr_stub
|
||||||
|
SceGxm_stub
|
||||||
|
SceShaccCg_stub
|
||||||
|
SceSysmodule_stub
|
||||||
|
ScePower_stub
|
||||||
|
SceTouch_stub
|
||||||
|
SceVshBridge_stub
|
||||||
|
SceIofilemgr_stub
|
||||||
|
SceShaccCgExt
|
||||||
|
SDL2-static
|
||||||
|
libtaihen_stub.a
|
||||||
|
lua::lua
|
||||||
|
zip
|
||||||
|
pthread
|
||||||
|
m
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
|
${SDL2_INCLUDE_DIRS}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_SDL2
|
||||||
|
DUSK_OPENGL
|
||||||
|
DUSK_VITA
|
||||||
|
DUSK_INPUT_GAMEPAD
|
||||||
|
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||||
|
DUSK_DISPLAY_WIDTH=960
|
||||||
|
DUSK_DISPLAY_HEIGHT=544
|
||||||
|
)
|
||||||
|
|
||||||
|
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME})
|
||||||
|
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
|
||||||
|
VERSION ${VITA_VERSION}
|
||||||
|
NAME ${VITA_APP_NAME}
|
||||||
|
# FILE sce_sys/icon0.png sce_sys/icon0.png
|
||||||
|
# FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
|
||||||
|
# FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
|
||||||
|
# FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
|
||||||
|
)
|
||||||
64
docker/vita/Dockerfile
Normal file
64
docker/vita/Dockerfile
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
FROM ubuntu:22.04
|
||||||
|
|
||||||
|
ENV DEBIAN_FRONTEND=noninteractive
|
||||||
|
|
||||||
|
RUN apt-get update && apt-get install -y \
|
||||||
|
cmake \
|
||||||
|
git \
|
||||||
|
curl \
|
||||||
|
sudo \
|
||||||
|
wget \
|
||||||
|
libarchive-tools \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
RUN git clone https://github.com/vitasdk/vdpm /vdpm
|
||||||
|
WORKDIR /vdpm
|
||||||
|
RUN ./bootstrap-vitasdk.sh
|
||||||
|
|
||||||
|
ENV VITASDK=/usr/local/vitasdk
|
||||||
|
ENV PATH="${VITASDK}/bin:${PATH}"
|
||||||
|
|
||||||
|
RUN git clone https://github.com/vitasdk/packages.git /vitapackages
|
||||||
|
WORKDIR /vitapackages
|
||||||
|
|
||||||
|
RUN bash -lc '\
|
||||||
|
dir_array=( \
|
||||||
|
zlib \
|
||||||
|
bzip2 \
|
||||||
|
henkaku \
|
||||||
|
taihen \
|
||||||
|
kubridge \
|
||||||
|
openal-soft \
|
||||||
|
openssl \
|
||||||
|
curl \
|
||||||
|
curlpp \
|
||||||
|
expat \
|
||||||
|
opus \
|
||||||
|
opusfile \
|
||||||
|
glm \
|
||||||
|
kuio \
|
||||||
|
vitaShaRK \
|
||||||
|
libmathneon \
|
||||||
|
vitaGL \
|
||||||
|
SceShaccCgExt \
|
||||||
|
sdl2 \
|
||||||
|
libzip \
|
||||||
|
luajit \
|
||||||
|
); \
|
||||||
|
curdir=$(pwd); \
|
||||||
|
for d in "${dir_array[@]}"; do \
|
||||||
|
echo "${curdir}/${d}"; \
|
||||||
|
cd "${curdir}/${d}"; \
|
||||||
|
vita-makepkg; \
|
||||||
|
vdpm *-arm.tar.xz; \
|
||||||
|
done \
|
||||||
|
'
|
||||||
|
|
||||||
|
WORKDIR /workdir
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
cmake -S . -B build-knulli -G Ninja \
|
cmake -S . -B build-knulli -G Ninja \
|
||||||
-DDUSK_BUILD_TESTS=ON \
|
|
||||||
-DDUSK_TARGET_SYSTEM=knulli \
|
-DDUSK_TARGET_SYSTEM=knulli \
|
||||||
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
|
||||||
-DCMAKE_BUILD_TYPE=Release
|
-DCMAKE_BUILD_TYPE=Release
|
||||||
|
|||||||
3
scripts/build-vita-docker.sh
Executable file
3
scripts/build-vita-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||||
6
scripts/build-vita.sh
Executable file
6
scripts/build-vita.sh
Executable file
@@ -0,0 +1,6 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
cd /workdir
|
||||||
|
cmake -S . -B build-vita \
|
||||||
|
-DDUSK_TARGET_SYSTEM=vita \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$VITASDK/share/vita.toolchain.cmake"
|
||||||
|
cmake --build build-vita -- -j$(nproc)
|
||||||
@@ -4,10 +4,8 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
# add_subdirectory(duskrpg)
|
|
||||||
add_subdirectory(dusktrivia)
|
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli" OR DUSK_TARGET_SYSTEM STREQUAL "vita")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|||||||
@@ -14,24 +14,6 @@ if(NOT libzip_FOUND)
|
|||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(NOT stb_image_FOUND)
|
|
||||||
find_package(stb REQUIRED)
|
|
||||||
if(STB_IMAGE_FOUND)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
|
|
||||||
else()
|
|
||||||
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT yyjson_FOUND)
|
|
||||||
find_package(yyjson REQUIRED)
|
|
||||||
if(yyjson_FOUND)
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
|
|
||||||
else()
|
|
||||||
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT Lua_FOUND)
|
if(NOT Lua_FOUND)
|
||||||
find_package(Lua REQUIRED)
|
find_package(Lua REQUIRED)
|
||||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
||||||
@@ -70,9 +52,12 @@ add_subdirectory(engine)
|
|||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
|
add_subdirectory(item)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
|
add_subdirectory(map)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(script)
|
add_subdirectory(script)
|
||||||
|
add_subdirectory(story)
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
|
|||||||
@@ -7,8 +7,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
asset.c
|
asset.c
|
||||||
assetfile.c
|
|
||||||
)
|
)
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(loader)
|
add_subdirectory(type)
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
#include "engine/engine.h"
|
#include "engine/engine.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
|
||||||
@@ -32,20 +33,107 @@ bool_t assetFileExists(const char_t *filename) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetLoad(
|
errorret_t assetLoad(const char_t *filename, void *output) {
|
||||||
const char_t *filename,
|
|
||||||
assetfileloader_t loader,
|
|
||||||
void *params,
|
|
||||||
void *output
|
|
||||||
) {
|
|
||||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||||
assertNotNull(loader, "Asset file loader cannot be NULL.");
|
|
||||||
|
|
||||||
assetfile_t file;
|
// Determine the asset type by reading the extension
|
||||||
errorChain(assetFileInit(&file, filename, params, output));
|
const assettypedef_t *def = NULL;
|
||||||
errorChain(loader(&file));
|
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||||
errorChain(assetFileDispose(&file));
|
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||||
|
assertNotNull(cmp, "Asset type definition cannot be NULL.");
|
||||||
|
if(cmp->extension == NULL) continue;
|
||||||
|
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
|
||||||
|
def = cmp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(def == NULL) {
|
||||||
|
errorThrow("Unknown asset type for file: %s", filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get file size of the asset.
|
||||||
|
zip_stat_t st;
|
||||||
|
zip_stat_init(&st);
|
||||||
|
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
|
||||||
|
errorThrow("Failed to stat asset file: %s", filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Minimum file size.
|
||||||
|
zip_int64_t fileSize = (zip_int64_t)st.size;
|
||||||
|
if(fileSize <= 0) {
|
||||||
|
errorThrow("Asset file is empty: %s", filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to open the file
|
||||||
|
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
|
||||||
|
if(file == NULL) {
|
||||||
|
errorThrow("Failed to open asset file: %s", filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the asset data
|
||||||
|
switch(def->loadStrategy) {
|
||||||
|
case ASSET_LOAD_STRAT_ENTIRE:
|
||||||
|
assertNotNull(def->entire, "Asset load function cannot be NULL.");
|
||||||
|
|
||||||
|
// Must have more to read
|
||||||
|
if(fileSize <= 0) {
|
||||||
|
zip_fclose(file);
|
||||||
|
errorThrow("No data remaining to read for asset: %s", filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(fileSize > def->dataSize) {
|
||||||
|
zip_fclose(file);
|
||||||
|
errorThrow(
|
||||||
|
"Asset file has too much data remaining after header: %s",
|
||||||
|
filename
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create space to read the entire asset data
|
||||||
|
void *data = memoryAllocate(fileSize);
|
||||||
|
if(!data) {
|
||||||
|
zip_fclose(file);
|
||||||
|
errorThrow(
|
||||||
|
"Failed to allocate memory for asset data of file: %s", filename
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read in the asset data.
|
||||||
|
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
|
||||||
|
if(bytesRead == 0 || bytesRead > fileSize) {
|
||||||
|
memoryFree(data);
|
||||||
|
zip_fclose(file);
|
||||||
|
errorThrow("Failed to read asset data for file: %s", filename);
|
||||||
|
}
|
||||||
|
fileSize -= bytesRead;
|
||||||
|
|
||||||
|
// Close the file now we have the data
|
||||||
|
zip_fclose(file);
|
||||||
|
|
||||||
|
// Pass to the asset type loader
|
||||||
|
assetentire_t entire = {
|
||||||
|
.data = data,
|
||||||
|
.output = output
|
||||||
|
};
|
||||||
|
errorret_t ret = def->entire(entire);
|
||||||
|
memoryFree(data);
|
||||||
|
|
||||||
|
errorChain(ret);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_LOAD_STRAT_CUSTOM:
|
||||||
|
assertNotNull(def->custom, "Asset load function cannot be NULL.");
|
||||||
|
assetcustom_t customData = {
|
||||||
|
.zipFile = file,
|
||||||
|
.output = output
|
||||||
|
};
|
||||||
|
errorChain(def->custom(customData));
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
assertUnreachable("Unknown asset load strategy.");
|
||||||
|
}
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,8 +7,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
|
#include "assettype.h"
|
||||||
#include "asset/assetplatform.h"
|
#include "asset/assetplatform.h"
|
||||||
#include "assetfile.h"
|
|
||||||
|
|
||||||
#ifndef assetInitPlatform
|
#ifndef assetInitPlatform
|
||||||
#error "Platform must define assetInitPlatform function."
|
#error "Platform must define assetInitPlatform function."
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
#define ASSET_FILE_NAME "dusk.dsk"
|
#define ASSET_FILE_NAME "dusk.dsk"
|
||||||
#define ASSET_HEADER_SIZE 3
|
#define ASSET_HEADER_SIZE 3
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct {
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
assetplatform_t platform;
|
assetplatform_t platform;
|
||||||
} asset_t;
|
} asset_t;
|
||||||
@@ -41,20 +41,13 @@ errorret_t assetInit(void);
|
|||||||
bool_t assetFileExists(const char_t *filename);
|
bool_t assetFileExists(const char_t *filename);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads an asset by its filename,
|
* Loads an asset by its filename, the output type depends on the asset type.
|
||||||
*
|
*
|
||||||
* @param filename The filename of the asset to retrieve.
|
* @param filename The filename of the asset to retrieve.
|
||||||
* @param loader Loader to use for loading the asset file.
|
|
||||||
* @param params Parameters to pass to the loader.
|
|
||||||
* @param output The output pointer to store the loaded asset data.
|
* @param output The output pointer to store the loaded asset data.
|
||||||
* @return An error code if the asset could not be loaded.
|
* @return An error code if the asset could not be loaded.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLoad(
|
errorret_t assetLoad(const char_t *filename, void *output);
|
||||||
const char_t *filename,
|
|
||||||
assetfileloader_t loader,
|
|
||||||
void *params,
|
|
||||||
void *output
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes/cleans up the asset system.
|
* Disposes/cleans up the asset system.
|
||||||
|
|||||||
@@ -1,89 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
|
|
||||||
errorret_t assetFileInit(
|
|
||||||
assetfile_t *file,
|
|
||||||
const char_t *filename,
|
|
||||||
void *params,
|
|
||||||
void *output
|
|
||||||
) {
|
|
||||||
memoryZero(file, sizeof(assetfile_t));
|
|
||||||
|
|
||||||
file->filename = filename;
|
|
||||||
file->params = params;
|
|
||||||
file->output = output;
|
|
||||||
|
|
||||||
// Stat the file
|
|
||||||
zip_stat_init(&file->stat);
|
|
||||||
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
|
|
||||||
errorThrow("Failed to stat asset file: %s", filename);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Minimum file size.
|
|
||||||
file->size = (zip_int64_t)file->stat.size;
|
|
||||||
if(file->size <= 0) {
|
|
||||||
errorThrow("Invalid asset file size: %s", filename);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetFileOpen(assetfile_t *file) {
|
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
|
||||||
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
|
|
||||||
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
|
|
||||||
assertNull(file->zipFile, "Asset file already open.");
|
|
||||||
|
|
||||||
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
|
|
||||||
if(file->zipFile == NULL) {
|
|
||||||
errorThrow("Failed to open asset file: %s", file->filename);
|
|
||||||
}
|
|
||||||
file->position = 0;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetFileRead(
|
|
||||||
assetfile_t *file,
|
|
||||||
void *buffer,
|
|
||||||
const size_t bufferSize
|
|
||||||
) {
|
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
|
||||||
assertNotNull(file->zipFile, "Asset file must be opened before reading.");
|
|
||||||
|
|
||||||
// I assume zip_fread takes buffer NULL for skipping?
|
|
||||||
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
|
|
||||||
if(bytesRead < 0) {
|
|
||||||
errorThrow("Failed to read from asset file: %s", file->filename);
|
|
||||||
}
|
|
||||||
file->position += bytesRead;
|
|
||||||
file->lastRead = bytesRead;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetFileClose(assetfile_t *file) {
|
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
|
||||||
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
|
|
||||||
|
|
||||||
if(zip_fclose(file->zipFile) != 0) {
|
|
||||||
errorThrow("Failed to close asset file: %s", file->filename);
|
|
||||||
}
|
|
||||||
file->zipFile = NULL;
|
|
||||||
file->position = 0;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetFileDispose(assetfile_t *file) {
|
|
||||||
if(file->zipFile != NULL) {
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
}
|
|
||||||
memoryZero(file, sizeof(assetfile_t));
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
#include <zip.h>
|
|
||||||
|
|
||||||
typedef struct assetfile_s assetfile_t;
|
|
||||||
|
|
||||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
|
||||||
|
|
||||||
typedef struct assetfile_s {
|
|
||||||
const char_t *filename;
|
|
||||||
void *params;
|
|
||||||
void *output;
|
|
||||||
|
|
||||||
zip_stat_t stat;
|
|
||||||
zip_int64_t size;
|
|
||||||
zip_int64_t position;
|
|
||||||
zip_int64_t lastRead;
|
|
||||||
zip_file_t *zipFile;
|
|
||||||
} assetfile_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the asset file structure in preparation for loading. This will
|
|
||||||
* stat the file but not open the handle.
|
|
||||||
*
|
|
||||||
* @param file The asset file structure to initialize.
|
|
||||||
* @param filename The name of the asset file to load.
|
|
||||||
* @param params Optional loader params.
|
|
||||||
* @param output Output pointer for the loader.
|
|
||||||
* @return Error indicating success or failure.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileInit(
|
|
||||||
assetfile_t *file,
|
|
||||||
const char_t *filename,
|
|
||||||
void *params,
|
|
||||||
void *output
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Opens the asset file for reading. After opening the loader is responsible
|
|
||||||
* for closing the file.
|
|
||||||
*
|
|
||||||
* @param file The asset file to open.
|
|
||||||
* @return An error code if the file could not be opened.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileOpen(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Read bytes from the asset file. Assumes the file has already been opened
|
|
||||||
* prior to trying to read anything.
|
|
||||||
*
|
|
||||||
* @param file File to read from.
|
|
||||||
* @param buffer Buffer to read the file data into., or NULL to skip bytes.
|
|
||||||
* @param size Size of the buffer to read into.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileRead(
|
|
||||||
assetfile_t *file,
|
|
||||||
void *buffer,
|
|
||||||
const size_t bufferSize
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Closes the asset file and releases any resources associated with it.
|
|
||||||
*
|
|
||||||
* @param file The asset file to close.
|
|
||||||
* @return An error code if the file could not be closed properly.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileClose(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposes the asset file structure, closing any open handles and zeroing
|
|
||||||
* out the structure.
|
|
||||||
*
|
|
||||||
* @param file The asset file to dispose.
|
|
||||||
* @return An error code if the file could not be disposed properly.
|
|
||||||
*/
|
|
||||||
errorret_t assetFileDispose(assetfile_t *file);
|
|
||||||
106
src/dusk/asset/assettype.h
Normal file
106
src/dusk/asset/assettype.h
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "type/assettexture.h"
|
||||||
|
// #include "type/assetpalette.h"
|
||||||
|
#include "type/assettileset.h"
|
||||||
|
#include "type/assetlanguage.h"
|
||||||
|
#include "type/assetscript.h"
|
||||||
|
#include "type/assetmap.h"
|
||||||
|
#include "type/assetmapchunk.h"
|
||||||
|
#include <zip.h>
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_TYPE_NULL,
|
||||||
|
|
||||||
|
ASSET_TYPE_TEXTURE,
|
||||||
|
// ASSET_TYPE_PALETTE,
|
||||||
|
ASSET_TYPE_TILESET,
|
||||||
|
ASSET_TYPE_LANGUAGE,
|
||||||
|
ASSET_TYPE_SCRIPT,
|
||||||
|
ASSET_TYPE_MAP,
|
||||||
|
ASSET_TYPE_MAP_CHUNK,
|
||||||
|
|
||||||
|
ASSET_TYPE_COUNT,
|
||||||
|
} assettype_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOAD_STRAT_ENTIRE,
|
||||||
|
ASSET_LOAD_STRAT_CUSTOM
|
||||||
|
} assetloadstrat_t;
|
||||||
|
|
||||||
|
typedef struct assetentire_s {
|
||||||
|
void *data;
|
||||||
|
void *output;
|
||||||
|
} assetentire_t;
|
||||||
|
|
||||||
|
typedef struct assetcustom_s {
|
||||||
|
zip_file_t *zipFile;
|
||||||
|
void *output;
|
||||||
|
} assetcustom_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char_t *extension;
|
||||||
|
const size_t dataSize;
|
||||||
|
const assetloadstrat_t loadStrategy;
|
||||||
|
union {
|
||||||
|
errorret_t (*entire)(assetentire_t entire);
|
||||||
|
errorret_t (*custom)(assetcustom_t custom);
|
||||||
|
};
|
||||||
|
} assettypedef_t;
|
||||||
|
|
||||||
|
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||||
|
[ASSET_TYPE_NULL] = {
|
||||||
|
0
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_TYPE_TEXTURE] = {
|
||||||
|
.extension = "dpt",
|
||||||
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
|
.dataSize = sizeof(assettexture_t),
|
||||||
|
.entire = assetTextureLoad
|
||||||
|
},
|
||||||
|
|
||||||
|
// [ASSET_TYPE_PALETTE] = {
|
||||||
|
// .extension = "dpf",
|
||||||
|
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
|
// .dataSize = sizeof(palette_t),
|
||||||
|
// .entire = assetPaletteLoad
|
||||||
|
// },
|
||||||
|
|
||||||
|
[ASSET_TYPE_TILESET] = {
|
||||||
|
.extension = "dtf",
|
||||||
|
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||||
|
.dataSize = sizeof(assettileset_t),
|
||||||
|
.entire = assetTilesetLoad
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_TYPE_LANGUAGE] = {
|
||||||
|
.extension = "DLF",
|
||||||
|
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
|
.custom = assetLanguageHandler
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_TYPE_SCRIPT] = {
|
||||||
|
.extension = "lua",
|
||||||
|
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
|
.custom = assetScriptHandler
|
||||||
|
},
|
||||||
|
|
||||||
|
// [ASSET_TYPE_MAP] = {
|
||||||
|
// .extension = "DMF",
|
||||||
|
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
|
// .custom = assetMapHandler
|
||||||
|
// },
|
||||||
|
|
||||||
|
// [ASSET_TYPE_MAP_CHUNK] = {
|
||||||
|
// .extension = "DMC",
|
||||||
|
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
|
||||||
|
// .custom = assetMapChunkHandler
|
||||||
|
// },
|
||||||
|
};
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
|
|
||||||
# Subdirs
|
|
||||||
add_subdirectory(display)
|
|
||||||
add_subdirectory(locale)
|
|
||||||
add_subdirectory(script)
|
|
||||||
add_subdirectory(json)
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
assettextureloader.c
|
|
||||||
assettilesetloader.c
|
|
||||||
)
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assettextureloader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#include "stb_image.h"
|
|
||||||
#include "log/log.h"
|
|
||||||
#include "util/endian.h"
|
|
||||||
|
|
||||||
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
|
||||||
.read = assetTextureReader,
|
|
||||||
.skip = assetTextureSkipper,
|
|
||||||
.eof = assetTextureEOF
|
|
||||||
};
|
|
||||||
|
|
||||||
int assetTextureReader(void *user, char *data, int size) {
|
|
||||||
assertNotNull(data, "Data buffer for stb_image callbacks cannot be NULL.");
|
|
||||||
|
|
||||||
assetfile_t *file = (assetfile_t*)user;
|
|
||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
errorCatch(errorPrint(ret));
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return file->lastRead;
|
|
||||||
}
|
|
||||||
|
|
||||||
void assetTextureSkipper(void *user, int n) {
|
|
||||||
assetfile_t *file = (assetfile_t*)user;
|
|
||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
errorCatch(errorPrint(ret));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int assetTextureEOF(void *user) {
|
|
||||||
assetfile_t *file = (assetfile_t*)user;
|
|
||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
|
||||||
|
|
||||||
return file->position >= file->size;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetTextureLoader(assetfile_t *file) {
|
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
|
||||||
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
|
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL.");
|
|
||||||
|
|
||||||
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
|
|
||||||
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
|
|
||||||
|
|
||||||
int channelsDesired;
|
|
||||||
switch(p->format) {
|
|
||||||
case TEXTURE_FORMAT_RGBA:
|
|
||||||
channelsDesired = 4;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
errorThrow("Bad texture format.");
|
|
||||||
}
|
|
||||||
|
|
||||||
int width, height, channels;
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
uint8_t *data = stbi_load_from_callbacks(
|
|
||||||
&ASSET_TEXTURE_STB_CALLBACKS,
|
|
||||||
file,
|
|
||||||
&width,
|
|
||||||
&height,
|
|
||||||
&channels,
|
|
||||||
channelsDesired
|
|
||||||
);
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
|
|
||||||
if(data == NULL) {
|
|
||||||
const char_t *errorStr = stbi_failure_reason();
|
|
||||||
errorThrow("Failed to load texture from file %s.", errorStr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
|
||||||
if(!isHostLittleEndian()) {
|
|
||||||
stbi__vertical_flip(data, width, height, channelsDesired);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorChain(textureInit(
|
|
||||||
(texture_t*)file->output,
|
|
||||||
(int32_t)width, (int32_t)height,
|
|
||||||
p->format,
|
|
||||||
(texturedata_t){
|
|
||||||
.rgbaColors = (color_t*)data
|
|
||||||
}
|
|
||||||
));
|
|
||||||
|
|
||||||
stbi_image_free(data);
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetTextureLoad(
|
|
||||||
const char_t *path,
|
|
||||||
texture_t *out,
|
|
||||||
const textureformat_t format
|
|
||||||
) {
|
|
||||||
assettextureloaderparams_t params = {
|
|
||||||
.format = format
|
|
||||||
};
|
|
||||||
return assetLoad(path, assetTextureLoader, ¶ms, out);
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "display/texture/texture.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
textureformat_t format;
|
|
||||||
} assettextureloaderparams_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* STB image read callback for asset files.
|
|
||||||
*
|
|
||||||
* @param user User data passed to the callback, should be an assetfile_t*.
|
|
||||||
* @param data Buffer to read the file data into.
|
|
||||||
* @param size Size of the buffer to read into.
|
|
||||||
* @return Number of bytes read, or -1 on error.
|
|
||||||
*/
|
|
||||||
int assetTextureReader(void *user, char *data, int size);
|
|
||||||
|
|
||||||
void assetTextureSkipper(void *user, int n);
|
|
||||||
|
|
||||||
int assetTextureEOF(void *user);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for texture assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the texture from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetTextureLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a texture from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the texture asset.
|
|
||||||
* @param out Output texture to load into.
|
|
||||||
* @param format Format of the texture to load.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetTextureLoad(
|
|
||||||
const char_t *path,
|
|
||||||
texture_t *out,
|
|
||||||
const textureformat_t format
|
|
||||||
);
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assettilesetloader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "util/endian.h"
|
|
||||||
|
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file) {
|
|
||||||
assertNotNull(file, "Asset file pointer for tileset loader is null.");
|
|
||||||
|
|
||||||
tileset_t *out = (tileset_t *)file->output;
|
|
||||||
assertNotNull(out, "Output pointer for tileset loader is null.");
|
|
||||||
|
|
||||||
uint8_t *entire = memoryAllocate(file->size);
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
errorChain(assetFileRead(file, entire, file->size));
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
|
|
||||||
|
|
||||||
|
|
||||||
if(
|
|
||||||
entire[0] != 'D' ||
|
|
||||||
entire[1] != 'T' ||
|
|
||||||
entire[2] != 'F'
|
|
||||||
) {
|
|
||||||
errorThrow("Invalid tileset header");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entire[3] != 0x00) {
|
|
||||||
errorThrow("Unsupported tileset version");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fix endianness
|
|
||||||
|
|
||||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
|
|
||||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
|
|
||||||
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
|
|
||||||
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
|
|
||||||
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
|
|
||||||
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
|
|
||||||
|
|
||||||
if(out->tileWidth == 0) {
|
|
||||||
errorThrow("Tile width cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->tileHeight == 0) {
|
|
||||||
errorThrow("Tile height cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->columns == 0) {
|
|
||||||
errorThrow("Column count cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->rows == 0) {
|
|
||||||
errorThrow("Row count cannot be 0");
|
|
||||||
}
|
|
||||||
|
|
||||||
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
|
|
||||||
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
|
|
||||||
|
|
||||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
|
||||||
errorThrow("Invalid v0 value in tileset");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup tileset
|
|
||||||
out->tileCount = out->columns * out->rows;
|
|
||||||
|
|
||||||
memoryFree(entire);
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetTilesetLoad(
|
|
||||||
const char_t *path,
|
|
||||||
tileset_t *out
|
|
||||||
) {
|
|
||||||
return assetLoad(path, assetTilesetLoader, NULL, out);
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "display/texture/tileset.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for tileset assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the tileset from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a tileset from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the tileset asset.
|
|
||||||
* @param out Output tileset to load into.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetTilesetLoad(
|
|
||||||
const char_t *path,
|
|
||||||
tileset_t *out
|
|
||||||
);
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
assetjsonloader.c
|
|
||||||
)
|
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetjsonloader.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
|
|
||||||
assertNotNull(file, "Asset file pointer for JSON loader is null.");
|
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
|
||||||
|
|
||||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
|
||||||
errorThrow("JSON exceeds maximum allowed size");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create buffer
|
|
||||||
uint8_t *buffer = memoryAllocate(file->size);
|
|
||||||
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
|
|
||||||
// Read entire file
|
|
||||||
errorChain(assetFileRead(file, buffer, file->size));
|
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
|
||||||
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
|
|
||||||
*outDoc = yyjson_read(
|
|
||||||
buffer,
|
|
||||||
file->size,
|
|
||||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
|
||||||
);
|
|
||||||
memoryFree(buffer);
|
|
||||||
|
|
||||||
if(!*outDoc) errorThrow("Failed to parse JSON");
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file) {
|
|
||||||
yyjson_doc **outDoc = (yyjson_doc **)file->output;
|
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
|
||||||
return assetJsonLoadFileToDoc(file, outDoc);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetJsonLoad(
|
|
||||||
const char_t *path,
|
|
||||||
yyjson_doc **outDoc
|
|
||||||
) {
|
|
||||||
return assetLoad(path, assetJsonLoader, NULL, outDoc);
|
|
||||||
}
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "yyjson.h"
|
|
||||||
|
|
||||||
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
void *nothing;
|
|
||||||
} assetjsonloaderparams_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a JSON document from the specified asset file.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the JSON document from.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for locale assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the locale from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a locale from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the locale asset.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoad(
|
|
||||||
const char_t *path,
|
|
||||||
yyjson_doc **outDoc
|
|
||||||
);
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
assetlocaleloader.c
|
|
||||||
)
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetlocaleloader.h"
|
|
||||||
|
|
||||||
errorret_t assetLocaleLoader(assetfile_t *file) {
|
|
||||||
errorThrow("Locale asset loading is not yet implemented.");
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetLocaleLoad(
|
|
||||||
const char_t *path,
|
|
||||||
void *nothing
|
|
||||||
) {
|
|
||||||
errorThrow("Locale asset loading is not yet implemented.");
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "locale/localemanager.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
void *nothing;
|
|
||||||
} assetlocaleloaderparams_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for locale assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the locale from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetLocaleLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a locale from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the locale asset.
|
|
||||||
* @param nothing Nothing yet.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetLocaleLoad(
|
|
||||||
const char_t *path,
|
|
||||||
void *nothing
|
|
||||||
);
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
assetscriptloader.c
|
|
||||||
)
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetscriptloader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
errorret_t assetScriptLoader(assetfile_t *file) {
|
|
||||||
assertNotNull(file, "Asset file cannot be NULL");
|
|
||||||
assertNull(file->zipFile, "Asset file zip handle must be NULL");
|
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t *script = (assetscript_t *)file->output;
|
|
||||||
|
|
||||||
// Open the asset for buffering
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
|
|
||||||
// Request loading
|
|
||||||
if(!lua_load(
|
|
||||||
script->ctx->luaState,
|
|
||||||
assetScriptReader,
|
|
||||||
file,
|
|
||||||
file->filename,
|
|
||||||
NULL
|
|
||||||
) == LUA_OK) {
|
|
||||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
|
||||||
lua_pop(script->ctx->luaState, 1);
|
|
||||||
errorThrow("Failed to load Lua script: %s", strErr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now loaded, exec
|
|
||||||
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
|
|
||||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
|
||||||
lua_pop(script->ctx->luaState, 1);
|
|
||||||
errorThrow("Failed to execute Lua script: %s", strErr);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Close the file
|
|
||||||
return assetFileClose(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
|
|
||||||
assertNotNull(path, "Script path cannot be NULL");
|
|
||||||
assertNotNull(ctx, "Script context cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t script;
|
|
||||||
script.ctx = ctx;
|
|
||||||
|
|
||||||
return assetLoad(
|
|
||||||
path,
|
|
||||||
assetScriptLoader,
|
|
||||||
NULL,
|
|
||||||
&script
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
|
|
||||||
assetfile_t *file = (assetfile_t*)data;
|
|
||||||
assertNotNull(file, "Script asset file cannot be NULL");
|
|
||||||
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
|
|
||||||
assertNotNull(file->output, "Script asset output cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t *script = (assetscript_t *)file->output;
|
|
||||||
assertNotNull(script, "Script asset output cannot be NULL");
|
|
||||||
|
|
||||||
zip_int64_t read = zip_fread(
|
|
||||||
file->zipFile,
|
|
||||||
script->buffer,
|
|
||||||
sizeof(script->buffer)
|
|
||||||
);
|
|
||||||
|
|
||||||
if(read < 0) {
|
|
||||||
*size = 0;
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
*size = (size_t)read;
|
|
||||||
return script->buffer;
|
|
||||||
}
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "script/scriptcontext.h"
|
|
||||||
|
|
||||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
void *nothing;
|
|
||||||
} assetscriptloaderparams_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
scriptcontext_t *ctx;
|
|
||||||
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
|
|
||||||
} assetscript_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for script assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the script from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetScriptLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a script from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the script asset.
|
|
||||||
* @param ctx Script context to load the script into.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reader function for Lua to read script data from the asset.
|
|
||||||
*
|
|
||||||
* @param L Lua state.
|
|
||||||
* @param data Pointer to the scriptcontext_t structure.
|
|
||||||
* @param size Pointer to store the size of the read data.
|
|
||||||
* @return Pointer to the read data buffer.
|
|
||||||
*/
|
|
||||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
|
|
||||||
@@ -10,4 +10,6 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
assettileset.c
|
assettileset.c
|
||||||
assetlanguage.c
|
assetlanguage.c
|
||||||
assetscript.c
|
assetscript.c
|
||||||
|
assetmap.c
|
||||||
|
assetmapchunk.c
|
||||||
)
|
)
|
||||||
15
src/dusk/asset/type/assetmap.c
Normal file
15
src/dusk/asset/type/assetmap.c
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
errorret_t assetMapHandler(assetcustom_t custom) {
|
||||||
|
printf("Map Loaded from asset!\n");
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
20
src/dusk/asset/type/assetmap.h
Normal file
20
src/dusk/asset/type/assetmap.h
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
typedef struct assetcustom_s assetcustom_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a map asset from the given data pointer into the output map structure.
|
||||||
|
*
|
||||||
|
* @param data Pointer to the raw assetmap_t data.
|
||||||
|
* @param output Pointer to the map_t to load the map into.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetMapHandler(assetcustom_t custom);
|
||||||
185
src/dusk/asset/type/assetmapchunk.c
Normal file
185
src/dusk/asset/type/assetmapchunk.c
Normal file
@@ -0,0 +1,185 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "map/mapchunk.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
uint32_t tileCount;
|
||||||
|
uint8_t modelCount;
|
||||||
|
uint8_t entityCount;
|
||||||
|
} assetchunkheader_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
maptile_t tile;
|
||||||
|
} assetchunktiledata_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
uint32_t vertexCount;
|
||||||
|
} assetchunkmodelheader_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
typedef struct {
|
||||||
|
uint8_t entityType;
|
||||||
|
uint8_t localX;
|
||||||
|
uint8_t localY;
|
||||||
|
uint8_t localZ;
|
||||||
|
} assetchunkentityheader_t;
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
errorret_t assetMapChunkHandler(assetcustom_t custom) {
|
||||||
|
assertNotNull(custom.output, "Output pointer cannot be NULL");
|
||||||
|
assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
|
||||||
|
|
||||||
|
mapchunk_t *chunk = (mapchunk_t *)custom.output;
|
||||||
|
assertTrue(chunk->meshCount == 0, "Chunk is not in a good state");
|
||||||
|
|
||||||
|
// Read header
|
||||||
|
assetchunkheader_t header;
|
||||||
|
size_t bytesRead = zip_fread(
|
||||||
|
custom.zipFile, &header, sizeof(assetchunkheader_t)
|
||||||
|
);
|
||||||
|
if(bytesRead != sizeof(assetchunkheader_t)) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow("Failed to read chunk asset header.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endianess if necessary
|
||||||
|
header.tileCount = endianLittleToHost32(header.tileCount);
|
||||||
|
|
||||||
|
if(header.tileCount != CHUNK_TILE_COUNT) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow(
|
||||||
|
"Chunk asset has invalid tile count: %d (expected %d).",
|
||||||
|
header.tileCount,
|
||||||
|
CHUNK_TILE_COUNT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(header.modelCount > CHUNK_MESH_COUNT_MAX) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow(
|
||||||
|
"Chunk asset has too many models: %d (max %d).",
|
||||||
|
header.modelCount,
|
||||||
|
CHUNK_MESH_COUNT_MAX
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow(
|
||||||
|
"Chunk asset has too many entities: %d (max %d).",
|
||||||
|
header.entityCount,
|
||||||
|
CHUNK_ENTITY_COUNT_MAX
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
chunk->meshCount = header.modelCount;
|
||||||
|
|
||||||
|
// Read tile data
|
||||||
|
bytesRead = zip_fread(
|
||||||
|
custom.zipFile,
|
||||||
|
chunk->tiles,
|
||||||
|
sizeof(assetchunktiledata_t) * header.tileCount
|
||||||
|
);
|
||||||
|
if(bytesRead != sizeof(assetchunktiledata_t) * header.tileCount) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow("Failed to read chunk tile data.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each model...
|
||||||
|
uint32_t vertexIndex = 0;
|
||||||
|
for(uint8_t i = 0; i < header.modelCount; i++) {
|
||||||
|
assetchunkmodelheader_t modelHeader;
|
||||||
|
bytesRead = zip_fread(
|
||||||
|
custom.zipFile, &modelHeader, sizeof(assetchunkmodelheader_t)
|
||||||
|
);
|
||||||
|
if(bytesRead != sizeof(assetchunkmodelheader_t)) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow("Failed to read chunk model header.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fix endianess if necessary
|
||||||
|
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
|
||||||
|
|
||||||
|
if(
|
||||||
|
vertexIndex + modelHeader.vertexCount >
|
||||||
|
CHUNK_VERTEX_COUNT_MAX
|
||||||
|
) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow("Chunk model vertex count exceeds maximum.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read vertex data.
|
||||||
|
bytesRead = zip_fread(
|
||||||
|
custom.zipFile,
|
||||||
|
&chunk->vertices[vertexIndex],
|
||||||
|
sizeof(meshvertex_t) * modelHeader.vertexCount
|
||||||
|
);
|
||||||
|
if(bytesRead != sizeof(meshvertex_t) * modelHeader.vertexCount) {
|
||||||
|
zip_fclose(custom.zipFile);
|
||||||
|
errorThrow("Failed to read chunk model vertex data.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init the mesh
|
||||||
|
if(modelHeader.vertexCount > 0) {
|
||||||
|
mesh_t *mesh = &chunk->meshes[i];
|
||||||
|
meshInit(
|
||||||
|
mesh,
|
||||||
|
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||||
|
modelHeader.vertexCount,
|
||||||
|
&chunk->vertices[vertexIndex]
|
||||||
|
);
|
||||||
|
|
||||||
|
vertexIndex += modelHeader.vertexCount;
|
||||||
|
} else {
|
||||||
|
// chunk->meshes[i].vertexCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read entity data
|
||||||
|
// for(uint8_t i = 0; i < header.entityCount; i++) {
|
||||||
|
// assetchunkentityheader_t entityHeader;
|
||||||
|
// bytesRead = zip_fread(
|
||||||
|
// custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
|
||||||
|
// );
|
||||||
|
// if(bytesRead != sizeof(assetchunkentityheader_t)) {
|
||||||
|
// zip_fclose(custom.zipFile);
|
||||||
|
// errorThrow("Failed to read chunk entity header.");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// uint8_t entityIndex = entityGetAvailable();
|
||||||
|
// if(entityIndex == 0xFF) {
|
||||||
|
// zip_fclose(custom.zipFile);
|
||||||
|
// errorThrow("No available entity slots.");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// entity_t *entity = &ENTITIES[entityIndex];
|
||||||
|
// entityInit(entity, (entitytype_t)entityHeader.entityType);
|
||||||
|
// entity->position.x = (
|
||||||
|
// (chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
|
||||||
|
// );
|
||||||
|
// entity->position.y = (
|
||||||
|
// (chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
|
||||||
|
// );
|
||||||
|
// entity->position.z = (
|
||||||
|
// (chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
|
||||||
|
// );
|
||||||
|
|
||||||
|
// chunk->entities[i] = entityIndex;
|
||||||
|
// }
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
19
src/dusk/asset/type/assetmapchunk.h
Normal file
19
src/dusk/asset/type/assetmapchunk.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
typedef struct assetcustom_s assetcustom_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles loading of map chunk data from a map chunk asset file.
|
||||||
|
*
|
||||||
|
* @param custom The custom asset loading parameters.
|
||||||
|
* @return An error code.
|
||||||
|
*/
|
||||||
|
errorret_t assetMapChunkHandler(assetcustom_t custom);
|
||||||
61
src/dusk/asset/type/assettexture.c
Normal file
61
src/dusk/asset/type/assettexture.c
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2025 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assettexture.h"
|
||||||
|
#include "asset/assettype.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
|
||||||
|
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||||
|
// assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||||
|
// assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||||
|
|
||||||
|
// assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||||
|
// texture_t *texture = (texture_t *)entire.output;
|
||||||
|
|
||||||
|
// // Read header and version (first 4 bytes)
|
||||||
|
// if(
|
||||||
|
// assetData->header[0] != 'D' ||
|
||||||
|
// assetData->header[1] != 'P' ||
|
||||||
|
// assetData->header[2] != 'T'
|
||||||
|
// ) {
|
||||||
|
// errorThrow("Invalid texture header");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Version (can only be 1 atm)
|
||||||
|
// if(assetData->version != 0x01) {
|
||||||
|
// errorThrow("Unsupported texture version");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // Fix endian
|
||||||
|
// assetData->width = endianLittleToHost32(assetData->width);
|
||||||
|
// assetData->height = endianLittleToHost32(assetData->height);
|
||||||
|
|
||||||
|
// // Check dimensions.
|
||||||
|
// if(
|
||||||
|
// assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||||
|
// assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||||
|
// ) {
|
||||||
|
// errorThrow("Invalid texture dimensions");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// textureInit(
|
||||||
|
// texture,
|
||||||
|
// assetData->width,
|
||||||
|
// assetData->height,
|
||||||
|
// TEXTURE_FORMAT_PALETTE,
|
||||||
|
// (texturedata_t){
|
||||||
|
// .paletted = {
|
||||||
|
// .indices = NULL,
|
||||||
|
// .palette = NULL
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// );
|
||||||
|
|
||||||
|
// errorOk();
|
||||||
|
}
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||||
@@ -21,10 +20,9 @@ typedef struct assetentire_s assetentire_t;
|
|||||||
typedef struct {
|
typedef struct {
|
||||||
char_t header[3];
|
char_t header[3];
|
||||||
uint8_t version;
|
uint8_t version;
|
||||||
uint8_t type;
|
|
||||||
uint32_t width;
|
uint32_t width;
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
|
||||||
} assettexture_t;
|
} assettexture_t;
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
@@ -35,9 +35,9 @@ void cameraInitOrthographic(camera_t *camera) {
|
|||||||
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||||
camera->orthographic.left = 0.0f;
|
camera->orthographic.left = 0.0f;
|
||||||
camera->orthographic.right = SCREEN.width;
|
camera->orthographic.right = SCREEN.width;
|
||||||
camera->orthographic.top = SCREEN.height;
|
camera->orthographic.top = 0.0f;
|
||||||
camera->orthographic.bottom = 0.0f;
|
camera->orthographic.bottom = SCREEN.height;
|
||||||
camera->nearClip = 0.1f;
|
camera->nearClip = -1.0f;
|
||||||
camera->farClip = 1.0f;
|
camera->farClip = 1.0f;
|
||||||
|
|
||||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||||
@@ -84,7 +84,7 @@ void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
|||||||
assertNotNull(dest, "Destination matrix must not be null");
|
assertNotNull(dest, "Destination matrix must not be null");
|
||||||
|
|
||||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||||
glm_mat4_ucopy(camera->view, dest);
|
glm_mat4_copy(camera->view, dest);
|
||||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||||
glm_mat4_identity(dest);
|
glm_mat4_identity(dest);
|
||||||
glm_lookat(
|
glm_lookat(
|
||||||
|
|||||||
@@ -20,4 +20,5 @@ pink,1,0.75,0.8,1
|
|||||||
lime,0.75,1,0,1
|
lime,0.75,1,0,1
|
||||||
navy,0,0,0.5,1
|
navy,0,0,0.5,1
|
||||||
teal,0,0.5,0.5,1
|
teal,0,0.5,0.5,1
|
||||||
cornflower_blue,0.39,0.58,0.93,1
|
cornflower_blue,0.39,0.58,0.93,1
|
||||||
|
salmon,1,0.5,0.5,1
|
||||||
|
@@ -20,27 +20,11 @@
|
|||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
#include "script/module/display/moduleshader.h"
|
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
mesh_t mesh;
|
|
||||||
meshvertex_t vertices[3] = {
|
texture_t PALETTE_TEXTURE;
|
||||||
{
|
texture_t UNCOMPRESSED_TEXTURE;
|
||||||
.color = { 255, 0, 0, 255 },
|
texture_t COMPRESSED_TEXTURE;
|
||||||
.uv = { 0.0f, 0.0f },
|
|
||||||
.pos = { 0.0f, 0.5f, 0.0f }
|
|
||||||
},
|
|
||||||
{
|
|
||||||
.color = { 0, 255, 0, 255 },
|
|
||||||
.uv = { 0.5f, 1.0f },
|
|
||||||
.pos = { -0.5f, -0.5f, 0.0f }
|
|
||||||
},
|
|
||||||
{
|
|
||||||
.color = { 0, 0, 255, 255 },
|
|
||||||
.uv = { 1.0f, 0.0f },
|
|
||||||
.pos = { 0.5f, -0.5f, 0.0f }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
errorret_t displayInit(void) {
|
errorret_t displayInit(void) {
|
||||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||||
@@ -48,27 +32,64 @@ errorret_t displayInit(void) {
|
|||||||
#ifdef displayPlatformInit
|
#ifdef displayPlatformInit
|
||||||
errorChain(displayPlatformInit());
|
errorChain(displayPlatformInit());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||||
errorChain(quadInit());
|
errorChain(quadInit());
|
||||||
errorChain(frameBufferInitBackBuffer());
|
errorChain(frameBufferInitBackBuffer());
|
||||||
errorChain(spriteBatchInit());
|
errorChain(spriteBatchInit());
|
||||||
errorChain(textInit());
|
errorChain(textInit());
|
||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
// Setup initial shader with default values
|
// PALETTES[0].colors[0] = COLOR_RED;
|
||||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
// PALETTES[0].colors[1] = COLOR_GREEN;
|
||||||
camera_t cam;
|
// PALETTES[0].colors[2] = COLOR_BLUE;
|
||||||
cameraInit(&cam);
|
// PALETTES[0].colors[3] = COLOR_WHITE;
|
||||||
mat4 mat;
|
// PALETTES[0].colors[4] = COLOR_MAGENTA;
|
||||||
cameraGetProjectionMatrix(&cam, mat);
|
// PALETTES[0].colors[5] = COLOR_CYAN;
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
// PALETTES[0].colors[6] = COLOR_YELLOW;
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, mat));
|
// PALETTES[0].colors[7] = COLOR_BLACK;
|
||||||
cameraGetViewMatrix(&cam, mat);
|
// PALETTES[0].count = 8;
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, mat));
|
|
||||||
glm_mat4_identity(mat);
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, mat));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
|
||||||
|
|
||||||
errorChain(meshInit(&mesh, MESH_PRIMITIVE_TYPE_TRIANGLES, 3, vertices));
|
// uint8_t indices[64] = {
|
||||||
|
// 0,0,0,0,0,0,0,0,
|
||||||
|
// 1,1,1,1,1,1,1,1,
|
||||||
|
// 2,2,2,2,2,2,2,2,
|
||||||
|
// 3,3,3,3,3,3,3,3,
|
||||||
|
// 4,4,4,4,4,4,4,4,
|
||||||
|
// 5,5,5,5,5,5,5,5,
|
||||||
|
// 6,6,6,6,6,6,6,6,
|
||||||
|
// 7,7,7,7,7,7,7,7
|
||||||
|
// };
|
||||||
|
|
||||||
|
// errorChain(textureInit(
|
||||||
|
// &PALETTE_TEXTURE,
|
||||||
|
// 8, 8,
|
||||||
|
// TEXTURE_FORMAT_PALETTE,
|
||||||
|
// (texturedata_t){
|
||||||
|
// .paletted = {
|
||||||
|
// .indices = indices,
|
||||||
|
// .palette = &PALETTES[0]
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// ));
|
||||||
|
|
||||||
|
errorChain(textureInit(
|
||||||
|
&UNCOMPRESSED_TEXTURE,
|
||||||
|
8, 8,
|
||||||
|
TEXTURE_FORMAT_RGBA,
|
||||||
|
(texturedata_t){
|
||||||
|
.rgbaColors = (color_t[]){
|
||||||
|
COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK,
|
||||||
|
COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED,
|
||||||
|
COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN,
|
||||||
|
COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE,
|
||||||
|
COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE,
|
||||||
|
COLOR_CYAN, COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA,
|
||||||
|
COLOR_YELLOW, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN,
|
||||||
|
COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_WHITE, COLOR_MAGENTA, COLOR_CYAN, COLOR_YELLOW
|
||||||
|
}
|
||||||
|
}
|
||||||
|
));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -89,7 +110,38 @@ errorret_t displayUpdate(void) {
|
|||||||
SCREEN.background
|
SCREEN.background
|
||||||
);
|
);
|
||||||
|
|
||||||
errorChain(sceneRender());
|
camera_t camera;
|
||||||
|
// cameraInitOrthographic(&camera);
|
||||||
|
// camera.orthographic.left = 0.0f;
|
||||||
|
// camera.orthographic.right = SCREEN.width;
|
||||||
|
// camera.orthographic.top = SCREEN.height;
|
||||||
|
// camera.orthographic.bottom = 0.0f;
|
||||||
|
cameraInitPerspective(&camera);
|
||||||
|
camera.lookat.position[0] = 3.0f;
|
||||||
|
camera.lookat.position[1] = 3.0f;
|
||||||
|
camera.lookat.position[2] = 3.0f;
|
||||||
|
|
||||||
|
mat4 proj, view, model;
|
||||||
|
cameraGetProjectionMatrix(&camera, proj);
|
||||||
|
cameraGetViewMatrix(&camera, view);
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
|
||||||
|
errorChain(shaderBind(&SHADER_UNLIT));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||||
|
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||||
|
// errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &PALETTE_TEXTURE));
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, &UNCOMPRESSED_TEXTURE));
|
||||||
|
errorChain(spriteBatchPush(
|
||||||
|
0.0f, 0.0f,
|
||||||
|
1.0f, 1.0f,
|
||||||
|
COLOR_WHITE,
|
||||||
|
0.0f, 0.0f,
|
||||||
|
1.0f, 1.0f
|
||||||
|
));
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
|
||||||
|
// errorCatch(errorPrint(sceneRender()));
|
||||||
|
|
||||||
// Render UI
|
// Render UI
|
||||||
// uiRender();
|
// uiRender();
|
||||||
|
|||||||
@@ -7,5 +7,4 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
shader.c
|
shader.c
|
||||||
shaderunlit.c
|
|
||||||
)
|
)
|
||||||
@@ -8,19 +8,15 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
shader_t *bound = NULL;
|
|
||||||
|
|
||||||
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderInitPlatform(shader, def));
|
errorChain(shaderInitPlatform(shader, def));
|
||||||
bound = NULL;
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t shaderBind(shader_t *shader) {
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
errorChain(shaderBindPlatform(shader));
|
errorChain(shaderBindPlatform(shader));
|
||||||
bound = shader;
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -32,7 +28,6 @@ errorret_t shaderSetMatrix(
|
|||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
assertNotNull(matrix, "Matrix cannot be null");
|
assertNotNull(matrix, "Matrix cannot be null");
|
||||||
assertTrue(bound == shader, "Shader must be bound.");
|
|
||||||
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
errorChain(shaderSetMatrixPlatform(shader, name, matrix));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -44,7 +39,6 @@ errorret_t shaderSetTexture(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
assertTrue(bound == shader, "Shader must be bound.");
|
|
||||||
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
errorChain(shaderSetTexturePlatform(shader, name, texture));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -62,7 +56,6 @@ errorret_t shaderSetTexture(
|
|||||||
|
|
||||||
errorret_t shaderDispose(shader_t *shader) {
|
errorret_t shaderDispose(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
bound = NULL;
|
|
||||||
errorChain(shaderDisposePlatform(shader));
|
errorChain(shaderDisposePlatform(shader));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "shaderunlit.h"
|
|
||||||
|
|
||||||
shader_t SHADER_UNLIT = { 0 };
|
|
||||||
@@ -15,4 +15,4 @@
|
|||||||
// #define SHADER_UNLIT_COLOR "u_Color"
|
// #define SHADER_UNLIT_COLOR "u_Color"
|
||||||
|
|
||||||
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
extern shaderdefinition_t SHADER_UNLIT_DEFINITION;
|
||||||
extern shader_t SHADER_UNLIT;
|
static shader_t SHADER_UNLIT;
|
||||||
@@ -35,13 +35,14 @@ errorret_t spriteBatchPush(
|
|||||||
const float_t u1,
|
const float_t u1,
|
||||||
const float_t v1
|
const float_t v1
|
||||||
) {
|
) {
|
||||||
return spriteBatchPush3D(
|
errorChain(spriteBatchPush3D(
|
||||||
(vec3){ minX, minY, 0 },
|
(vec3){ minX, minY, 0 },
|
||||||
(vec3){ maxX, maxY, 0 },
|
(vec3){ maxX, maxY, 0 },
|
||||||
color,
|
color,
|
||||||
(vec2){ u0, v0 },
|
(vec2){ u0, v0 },
|
||||||
(vec2){ u1, v1 }
|
(vec2){ u1, v1 }
|
||||||
);
|
));
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
errorret_t spriteBatchPush3D(
|
||||||
@@ -52,14 +53,11 @@ errorret_t spriteBatchPush3D(
|
|||||||
const vec2 uv1
|
const vec2 uv1
|
||||||
) {
|
) {
|
||||||
// Need to flush?
|
// Need to flush?
|
||||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX) {
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = (
|
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
|
||||||
SPRITEBATCH.spriteCount +
|
|
||||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
|
||||||
) * QUAD_VERTEX_COUNT;
|
|
||||||
quadBuffer3D(
|
quadBuffer3D(
|
||||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||||
min, max, color, uv0, uv1
|
min, max, color, uv0, uv1
|
||||||
@@ -70,7 +68,6 @@ errorret_t spriteBatchPush3D(
|
|||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
SPRITEBATCH.spriteFlush = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -79,19 +76,9 @@ errorret_t spriteBatchFlush() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
size_t vertexCount = QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount;
|
||||||
size_t vertexOffset = (
|
errorChain(meshFlush(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
errorChain(meshDraw(&SPRITEBATCH.mesh, 0, vertexCount));
|
||||||
QUAD_VERTEX_COUNT
|
spriteBatchClear();
|
||||||
);
|
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
|
||||||
|
|
||||||
SPRITEBATCH.spriteFlush++;
|
|
||||||
if(SPRITEBATCH.spriteFlush >= SPRITEBATCH_FLUSH_COUNT) {
|
|
||||||
SPRITEBATCH.spriteFlush = 0;
|
|
||||||
}
|
|
||||||
SPRITEBATCH.spriteCount = 0;
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,17 +8,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 32
|
#define SPRITEBATCH_SPRITES_MAX 16
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
#define SPRITEBATCH_FLUSH_COUNT 4
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
|
||||||
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
|
||||||
)
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
int32_t spriteFlush;
|
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these seperately because of alignment in certain platforms.
|
||||||
|
|||||||
@@ -9,23 +9,19 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "display/spritebatch/spritebatch.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
#include "asset/loader/display/assettextureloader.h"
|
#include "asset/asset.h"
|
||||||
#include "asset/loader/display/assettilesetloader.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
|
||||||
|
|
||||||
texture_t DEFAULT_FONT_TEXTURE;
|
texture_t DEFAULT_FONT_TEXTURE;
|
||||||
tileset_t DEFAULT_FONT_TILESET;
|
tileset_t DEFAULT_FONT_TILESET;
|
||||||
|
|
||||||
errorret_t textInit(void) {
|
errorret_t textInit(void) {
|
||||||
errorChain(assetTextureLoad(
|
// errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
|
||||||
"ui/minogram.png", &DEFAULT_FONT_TEXTURE, TEXTURE_FORMAT_RGBA
|
// errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||||
));
|
|
||||||
errorChain(assetTilesetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDispose(void) {
|
errorret_t textDispose(void) {
|
||||||
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,7 +45,6 @@ errorret_t textDrawChar(
|
|||||||
vec4 uv;
|
vec4 uv;
|
||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||||
|
|
||||||
|
|
||||||
errorChain(spriteBatchPush(
|
errorChain(spriteBatchPush(
|
||||||
// texture,
|
// texture,
|
||||||
x, y,
|
x, y,
|
||||||
@@ -75,17 +70,6 @@ errorret_t textDraw(
|
|||||||
float_t posX = x;
|
float_t posX = x;
|
||||||
float_t posY = y;
|
float_t posY = y;
|
||||||
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
|
||||||
|
|
||||||
// errorChain(spriteBatchPush(
|
|
||||||
// // texture,
|
|
||||||
// posX, posY,
|
|
||||||
// posX + texture->width * 1, posY + texture->height * 1,
|
|
||||||
// color,
|
|
||||||
// 0.0f, 0.0f, 1.0f, 1.0f
|
|
||||||
// ));
|
|
||||||
// errorOk();
|
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
while((c = text[i++]) != '\0') {
|
while((c = text[i++]) != '\0') {
|
||||||
|
|||||||
@@ -14,11 +14,10 @@
|
|||||||
#include "scene/scene.h"
|
#include "scene/scene.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "ui/ui.h"
|
#include "ui/ui.h"
|
||||||
|
#include "map/map.h"
|
||||||
#include "script/scriptmanager.h"
|
#include "script/scriptmanager.h"
|
||||||
|
#include "item/backpack.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "game/game.h"
|
|
||||||
|
|
||||||
#include "asset/loader/json/assetjsonloader.h"
|
|
||||||
|
|
||||||
engine_t ENGINE;
|
engine_t ENGINE;
|
||||||
|
|
||||||
@@ -36,22 +35,9 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
errorChain(scriptManagerInit());
|
errorChain(scriptManagerInit());
|
||||||
errorChain(displayInit());
|
errorChain(displayInit());
|
||||||
errorChain(uiInit());
|
errorChain(uiInit());
|
||||||
|
errorChain(mapInit());
|
||||||
errorChain(sceneInit());
|
errorChain(sceneInit());
|
||||||
errorChain(gameInit());
|
backpackInit();
|
||||||
|
|
||||||
// JSON test.
|
|
||||||
yyjson_doc *doc;
|
|
||||||
assetJsonLoad("test.json", &doc);
|
|
||||||
|
|
||||||
yyjson_val *root = yyjson_doc_get_root(doc);
|
|
||||||
assertTrue(root, "JSON root is null.");
|
|
||||||
|
|
||||||
yyjson_val *name = yyjson_obj_get(root, "name");
|
|
||||||
assertTrue(name && yyjson_is_str(name), "JSON 'name' field is missing or not a string.");
|
|
||||||
const char *nameStr = yyjson_get_str(name);
|
|
||||||
printf("Name: %s\n", nameStr);
|
|
||||||
|
|
||||||
yyjson_doc_free(doc);
|
|
||||||
|
|
||||||
// Run the initial script.
|
// Run the initial script.
|
||||||
scriptcontext_t ctx;
|
scriptcontext_t ctx;
|
||||||
@@ -68,7 +54,7 @@ errorret_t engineUpdate(void) {
|
|||||||
|
|
||||||
uiUpdate();
|
uiUpdate();
|
||||||
errorChain(sceneUpdate());
|
errorChain(sceneUpdate());
|
||||||
errorChain(gameUpdate());
|
mapUpdate();
|
||||||
errorChain(displayUpdate());
|
errorChain(displayUpdate());
|
||||||
|
|
||||||
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||||
@@ -82,7 +68,7 @@ void engineExit(void) {
|
|||||||
|
|
||||||
errorret_t engineDispose(void) {
|
errorret_t engineDispose(void) {
|
||||||
sceneDispose();
|
sceneDispose();
|
||||||
errorChain(gameDispose());
|
mapDispose();
|
||||||
localeManagerDispose();
|
localeManagerDispose();
|
||||||
uiDispose();
|
uiDispose();
|
||||||
errorChain(displayDispose());
|
errorChain(displayDispose());
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
|
|
||||||
#include "localemanager.h"
|
#include "localemanager.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
localemanager_t LOCALE;
|
localemanager_t LOCALE;
|
||||||
|
|
||||||
@@ -32,4 +34,5 @@ errorret_t localeManagerSetLocale(const dusklocale_t locale) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void localeManagerDispose() {
|
void localeManagerDispose() {
|
||||||
|
assetLanguageDispose(&LOCALE.language);
|
||||||
}
|
}
|
||||||
@@ -6,13 +6,13 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "error/error.h"
|
#include "asset/asset.h"
|
||||||
#include "localemanager.h"
|
#include "localemanager.h"
|
||||||
#include "locale/locale.h"
|
#include "locale/locale.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
dusklocale_t locale;
|
dusklocale_t locale;
|
||||||
// assetlanguage_t language;
|
assetlanguage_t language;
|
||||||
} localemanager_t;
|
} localemanager_t;
|
||||||
|
|
||||||
extern localemanager_t LOCALE;
|
extern localemanager_t LOCALE;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
|||||||
|
|
||||||
errorret_t sceneUpdate(void) {
|
errorret_t sceneUpdate(void) {
|
||||||
#ifdef DUSK_TIME_DYNAMIC
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
if(TIME.dynamicUpdate) {
|
if(!TIME.dynamicUpdate) {
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -7,8 +7,11 @@
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(event)
|
add_subdirectory(event)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
|
add_subdirectory(item)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
|
add_subdirectory(map)
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
|
add_subdirectory(story)
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
@@ -15,5 +15,4 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
modulescreen.c
|
modulescreen.c
|
||||||
moduletileset.c
|
moduletileset.c
|
||||||
moduletexture.c
|
moduletexture.c
|
||||||
moduleshader.c
|
|
||||||
)
|
)
|
||||||
@@ -69,16 +69,6 @@ void moduleCamera(scriptcontext_t *context) {
|
|||||||
|
|
||||||
// Methods
|
// Methods
|
||||||
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
lua_register(context->luaState, "cameraCreate", moduleCameraCreate);
|
||||||
lua_register(
|
|
||||||
context->luaState,
|
|
||||||
"cameraGetProjectionMatrix",
|
|
||||||
moduleCameraGetProjectionMatrix
|
|
||||||
);
|
|
||||||
lua_register(
|
|
||||||
context->luaState,
|
|
||||||
"cameraGetViewMatrix",
|
|
||||||
moduleCameraGetViewMatrix
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraCreate(lua_State *L) {
|
int moduleCameraCreate(lua_State *L) {
|
||||||
@@ -126,7 +116,7 @@ int moduleCameraCreate(lua_State *L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int moduleCameraIndex(lua_State *l) {
|
int moduleCameraIndex(lua_State *l) {
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
assertNotNull(l, "Lua state cannot be NULL.");
|
||||||
|
|
||||||
const char_t *key = luaL_checkstring(l, 2);
|
const char_t *key = luaL_checkstring(l, 2);
|
||||||
@@ -298,36 +288,4 @@ int moduleCameraNewIndex(lua_State *l) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraGetProjectionMatrix(lua_State *L) {
|
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
|
|
||||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
|
||||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
|
||||||
|
|
||||||
// Create mat4
|
|
||||||
mat4 test;
|
|
||||||
cameraGetProjectionMatrix(cam, test);
|
|
||||||
|
|
||||||
// Lua needs to own this matrix now
|
|
||||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
|
||||||
memoryCopy(m, test, sizeof(mat4));
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleCameraGetViewMatrix(lua_State *L) {
|
|
||||||
assertNotNull(L, "Lua state cannot be NULL.");
|
|
||||||
|
|
||||||
camera_t *cam = (camera_t *)luaL_checkudata(L, 1, "camera_mt");
|
|
||||||
assertNotNull(cam, "Camera pointer cannot be NULL.");
|
|
||||||
|
|
||||||
// Create mat4
|
|
||||||
mat4 test;
|
|
||||||
cameraGetViewMatrix(cam, test);
|
|
||||||
|
|
||||||
// Lua needs to own this matrix now
|
|
||||||
mat4 *m = (mat4 *)lua_newuserdata(L, sizeof(mat4));
|
|
||||||
memoryCopy(m, test, sizeof(mat4));
|
|
||||||
return 1;
|
|
||||||
}
|
}
|
||||||
@@ -35,20 +35,4 @@ int moduleCameraIndex(lua_State *l);
|
|||||||
*
|
*
|
||||||
* @param l The Lua state.
|
* @param l The Lua state.
|
||||||
*/
|
*/
|
||||||
int moduleCameraNewIndex(lua_State *l);
|
int moduleCameraNewIndex(lua_State *l);
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for getting a camera's projection matrix.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraGetProjectionMatrix(lua_State *L);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for getting a camera's view matrix.
|
|
||||||
*
|
|
||||||
* @param L The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleCameraGetViewMatrix(lua_State *L);
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "moduleshader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "display/shader/shader.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
|
||||||
#include "display/camera/camera.h"
|
|
||||||
|
|
||||||
void moduleShader(scriptcontext_t *context) {
|
|
||||||
assertNotNull(context, "Context cannot be NULL.");
|
|
||||||
|
|
||||||
// Shader unlit defs
|
|
||||||
lua_pushlightuserdata(context->luaState, &SHADER_UNLIT);
|
|
||||||
lua_setglobal(context->luaState, "SHADER_UNLIT");
|
|
||||||
|
|
||||||
lua_pushstring(context->luaState, SHADER_UNLIT_PROJECTION);
|
|
||||||
lua_setglobal(context->luaState, "SHADER_UNLIT_PROJECTION");
|
|
||||||
lua_pushstring(context->luaState, SHADER_UNLIT_VIEW);
|
|
||||||
lua_setglobal(context->luaState, "SHADER_UNLIT_VIEW");
|
|
||||||
lua_pushstring(context->luaState, SHADER_UNLIT_MODEL);
|
|
||||||
lua_setglobal(context->luaState, "SHADER_UNLIT_MODEL");
|
|
||||||
lua_pushstring(context->luaState, SHADER_UNLIT_TEXTURE);
|
|
||||||
lua_setglobal(context->luaState, "SHADER_UNLIT_TEXTURE");
|
|
||||||
|
|
||||||
// Shader methods
|
|
||||||
lua_register(context->luaState, "shaderBind", moduleShaderBind);
|
|
||||||
lua_register(context->luaState, "shaderSetMatrix", moduleShaderSetMatrix);
|
|
||||||
lua_register(context->luaState, "shaderSetTexture", moduleShaderSetTexture);
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleShaderBind(lua_State *l) {
|
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
|
||||||
|
|
||||||
// Should be passed a shader userdata pointer only.
|
|
||||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
|
||||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
|
||||||
|
|
||||||
errorret_t ret = shaderBind(shader);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
luaL_error(l, "Failed to bind shader: %s", ret.state->message);
|
|
||||||
errorCatch(errorPrint(ret));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleShaderSetMatrix(lua_State *l) {
|
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
|
||||||
|
|
||||||
// Expect shader, string and matrix.
|
|
||||||
if(!lua_isuserdata(l, 1)) {
|
|
||||||
luaL_error(l, "First argument must be a shader_mt userdata.");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!lua_isstring(l, 2)) {
|
|
||||||
luaL_error(l, "Second argument must be a string.");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!lua_isuserdata(l, 3)) {
|
|
||||||
luaL_error(l, "Third argument must be a mat4_mt userdata.");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
|
||||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
|
||||||
|
|
||||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
|
||||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
|
||||||
|
|
||||||
mat4 *mat = (mat4 *)lua_touserdata(l, 3);
|
|
||||||
assertNotNull(mat, "Matrix pointer cannot be NULL.");
|
|
||||||
|
|
||||||
errorret_t ret = shaderSetMatrix(shader, uniformName, *mat);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
luaL_error(l, "Failed to set shader matrix: %s", ret.state->message);
|
|
||||||
errorCatch(errorPrint(ret));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int moduleShaderSetTexture(lua_State *l) {
|
|
||||||
assertNotNull(l, "Lua state cannot be NULL.");
|
|
||||||
|
|
||||||
shader_t *shader = (shader_t *)lua_touserdata(l, 1);
|
|
||||||
assertNotNull(shader, "Shader pointer cannot be NULL.");
|
|
||||||
|
|
||||||
const char_t *uniformName = luaL_checkstring(l, 2);
|
|
||||||
assertStrLenMin(uniformName, 1, "Uniform name cannot be empty.");
|
|
||||||
|
|
||||||
texture_t *texture;
|
|
||||||
// Texture can be Nil or a pointer, if not nil it must be a texture pointer.
|
|
||||||
if(lua_isnil(l, 3)) {
|
|
||||||
texture = NULL;
|
|
||||||
} else if(lua_isuserdata(l, 3)) {
|
|
||||||
texture = (texture_t *)lua_touserdata(l, 3);
|
|
||||||
assertNotNull(texture, "Texture pointer cannot be NULL.");
|
|
||||||
} else {
|
|
||||||
luaL_error(l, "Third argument must be a texture_mt userdata or nil.");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t ret = shaderSetTexture(shader, uniformName, texture);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
luaL_error(l, "Failed to set shader texture: %s", ret.state->message);
|
|
||||||
errorCatch(errorPrint(ret));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "script/scriptcontext.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Register shader functions to the given script context.
|
|
||||||
*
|
|
||||||
* @param context The script context to register shader functions to.
|
|
||||||
*/
|
|
||||||
void moduleShader(scriptcontext_t *context);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for binding a shader.
|
|
||||||
*
|
|
||||||
* @param l The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleShaderBind(lua_State *l);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for setting a matrix uniform in a shader.
|
|
||||||
*
|
|
||||||
* @param l The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleShaderSetMatrix(lua_State *l);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Script binding for setting a texture uniform in a shader.
|
|
||||||
*
|
|
||||||
* @param l The Lua state.
|
|
||||||
* @return Number of return values on the Lua stack.
|
|
||||||
*/
|
|
||||||
int moduleShaderSetTexture(lua_State *l);
|
|
||||||
|
|
||||||
errorret_t doThing();
|
|
||||||
@@ -6,9 +6,9 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "moduletexture.h"
|
#include "moduletexture.h"
|
||||||
#include "assert/assert.h"
|
#include "asset/asset.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
#include "asset/loader/display/assettextureloader.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
|
||||||
@@ -83,11 +83,6 @@ int moduleTextureLoad(lua_State *l) {
|
|||||||
luaL_error(l, "First argument must be a string filename.");
|
luaL_error(l, "First argument must be a string filename.");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!lua_isnumber(l, 2)) {
|
|
||||||
luaL_error(l, "Second argument must be a number format.");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char_t *filename = lua_tostring(l, 1);
|
const char_t *filename = lua_tostring(l, 1);
|
||||||
assertNotNull(filename, "Filename cannot be NULL.");
|
assertNotNull(filename, "Filename cannot be NULL.");
|
||||||
@@ -97,9 +92,7 @@ int moduleTextureLoad(lua_State *l) {
|
|||||||
texture_t *tex = (texture_t *)lua_newuserdata(l, sizeof(texture_t));
|
texture_t *tex = (texture_t *)lua_newuserdata(l, sizeof(texture_t));
|
||||||
memoryZero(tex, sizeof(texture_t));
|
memoryZero(tex, sizeof(texture_t));
|
||||||
|
|
||||||
textureformat_t format = (textureformat_t)lua_tonumber(l, 2);
|
errorret_t ret = assetLoad(filename, tex);
|
||||||
|
|
||||||
errorret_t ret = assetTextureLoad(filename, tex, format);
|
|
||||||
if(ret.code != ERROR_OK) {
|
if(ret.code != ERROR_OK) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
luaL_error(l, "Failed to load texture asset: %s", filename);
|
luaL_error(l, "Failed to load texture asset: %s", filename);
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user